Thu, 17 Mar 2011 16:19:03 +0100 |
koda |
my bad
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Wed, 16 Mar 2011 17:25:05 +0100 |
Henek |
added GetCurAmmoType to lua
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Wed, 02 Mar 2011 15:19:55 -0500 |
nemo |
add victory/flawless victory sounds. untested
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Wed, 02 Mar 2011 00:27:20 +0100 |
koda |
Happy 2011 :)
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Sun, 06 Feb 2011 21:50:29 +0300 |
unc0rr |
- Take into account hlint suggestions
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Tue, 01 Feb 2011 15:30:08 +0100 |
koda |
addfilelog <3 debugfile
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Tue, 01 Feb 2011 00:27:47 +0100 |
koda |
pleeeeeeeeeeeeeeeeeeeeeease, remeber {$IFDEF DEBUGFILE} before using AddFileLog
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Sun, 30 Jan 2011 21:33:08 +0300 |
unc0rr |
Fix ApplyDamage accepting Damage == 0
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Sat, 29 Jan 2011 21:16:09 +0100 |
Henek |
added dummy for tardis and ugly icons for tardis and structure
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Sat, 29 Jan 2011 18:18:44 +0100 |
Henek |
still in developement take on adding structures, working hiding of hogs and ejecting them later.
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Sat, 22 Jan 2011 19:40:57 +0100 |
sheepluva |
let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
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Thu, 13 Jan 2011 21:52:48 +0300 |
unc0rr |
Pass PHedgehog instead of PGear to stats. Fixes crash.
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Wed, 12 Jan 2011 20:31:55 +0100 |
Henek |
added rq-sky to themes so it can set sky color for low quality. also added tint of sky on sudden death. underwater theme is an example of this
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Wed, 12 Jan 2011 22:02:43 +0300 |
unc0rr |
Oops, I should test more
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Wed, 12 Jan 2011 22:01:15 +0300 |
unc0rr |
Doesn't work as expected
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Mon, 10 Jan 2011 15:53:49 +0300 |
unc0rr |
Don't waste CPU cycles trying to find a piece of land when there's no free land left
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Sun, 09 Jan 2011 21:37:45 +0300 |
unc0rr |
Inherit hedgehog from gear which caused damage, thus keeping track of which hog actually did the damage
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Fri, 07 Jan 2011 23:08:34 +0300 |
unc0rr |
Keep track of which hog's weapon does damage
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Tue, 04 Jan 2011 16:15:47 +0300 |
unc0rr |
Make barrels drop when hog walks away from under it
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Sun, 02 Jan 2011 19:30:16 +0100 |
koda |
rearrange quality flags a little, disable snow rendering on rqLowRes
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Sun, 02 Jan 2011 18:12:16 +0100 |
koda |
remove obsolete TrainingFlags code
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Sat, 01 Jan 2011 23:10:57 +0100 |
Henek |
added flake configuration also in sudden death and SDClouds for underwater
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Fri, 31 Dec 2010 01:05:23 +0100 |
Henek |
sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
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Thu, 30 Dec 2010 22:20:17 +0100 |
sheepluva |
fix portal gun wrong color issue
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Thu, 30 Dec 2010 09:58:05 -0500 |
nemo |
avoid uninitialised pointer. thanks to dead.mazayus
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Wed, 29 Dec 2010 22:44:45 -0500 |
nemo |
nil check
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Wed, 29 Dec 2010 16:21:30 -0500 |
nemo |
add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
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Tue, 28 Dec 2010 23:53:37 +0100 |
Henek |
sudden death, now with visual and audial effects :D
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Sun, 26 Dec 2010 16:01:39 -0500 |
nemo |
completely disable falling back to "say" in chHogSay
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Sun, 26 Dec 2010 15:37:43 -0500 |
nemo |
ok. restore old [r + 1 + r] for gear width for a moment, and reset snowballs.
