Fri, 30 Nov 2018 17:09:08 +0100 |
Wuzzy |
Don't reduce InitialHealth below 1
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Sat, 10 Nov 2018 21:15:42 +0100 |
Wuzzy |
Remove all traces of dead code related to amStructure/gtStructure
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Wed, 31 Oct 2018 13:35:53 +0100 |
Wuzzy |
Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
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Tue, 09 Oct 2018 09:02:39 -0400 |
nemo |
make explicit for pas2c some string casts that fpc was probably doing automatically
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Sat, 06 Oct 2018 00:23:27 +0200 |
Wuzzy |
Make sure AddChatString is only fed with shortstrings
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Fri, 05 Oct 2018 16:54:26 -0400 |
nemo |
formatA expects ansistring params
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Thu, 04 Oct 2018 19:04:27 +0200 |
Wuzzy |
Change syntax for Format/FormatA, remove array in function to be friendlier to Pas2C
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Thu, 27 Sep 2018 00:26:58 +0200 |
Wuzzy |
Fix teleport cursor briefly re-appearing after placing hog in hog placement phase + inf attack mode
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Sat, 15 Sep 2018 15:26:23 +0200 |
Wuzzy |
Fix team stats screwing up if game ends due to drowning in rising Sudden Death water
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Tue, 04 Sep 2018 17:57:48 +0200 |
Wuzzy |
Fix turn reaction not working properly after turn
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Mon, 03 Sep 2018 22:14:46 +0200 |
Wuzzy |
Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
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Mon, 03 Sep 2018 05:05:00 +0200 |
Wuzzy |
Use translation template for speech bubble command
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Mon, 03 Sep 2018 00:53:44 +0200 |
Wuzzy |
Don't play timer countdown sounds if in ready phase
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Sat, 01 Sep 2018 23:03:56 +0200 |
Wuzzy |
Check for victory before stTurnReact. Fixes 382
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Sat, 11 Aug 2018 21:43:55 +0200 |
Wuzzy |
Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
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Wed, 08 Aug 2018 14:38:54 +0200 |
Wuzzy |
Refactor text color variable names, export 2 color values to Lua
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Wed, 08 Aug 2018 11:19:08 +0200 |
Wuzzy |
Make sure gear fuel and alt weapon overlays are always drawn on top
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Thu, 02 Aug 2018 20:27:20 -0400 |
nemo |
hijack the duck for an attempted resurrection of the creeper. initial pass.
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Sun, 29 Jul 2018 11:39:48 -0400 |
nemo |
and fix index
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Sun, 29 Jul 2018 11:37:14 -0400 |
nemo |
oh. and indent that loop
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Sun, 29 Jul 2018 11:32:56 -0400 |
nemo |
add wrap check
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Thu, 26 Apr 2018 00:21:03 +0200 |
Wuzzy |
Fix hog being unable to walk after using sniper rifle without firing both shots
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Thu, 12 Apr 2018 14:52:47 +0200 |
Wuzzy |
Don't let hedgehogs moan if they take 0 Sudden Death damage
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Thu, 15 Mar 2018 02:59:37 +0100 |
Wuzzy |
gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
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Mon, 12 Mar 2018 12:37:35 +0100 |
Wuzzy |
Lua API: Add onSkipTurn callback, called when hog skips
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Wed, 07 Mar 2018 22:47:55 +0100 |
Wuzzy |
Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
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Sat, 17 Feb 2018 20:59:56 +0100 |
Wuzzy |
Fix onEndTurn being called in multishoot
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Fri, 09 Feb 2018 12:08:12 +0100 |
Wuzzy |
Show subtle heal effect for healing hogs in health reset mode
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Thu, 08 Feb 2018 18:10:39 +0100 |
Wuzzy |
Add callback: onEndTurn
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Thu, 08 Feb 2018 07:09:39 +0100 |
Wuzzy |
Fix timebox being usable in SD w/ damage=0
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