hedgewars/uGearsHedgehog.pas
Sat, 01 Sep 2012 17:11:39 -0400 unc0rr Rope fix without hacks.
Sat, 01 Sep 2012 15:46:22 -0400 nemo oops
Wed, 29 Aug 2012 09:58:23 -0400 nemo isZero appears to be never used. Use it in a few obvious cases and add web variant.
Tue, 28 Aug 2012 20:30:57 +0400 unc0rr Merge Stepik-777's video recording gsoc project
Sat, 25 Aug 2012 18:22:15 -0400 nemo Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
Sat, 25 Aug 2012 09:17:42 -0400 nemo let's see if mikade will still accept this at least
Sat, 25 Aug 2012 08:39:52 -0400 nemo make cheating a bit easier (mikade insisted). Also, try flipping dust for a bit more variety.
Mon, 06 Aug 2012 00:40:26 +0400 Stepan777 merge
Fri, 27 Jul 2012 23:16:30 -0400 nemo oops
Fri, 27 Jul 2012 19:27:39 -0400 nemo Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
Thu, 26 Jul 2012 21:58:25 +0400 Stepan777 uploading to youtube, it works, but user interface is still incomplete
Thu, 26 Jul 2012 21:56:47 +0400 Stepan777 merge
Wed, 25 Jul 2012 10:56:14 -0400 nemo Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
Fri, 20 Jul 2012 18:48:04 -0400 nemo Avoid desync playing back demos
Fri, 20 Jul 2012 14:16:05 -0400 nemo Try avoiding spamming the log by retaining the gears. untested.
Sun, 15 Jul 2012 15:35:28 -0400 nemo Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
Fri, 13 Jul 2012 16:35:42 +0400 Stepan777 merge
Sat, 14 Jul 2012 23:19:09 -0400 nemo Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
Wed, 11 Jul 2012 22:18:43 -0400 nemo Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
Mon, 09 Jul 2012 16:42:13 +0400 Stepan777 merge
Sun, 08 Jul 2012 18:59:25 +0400 unc0rr Fix rare condition when hog's gear stucks in an infinite loop which adds 1 to its Y coordinate not checking for drowning
Fri, 06 Jul 2012 12:50:18 +0400 Stepan777 merge
Wed, 04 Jul 2012 12:41:47 -0400 nemo free up power for use by script
Wed, 04 Jul 2012 10:56:42 -0400 nemo Allow script to set number of ammo in a crate. untested.
Sun, 24 Jun 2012 20:31:26 +0400 Stepan777 merge
Sat, 23 Jun 2012 22:39:00 -0400 nemo Second part of the change. Make collision check use the new mask bit.
Thu, 07 Jun 2012 17:42:32 +0400 Stepan777 merge
Tue, 05 Jun 2012 14:07:28 +0400 unc0rr - Allow camera movement while current hedgehog is falling
Mon, 04 Jun 2012 21:32:30 +0400 Stepan777 here it is
Fri, 01 Jun 2012 12:42:44 +0400 unc0rr Some brainfucking code which greatly reduces number of TestCollision* calls in hedgehog walk routine. Especially helpful to AI optimization. Also fixes some edge cases.
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