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Sun, 26 Dec 2010 15:30:24 -0500 |
nemo |
increase snowball radius
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Sun, 26 Dec 2010 11:17:01 -0500 |
nemo |
add a disabling for landback, set it if flakes are enabled
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Fri, 24 Dec 2010 16:13:28 -0500 |
nemo |
Disable gtFlake on bordered maps
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Thu, 23 Dec 2010 00:01:56 -0500 |
nemo |
Tweak more wind values / densities
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Wed, 22 Dec 2010 21:33:46 -0500 |
nemo |
enable snow on Christmas theme
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Wed, 22 Dec 2010 01:30:03 -0500 |
nemo |
apply cGravityf when changing cGravity
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Wed, 22 Dec 2010 01:19:47 -0500 |
nemo |
more snow
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Wed, 22 Dec 2010 01:11:48 -0500 |
nemo |
minor visual tweaks to snow
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Wed, 22 Dec 2010 00:17:43 -0500 |
nemo |
A very very basic snow implementation
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Wed, 22 Dec 2010 02:50:17 +0100 |
Henek |
added density for gears used in gfMoreWind, needs alot of tweaking
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Sun, 19 Dec 2010 21:06:34 -0500 |
nemo |
Snowball weapon
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Wed, 08 Dec 2010 15:10:38 -0500 |
nemo |
standardise name
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Tue, 07 Dec 2010 22:23:40 -0500 |
nemo |
Restore millisecond precision for mines time
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Mon, 06 Dec 2010 08:58:05 -0500 |
nemo |
disable say, just don't do anything. trying to avoid spew on spectator join
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Mon, 06 Dec 2010 00:33:39 -0500 |
nemo |
string length checks
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Sun, 05 Dec 2010 23:58:15 -0500 |
nemo |
fix hsa/hta/hya
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Sun, 05 Dec 2010 23:50:04 -0500 |
nemo |
trying to unbreak hog speech
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Sun, 05 Dec 2010 23:08:57 -0500 |
nemo |
remove currentteam check
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Sun, 05 Dec 2010 22:02:30 -0500 |
nemo |
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
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Sat, 04 Dec 2010 11:30:54 -0500 |
nemo |
In AI survival mode, have the AI score when it kills humans, instead of its own team, clear poison on an AI kill, and reset AI health using InitialHealth instead of 100.
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Thu, 02 Dec 2010 18:45:16 -0500 |
nemo |
Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
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Wed, 24 Nov 2010 15:40:28 -0500 |
nemo |
move this call to where the game tick is actually incremented
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Sun, 21 Nov 2010 13:13:42 -0500 |
nemo |
Increase teams to 8 to match the 8 colours, fix issue #108, reenable rope length modifier
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Sun, 21 Nov 2010 19:41:19 +0300 |
unc0rr |
uDebug
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Sun, 21 Nov 2010 17:48:58 +0300 |
unc0rr |
Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
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Sun, 21 Nov 2010 09:12:44 -0500 |
nemo |
After repeated requests, variable length rope. Intended for the infinite rope folks, but values less than 100 make rope more interesting IMO.
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Sun, 21 Nov 2010 16:53:31 +0300 |
unc0rr |
uCaptions
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Sat, 20 Nov 2010 23:19:52 +0300 |
unc0rr |
no way
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Sat, 20 Nov 2010 23:08:11 +0300 |
unc0rr |
Introduce uGearsRender
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Thu, 18 Nov 2010 16:19:55 +0300 |
unC0Rr |
Introduce uRenderUtils
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Thu, 18 Nov 2010 15:45:35 +0300 |
unC0Rr |
Introduce uRender
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Thu, 18 Nov 2010 12:12:51 +0300 |
unC0Rr |
Haven't found a better place than uIO for OutError
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Thu, 18 Nov 2010 11:45:31 +0300 |
unC0Rr |
Introduce uTextures
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Thu, 18 Nov 2010 11:32:47 +0300 |
unC0Rr |
Move some stuff from uMisc to uUtils
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Thu, 18 Nov 2010 09:12:27 +0300 |
unC0Rr |
Introduce uCommands.pas
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Wed, 17 Nov 2010 22:09:07 -0500 |
nemo |
remove some more PHedgehog casts
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Wed, 17 Nov 2010 22:21:29 +0300 |
unc0rr |
uGears
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Wed, 17 Nov 2010 22:14:41 +0300 |
