hedgewars/uUtils.pas
2018-03-07 Wuzzy Stop SplitByChar also lowercasing the entire string. Fixes bug 581.
2017-12-16 unc0rr Merge default. This branch is up-to-date and code is working. qmlfrontend
2017-10-30 Wuzzy Backed out changeset 058a5d373e4a
2017-10-28 Wuzzy Fix CheckWorldWrap not correctly checking for bounce edge. Also fix teleport @ bounce edge
2017-10-23 Wuzzy Make air mines follow hedgehogs across wrap world edge
2017-10-21 Wuzzy Move CalcWorldWrap to uUtils.pas
2017-09-30 sheepluva fix some fpc hints
2017-04-24 Wuzzy Backed out changeset 98824a464230 (disable GetLaunchX/Y again)
2016-05-12 Wuzzy Re-enable GetLaunchX/Y, use non-zero eject only for amDuck for now
2016-11-14 Wuzzy Add WorldEdge to Lua API to expose/change world edge type
2016-05-17 unc0rr Merge default qmlfrontend
2016-05-17 sheepluva implement ExtraftFileDir and ExtractFileName in uUtils
2016-05-15 sheepluva implement Trim() in uUtils
2016-05-02 antonc27 [BUG 66] - Create '/Logs' folder if not exists
2016-04-29 sheepluva aggregate music credits into a single file (individual files can still be used to override. useful for .hwp etc.)
2016-04-29 sheepluva move function
2016-04-27 sheepluva fallback to stdout if no writable logfile available
2016-03-29 unc0rr merge default qmlfrontend
2016-03-15 unc0rr logging via physfs
2016-03-15 unc0rr logging via physfs qmlfrontend
2015-09-03 unc0rr Merge default qmlfrontend
2015-08-10 sheepluva more copyright fixes
2015-01-03 unc0rr merge default qmlfrontend
2014-12-17 sheepluva grmlgrml
2014-12-02 unc0rr merge default qmlfrontend
2014-12-02 sheepluva oops, IOResult is a function in pascal, but not in pas2c
2014-12-02 nemo switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
2014-11-30 sheepluva turns out IOResult is actually IOResult() - a function that clears its result after each call
2014-11-30 sheepluva oops, fix logging. had = instead of <> in an error check
2014-11-29 sheepluva oops. no need to (re)open stderr I guess
2014-11-29 sheepluva make the code, which was supposed to iterate file log number (if no access) and fallback to stderr in worst case rather than segfault, actually work
2014-11-29 sheepluva give variable with unit-wide scope a better name than just 'f'
2014-11-29 sheepluva some more fixing
2014-11-29 sheepluva fix some pas2c related issues
2014-11-18 unc0rr merge default qmlfrontend
2014-11-15 unc0rr This helps too
2014-11-15 unc0rr hmpf
2014-11-15 unc0rr Oops
2014-11-15 unc0rr Fix difference in map generation between fpc and pas2c engine
2014-09-27 unc0rr Getter and setter for seed qmlfrontend
2014-09-27 unc0rr - Get rid of engine's PathPrefix and UserPathPrefix qmlfrontend
2014-06-11 sheepluva WIP: PlaceSprite for lua API. also changed PlaceGirder so that it will return true/false for whether placing was successful too
2014-02-11 unc0rr - pas2c recognizes typecasts in initialization expressions
2014-02-09 unc0rr It compiles \o/
2014-02-08 unc0rr Even more explicit type conversions and other stuff to help pas2c use ansistrings
2014-02-06 sheepluva fix potential buffer overflow
2014-02-06 sheepluva rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
2014-02-04 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2014-02-04 sheepluva yo dawg, I herd you like PChar...
2014-01-27 unc0rr Even more love to pas2c
2014-01-21 koda partial merge of the webgl branch
2014-01-17 sheepluva update copyright to 2014
2014-01-07 unc0rr pas2c engine now writes debug log webgl
2014-01-04 unc0rr merge default webgl
2013-09-19 Periklis Ntanasis use consts for TStatInfo enum spacecampaign
2013-10-11 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
2013-07-26 koda remove old and unused getScreenDPI code
2013-06-28 koda uvariables comes before uutils
2013-06-28 nemo Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
2013-06-04 koda update branch webgl
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