Mon, 10 Dec 2012 22:09:54 +0100 |
Ondrej Skopek |
Patched login dialog bugs, added retry dialogs
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Sat, 08 Dec 2012 15:06:30 +0100 |
Drew Gottlieb |
GCI2012: Google Issue Login
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Mon, 03 Dec 2012 18:08:19 +0100 |
Ondrej |
GCI2012: Navigation Output
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Sun, 02 Dec 2012 01:26:00 +0400 |
unc0rr |
Refactor: get rid of excessive QSettings instances on the same poor hedgewars.ini file
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Thu, 29 Nov 2012 22:50:08 +0400 |
unc0rr |
A bit of refactoring
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Thu, 30 Aug 2012 13:02:19 -0400 |
nemo |
Checking merge against latest trunk
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Sun, 19 Aug 2012 12:50:34 +0300 |
belphegorr |
Fixed a typo, frontend is now working properly
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Fri, 06 Jul 2012 19:15:44 +0400 |
Stepan777 |
When there are videos that are being encoded and user tries to quit display dialog with warning.
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Sun, 08 Jul 2012 19:15:38 +0300 |
belphegorr |
Modified frontend so that updating campaogn progress no longer changes current index of the mission combo box
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Mon, 11 Jun 2012 18:15:30 +0400 |
Stepan777 |
1. Implement new page in frontend with options for video recording.
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Mon, 25 Jun 2012 10:46:48 +0300 |
belphegorr |
The first campaign commit with a lot of changes...
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Mon, 04 Jun 2012 21:32:30 +0400 |
Stepan777 |
here it is
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Wed, 02 May 2012 18:36:27 -0400 |
nemo |
Workaround for stuck pages.
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Sat, 28 Apr 2012 18:56:31 +0200 |
sheepluva |
license header year range adjustments
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Fri, 17 Feb 2012 18:23:36 +0100 |
koda |
the most important commit of the year
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Mon, 30 Jan 2012 17:32:18 -0500 |
nemo |
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
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Sun, 15 Jan 2012 23:35:02 +0100 |
bovi |
GCI task: stars
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Sun, 15 Jan 2012 22:57:49 +0100 |
bovi |
GCI task: ping
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Sat, 14 Jan 2012 05:05:53 +0100 |
valnut |
GCI task: feedback is important
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Sat, 03 Dec 2011 14:36:36 +0100 |
Oranger |
GCI task: describez
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Sat, 26 Nov 2011 00:45:00 -0500 |
Oranger |
eyecandy
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Sat, 29 Oct 2011 09:19:04 +0200 |
sheepluva |
disconnect when going back from lobby page (regression fix)
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Fri, 28 Oct 2011 19:20:35 +0400 |
unc0rr |
It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
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Tue, 25 Oct 2011 19:46:59 +0200 |
sheepluva |
remove any thread-safe stuff I introduced since it's not needed
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Sun, 23 Oct 2011 09:01:53 +0200 |
sheepluva |
potential fix for issue #217 (SigSegV while in game room in KillAllTeams - team list change?)
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Fri, 21 Oct 2011 07:00:49 +0200 |
sheepluva |
moving and renaming SDLs.*, making it a singleton; cleaning up class responsibilties wrt SDLInteraction; some comments
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Tue, 27 Sep 2011 04:31:08 +0200 |
sheepluva |
PIMP'ed up training screen. special thanks to mikade for supplying the pics <3
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Tue, 27 Sep 2011 00:38:39 +0200 |
sheepluva |
some more cleanups/refactoring/blahblah, some button positions may are a bit off atm. also I added a new picture for one of the buttons
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