unc0rr |
uTeams
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Wed, 17 Nov 2010 22:07:03 +0300 |
unc0rr |
uLand isn't that important to them
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Wed, 17 Nov 2010 20:58:23 +0300 |
unc0rr |
Remove ugly PHedgehog(Gear^.Hedgehog) cast
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Wed, 17 Nov 2010 17:45:55 +0300 |
unC0Rr |
Move variables from uMisc to uVariables
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Wed, 17 Nov 2010 17:22:36 +0300 |
unC0Rr |
Introduce unit uTypes in order to remove some cyclic unit dependencies
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Mon, 15 Nov 2010 14:39:58 -0500 |
nemo |
This should fix Chip's bug with unlimited teleports. Also remove more hog placement special behaviour and just use ResetWeapons with a check against PlacingHogs mode
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Sun, 14 Nov 2010 15:06:02 -0500 |
nemo |
merge 0.9.14.1 to trunk
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Sun, 14 Nov 2010 13:04:23 -0500 |
nemo |
revert delay on mines to 0.9.13 0-3 range
0.9.14.1
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Sun, 14 Nov 2010 13:14:05 +0100 |
Palewolf |
Apply hit animation ONLY to bullets
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Sun, 14 Nov 2010 12:57:01 +0100 |
Palewolf |
Small animation on bullet impact
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Sun, 14 Nov 2010 11:19:37 -0500 |
nemo |
disable offsets in GetLaunchX/GetLaunchY instead
0.9.14.1
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Sat, 13 Nov 2010 17:19:18 +0100 |
Henek |
made napalm use napalmbombs instead of just dropping fire
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Fri, 12 Nov 2010 21:30:00 -0500 |
nemo |
tweak more wind mode
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Fri, 12 Nov 2010 18:57:36 -0500 |
nemo |
This revision should, in theory, correctly merge 0.9.14 and tip, so that future merges of 0.9.14 should work properly
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Fri, 12 Nov 2010 13:54:22 -0500 |
nemo |
distribute health evenly amongst graves instead of randomly - avoid situation where a grave stays dead
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Fri, 12 Nov 2010 12:30:22 -0500 |
nemo |
Also switch saucer from updating every N ticks to updating as-needed.
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Fri, 12 Nov 2010 12:25:38 -0500 |
nemo |
Switch to Damage - Tag is already in use
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Fri, 12 Nov 2010 12:20:50 -0500 |
nemo |
only update flamethrower texture when the percentage changes
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Fri, 12 Nov 2010 17:54:49 -0500 |
nemo |
improve behaviour of resurrection. pull in 4254 and 4259 which replace random with index
0.9.14
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Fri, 12 Nov 2010 17:53:35 -0500 |
nemo |
pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
0.9.14
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Fri, 12 Nov 2010 15:20:54 +0100 |
koda |
yay i'm free to break things again!
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Thu, 11 Nov 2010 10:51:38 -0500 |
nemo |
er. and cast to TAmmoType, which burp's routine still requires :)
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Thu, 11 Nov 2010 09:59:45 -0500 |
nemo |
Forgot burp's new ammo routine
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Thu, 11 Nov 2010 09:58:10 -0500 |
nemo |
Fix a long-standing bug with ammo due to gstMoving being set on gears generically, causing an incorrect ammo type to be set. This caused crashes and incorrect ammo types.
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Mon, 08 Nov 2010 22:26:44 -0500 |
nemo |
Revert yet again for breaking stuff. No more chances on this. If there'd been a release, this would have been twice with serious breakage. P.S. - as per koda's complaint last time, only reverted the non-iphone, probably means iphone is now broken. Oh well.
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Mon, 08 Nov 2010 23:58:59 +0100 |
koda |
merge
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Mon, 08 Nov 2010 22:12:14 +0100 |
Henek |
inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
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Mon, 08 Nov 2010 23:46:34 +0100 |
koda |
this time i got it right, i'm sure of it; TEST ANYWAYS
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Sun, 07 Nov 2010 18:35:21 -0500 |
nemo |
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
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Sun, 07 Nov 2010 17:48:21 -0500 |
nemo |
no need to clear this flag
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Sun, 07 Nov 2010 23:47:29 +0100 |
koda |
revamp gamemodes section in the ifrontend and update ios game modes
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Sun, 07 Nov 2010 17:40:55 -0500 |
nemo |
better end of turn in infinite attack mode. NEEDS TESTING.
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Sun, 07 Nov 2010 20:40:30 +0100 |
koda |
err better wait after relase for this one
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Sun, 07 Nov 2010 20:27:05 +0100 |
koda |
move turnstime and minestime * 1000 outside frontend and place it in engine
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Sun, 07 Nov 2010 20:36:16 +0300 |
unc0rr |
Fix rev dec8aafc6414 (not tested)
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Sun, 07 Nov 2010 19:24:37 +0300 |
Henek |
renaming gtAmmo_Bomb and gtAmmo_Grenade
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Sun, 07 Nov 2010 18:35:40 +0300 |
unc0rr |
Fix hanging in air after whip or bat attack
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Sun, 07 Nov 2010 16:41:03 +0300 |
unc0rr |
REmove stupid int64 conversions, provide real fixes to compiler hints
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Sat, 06 Nov 2010 22:03:12 -0400 |
nemo |
Prevent escape
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Sat, 06 Nov 2010 17:56:24 -0400 |
henek |
2 more variables to control water rise and health loss during sudden death.
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Sat, 06 Nov 2010 12:56:09 -0400 |
henek |
Decouple forts from divide/mines/explosives, since those can be set individually these days
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Fri, 05 Nov 2010 22:32:00 -0400 |
henek |
Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
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Fri, 05 Nov 2010 11:51:34 -0400 |
nemo |
more button updates, wait for hogs in infinite attack mode stop moving before clearing their damage (just used an arbitrary small interval)
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Thu, 04 Nov 2010 14:46:49 -0400 |
nemo |
Make health machine effects impact health reset
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Wed, 03 Nov 2010 12:28:44 -0400 |
nemo |
Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
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Wed, 03 Nov 2010 16:29:17 +0100 |
koda |
health reset mode ftw (replaces gfmines)
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Sun, 31 Oct 2010 18:04:21 +0100 |
koda |
merge
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Sat, 30 Oct 2010 22:53:23 -0400 |
nemo |
Oops. Restore the check as well
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Sat, 30 Oct 2010 21:48:47 -0400 |
nemo |
set hasGone to prevent resurrection.
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Sun, 31 Oct 2010 18:04:02 +0100 |
koda |
add some phone rumbling to big explosions, airbomb and sinegun
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Sat, 30 Oct 2010 21:57:54 +0200 |
Tobias Neumann |
Resurrector: respect modified Gear position for resurrection range circle
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Fri, 29 Oct 2010 00:25:18 +0200 |
koda |
merge
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Fri, 29 Oct 2010 00:24:17 +0200 |
koda |
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
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Wed, 27 Oct 2010 00:24:03 -0400 |
nemo |
merge
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Tue, 26 Oct 2010 19:04:51 +0200 |
koda |
restore king mode
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Wed, 27 Oct 2010 00:23:38 -0400 |
nemo |
make napalm strike a bit less irritating
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Thu, 14 Oct 2010 22:01:33 +0200 |
koda |
less warning, no rotation glitch, more comments
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Mon, 11 Oct 2010 20:34:21 +0200 |
Tobias Neumann |
New Weapon: Resurrector (TODO: ammo icon + sprites)
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Sun, 10 Oct 2010 23:41:24 -0400 |
nemo |
restore the delay between shots
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Sun, 10 Oct 2010 22:18:38 -0400 |
nemo |
Skip "hurry" message if turn is 10s or less
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Sun, 10 Oct 2010 21:14:58 -0400 |
nemo |
Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
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Sun, 10 Oct 2010 20:16:17 -0400 |
nemo |
Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
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Sun, 10 Oct 2010 16:51:40 -0400 |
nemo |
Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
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Sun, 10 Oct 2010 12:53:16 -0400 |
nemo |
Enable resetting of weapons after each turn - useful in combination with a limited weaponset and unlimited attacks
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Sun, 26 Sep 2010 16:28:04 -0400 |
nemo |
Can't use cHealthDecrease here for these two 'cause it isn't a generic "do some damage to hog" flag, but is rather set when SD starts
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Wed, 22 Sep 2010 21:53:29 +0200 |
smaxx |
Engine:
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Fri, 10 Sep 2010 20:46:19 +0200 |
smaxx |
Engine:
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Thu, 09 Sep 2010 14:16:44 -0400 |
nemo |
Untested fix of r3672 - should avoid hogs dying due to multiple health machine sources, and inappropriate application of karma/vampirism to these.
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Mon, 06 Sep 2010 16:23:47 -0400 |
nemo |
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
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Sun, 05 Sep 2010 11:26:17 -0400 |
nemo |
Delete CI in ResurrectHedgehog prior to FindPlace. Restrict FindPlace to the waterline, a bit more efficient.
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Sun, 05 Sep 2010 00:48:07 +0200 |
burp |
gfAISurvival: fix issue when cpu cannot find new place to spawn
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Wed, 01 Sep 2010 20:41:45 +0200 |
smaxx |
Engine:
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Sun, 29 Aug 2010 16:48:20 +0200 |
burp |
Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
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Thu, 26 Aug 2010 22:38:25 +0200 |
burp |
gfAISurvival/heResurrectable: respawn always with 100HP
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Thu, 26 Aug 2010 14:46:30 +0100 |
tiyuri |
Fixes memory leak -Burp
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Thu, 26 Aug 2010 14:02:48 +0100 |
tiyuri |
Add kill counter to Survival Mode -Burp
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Wed, 25 Aug 2010 21:06:34 +0100 |
tiyuri |
Some survival mode changes by burp
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Sat, 21 Aug 2010 22:54:43 +0200 |
burp |
SpawnCustomCrateAt: spawn crate at random position for x=y=0, also let it return the gear, and luabindings the gear uid
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Sat, 21 Aug 2010 22:36:59 +0200 |
smaxx |
Engine:
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Tue, 10 Aug 2010 21:57:33 +0200 |
burp |
* SpawnCustomCrateAt procedure + lua bindings
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Sat, 07 Aug 2010 01:45:31 +0200 |
smaxx |
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Tue, 03 Aug 2010 15:13:32 +0200 |
smaxx |
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Tue, 03 Aug 2010 14:19:47 +0200 |
smaxx |
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Tue, 03 Aug 2010 01:33:20 +0200 |
smaxx |
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Tue, 03 Aug 2010 00:36:36 +0200 |
smaxx |
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Mon, 02 Aug 2010 18:19:55 +0200 |
smaxx |
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Sat, 31 Jul 2010 11:24:53 +0200 |
koda |
remove trailing spaces from end of line
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Fri, 30 Jul 2010 18:20:42 +0200 |
smaxx |
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Thu, 29 Jul 2010 13:43:57 +0200 |
smaxx |
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Sun, 25 Jul 2010 17:30:19 +0200 |
koda |
shrink confirmation button, double tap resets zoom and centers hog
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Sat, 03 Jul 2010 04:09:27 +0200 |
koda |
further code cleanup and less redundancy
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Wed, 30 Jun 2010 12:55:33 +0200 |
koda |
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
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Mon, 28 Jun 2010 09:33:10 +0200 |
sheepluva |
engine: apply weapon offset to charge animation
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Wed, 16 Jun 2010 21:14:23 +0200 |
sheepluva |
correct cake sit-down animation so that it doesn't sit down in mid-air anymore
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Sat, 05 Jun 2010 20:49:51 +0000 |
smxx |
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Sat, 05 Jun 2010 18:50:08 +0000 |
smxx |
Engine:
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Fri, 28 May 2010 20:05:22 +0000 |
smxx |
Engine (Henek):
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Fri, 28 May 2010 16:21:54 +0000 |
smxx |
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Sun, 23 May 2010 23:51:54 +0000 |
nemo |
Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
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Wed, 19 May 2010 02:10:28 +0000 |
nemo |
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
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Tue, 18 May 2010 13:09:57 +0000 |
smxx |
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Mon, 17 May 2010 09:45:46 +0000 |
sheepluva |
portal-link-bugfix: make sure deleted portals don't reset links other than those to themselves
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Mon, 17 May 2010 06:26:06 +0000 |
sheepluva |
remove all portal specific code from EndTurnCleanup(), instead have portals self destruct if "CurrentHedgehog" is not the portal's creator
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Mon, 17 May 2010 02:54:56 +0000 |
nemo |
Change to just set timer to 0
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Fri, 14 May 2010 23:42:56 +0000 |
nemo |
revert the restoration of non-vgt health gears. desyncs continued with it, and furthermore, occur in r3489 too
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Fri, 14 May 2010 16:02:27 +0000 |
nemo |
sheepluva adds back non-vgt health tag due to desyncs. we should still see about solving the desync though.
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Tue, 11 May 2010 13:59:57 +0000 |
nemo |
hey sheepluva, how about just this? lets you have an anonymous one too.
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Mon, 10 May 2010 00:56:16 +0000 |
nemo |
tweak
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Sat, 08 May 2010 21:50:26 +0000 |
nemo |
Fix spectator bug in health tag
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Fri, 07 May 2010 06:29:46 +0000 |
sheepluva |
finishing the gtHealthTag -> vgtHealthTag, no segfaults and hogzombies no more, hopefully
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Fri, 07 May 2010 04:52:46 +0000 |
unc0rr |
Fix list Z-order bug (not tested)
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Thu, 06 May 2010 22:02:56 +0000 |
sheepluva |
* gtHealthTag, gtSmokeTrace, gtEvilTrace, gtExplosion and gtBigExplosion are visual gears now (vgt*)
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Thu, 06 May 2010 18:01:04 +0000 |
unc0rr |
Explain a bug. Fix should be kinda trivial, but I have no time now to fix and test.
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Thu, 06 May 2010 09:25:13 +0000 |
sheepluva |
* get rid of some fpc hints (redundant/superfluous includes)
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Thu, 06 May 2010 01:43:56 +0000 |
sheepluva |
removed debug string I thought I deleted already.. wth...
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Thu, 06 May 2010 01:41:07 +0000 |
sheepluva |
portal:
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Wed, 05 May 2010 22:03:10 +0000 |
nemo |
unneeded
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Tue, 04 May 2010 19:40:57 +0000 |
sheepluva |
* some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
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Tue, 04 May 2010 02:34:23 +0000 |
nemo |
TEMPORARY
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Sun, 02 May 2010 22:00:50 +0000 |
smxx |
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Sun, 02 May 2010 18:42:19 +0000 |
koda |
js' patch that restores Vsync on snow leopard
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Sun, 02 May 2010 14:38:46 +0000 |
nemo |
Drown the hog using the piano
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Sun, 02 May 2010 02:58:59 +0000 |
nemo |
More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
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Sat, 01 May 2010 20:02:20 +0000 |
smxx |
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Sat, 01 May 2010 18:44:25 +0000 |
nemo |
Fix portal graphic name, continuing work on portal movement
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Sat, 01 May 2010 17:29:48 +0000 |
nemo |
Break out DrawHH/DrawGear to reduce scrolling in uGears.pas, add portal graphics
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Sat, 01 May 2010 05:15:16 +0000 |
sheepluva |
* added some comments
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Fri, 30 Apr 2010 12:19:25 +0000 |
mbait |
Gas grenade:
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Thu, 29 Apr 2010 21:25:51 +0000 |
smxx |
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Thu, 29 Apr 2010 19:21:40 +0000 |
sheepluva |
let players affect in which direction their teleported hedgehog will look
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Thu, 29 Apr 2010 17:21:10 +0000 |
smxx |
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Sat, 17 Apr 2010 23:03:52 +0000 |
palewolf |
cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
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Fri, 16 Apr 2010 16:04:41 +0000 |
smxx |
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Thu, 15 Apr 2010 20:46:34 +0000 |
nemo |
Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
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Mon, 12 Apr 2010 20:58:32 +0000 |
smxx |
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Sun, 11 Apr 2010 01:04:54 +0000 |
nemo |
offset graves
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Sat, 10 Apr 2010 19:04:39 +0000 |
smxx |
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Wed, 07 Apr 2010 16:03:21 +0000 |
sheepluva |
* INSTALL file: setting FreePascal to >= 2.2.0
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Tue, 06 Apr 2010 10:51:09 +0000 |
smxx |
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Sun, 04 Apr 2010 14:47:45 +0000 |
nemo |
Add reference to ammo at time of gear creation to allow switching to work on jetpack/parachute
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Sat, 03 Apr 2010 06:52:26 +0000 |
nemo |
Comment out this drawing of hat - I'm pretty sure it is redundant, did try to check various combinations
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Fri, 02 Apr 2010 23:00:56 +0000 |
sheepluva |
* add some kind of SniperRifle training mission
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Fri, 02 Apr 2010 20:57:39 +0000 |
nemo |
GetRandom(0) is illegal
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Fri, 02 Apr 2010 20:49:23 +0000 |
palewolf |
Slightly different easing equations for bigexplosion
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Fri, 02 Apr 2010 16:04:37 +0000 |
nemo |
Rebalance Default to take into account reweighting of crates, remove redundant check
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Fri, 02 Apr 2010 15:58:45 +0000 |
nemo |
This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
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Fri, 02 Apr 2010 15:41:39 +0000 |
nemo |
Alter distribution of probabilities from frontend, allow utility crates in shoppa if probabilities permit (still ban health crates)
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Fri, 02 Apr 2010 15:33:11 +0000 |
nemo |
Call modify damage on poison damage
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Thu, 01 Apr 2010 16:08:09 +0000 |
nemo |
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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Thu, 01 Apr 2010 09:04:42 +0000 |
sheepluva |
* make invul animations of different hogs run asynchronously
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Thu, 01 Apr 2010 05:33:32 +0000 |
sheepluva |
* check for valid TWave before starting/drawing them, prevents segfault
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Tue, 30 Mar 2010 16:01:12 +0000 |
sheepluva |
fix fpc 2.2.4 type related warning with unclear origin
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Tue, 30 Mar 2010 13:20:04 +0000 |
smxx |
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Mon, 29 Mar 2010 23:20:34 +0000 |
koda |
just some very sane stuff for the iphone port (plus some macro on pascal files)
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Mon, 29 Mar 2010 20:32:35 +0000 |
palewolf |
- Add HH dX/dY to Birdy disappearing animation
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Sun, 28 Mar 2010 23:37:28 +0000 |
palewolf |
Birdy appears from off-screen
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Sun, 28 Mar 2010 16:35:44 +0000 |
sheepluva |
* removed old hellishimpact.ogg
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Sun, 28 Mar 2010 12:02:51 +0000 |
nemo |
another ban for gstLoser
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Sat, 27 Mar 2010 20:51:53 +0000 |
smxx |
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Sat, 27 Mar 2010 17:45:26 +0000 |
nemo |
Restore this for now until I figure out why ShowCrosshair is being cleared on last rope
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Sat, 27 Mar 2010 17:32:04 +0000 |
nemo |
New impact sounds for HHG
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Sat, 27 Mar 2010 17:22:33 +0000 |
smxx |
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Sat, 27 Mar 2010 17:03:27 +0000 |
nemo |
Tidier way to handle crosshair drawing. show/hide based on CurAmmoGear for alt attack weps
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Sat, 27 Mar 2010 15:48:59 +0000 |
smxx |
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Sat, 27 Mar 2010 15:41:21 +0000 |
nemo |
Keep crosshair active when using rope, regardless of alt wep
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Sat, 27 Mar 2010 14:57:41 +0000 |
smxx |
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Sat, 27 Mar 2010 14:55:59 +0000 |
nemo |
Reduce turns to -1 to allow processing health machine on first turn. Needs testing with Sudden Death set to 0
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Sat, 27 Mar 2010 14:03:30 +0000 |
smxx |
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Sat, 27 Mar 2010 11:59:03 +0000 |
palewolf |
- Bee sprites for target and HH hand
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Sat, 27 Mar 2010 11:48:02 +0000 |
mbait |
Added egg sprite
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Sat, 27 Mar 2010 08:59:10 +0000 |
mbait |
Added poisoned eggs
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Sat, 27 Mar 2010 05:15:52 +0000 |
nemo |
Specifically check for current hedgehog being on rope, the tricky bastard.
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Sat, 27 Mar 2010 04:02:02 +0000 |
nemo |
Try to reduce expensive Distance() call until sure it is needed
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