Sat, 09 Oct 2010 18:01:47 +0200 |
koda |
merge
|
file |
diff |
annotate
|
Fri, 08 Oct 2010 22:46:05 +0400 |
unc0rr |
Some optimizations
|
file |
diff |
annotate
|
Sat, 09 Oct 2010 18:00:53 +0200 |
koda |
made the new menu toggable
|
file |
diff |
annotate
|
Thu, 07 Oct 2010 02:03:01 +0200 |
koda |
move all mobile-related functions in their own module, provides a structure for future mobile ports
|
file |
diff |
annotate
|
Sat, 02 Oct 2010 04:23:32 +0200 |
koda |
iPad Video Out support (+less warnings +code update for latest SDL)
|
file |
diff |
annotate
|
Sun, 26 Sep 2010 17:02:44 +0200 |
koda |
enable Lua for iOS (hooks for frontend to be done)
|
file |
diff |
annotate
|
Thu, 23 Sep 2010 00:09:16 +0200 |
koda |
captions are scaled down when they're bigger than screen
|
file |
diff |
annotate
|
Wed, 22 Sep 2010 23:46:38 +0200 |
koda |
compilation bugfix and scaling down textures when bigger than screen
|
file |
diff |
annotate
|
Sun, 19 Sep 2010 04:12:03 +0200 |
koda |
re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
|
file |
diff |
annotate
|
Sat, 18 Sep 2010 01:50:29 +0200 |
koda |
added forgotten images, removed support for CJK fonts (saving 13 MB)
|
file |
diff |
annotate
|
Tue, 14 Sep 2010 13:05:49 +0200 |
smaxx |
Engine:
|
file |
diff |
annotate
|
Sun, 12 Sep 2010 19:06:02 -0400 |
nemo |
Adjust to reduced ammo menu dimensions.
|
file |
diff |
annotate
|
Wed, 01 Sep 2010 20:41:45 +0200 |
smaxx |
Engine:
|
file |
diff |
annotate
|
Thu, 26 Aug 2010 16:02:09 +0200 |
smaxx |
Engine:
|
file |
diff |
annotate
|
Thu, 26 Aug 2010 14:46:30 +0100 |
tiyuri |
Fixes memory leak -Burp
|
file |
diff |
annotate
|
Wed, 25 Aug 2010 00:17:51 +0200 |
koda |
set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
|
file |
diff |
annotate
|
Tue, 24 Aug 2010 17:03:44 +0200 |
smaxx |
Engine:
|
file |
diff |
annotate
|
Mon, 23 Aug 2010 13:58:46 +0200 |
smaxx |
Frontend:
|
file |
diff |
annotate
|
Sat, 31 Jul 2010 11:24:53 +0200 |
koda |
remove trailing spaces from end of line
|
file |
diff |
annotate
|
Wed, 18 Aug 2010 20:29:41 +0200 |
smaxx |
Engine:
experimental3D
|
file |
diff |
annotate
|
Sat, 31 Jul 2010 10:52:43 +0200 |
koda |
reverted stereo craziness - the experimental3D branch has been created for a reason
|
file |
diff |
annotate
|
Mon, 02 Aug 2010 12:24:06 +0200 |
koda |
these were removed by mistake
experimental3D
|
file |
diff |
annotate
|
Fri, 30 Jul 2010 19:56:28 +0200 |
smaxx |
Engine:
|
file |
diff |
annotate
|
Sat, 31 Jul 2010 10:53:54 +0200 |
koda |
applying smaxx patch where it should be
experimental3D
|
file |
diff |
annotate
|
Fri, 30 Jul 2010 18:20:42 +0200 |
smaxx |
Engine:
|
file |
diff |
annotate
|
Fri, 30 Jul 2010 13:36:03 +0200 |
koda |
add some comments and fix indentation
experimental3D
|
file |
diff |
annotate
|
Fri, 30 Jul 2010 13:07:46 +0200 |
koda |
creating a new branch for experimental 3d stereographic rendering
experimental3D
|
file |
diff |
annotate
|
Sun, 25 Jul 2010 16:02:02 +0200 |
koda |
use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
|
file |
diff |
annotate
|
Thu, 22 Jul 2010 12:47:32 +0200 |
koda |
reduce the number of keywords used and switch to BMP format for screenshots
|
file |
diff |
annotate
|
Wed, 14 Jul 2010 00:43:36 +0200 |
koda |
save the gl client state to get a nice 80% fps boost
|
file |
diff |
annotate
|
Sat, 10 Jul 2010 15:39:07 +0200 |
koda |
cWeaponTooltips -> rqTooltipsOff
|
file |
diff |
annotate
|
Thu, 08 Jul 2010 02:23:10 +0200 |
koda |
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
|
file |
diff |
annotate
|
Wed, 07 Jul 2010 03:16:12 +0200 |
koda |
enable tooltips on ipad (todo: disable them on iphone)
|
file |
diff |
annotate
|
Wed, 07 Jul 2010 02:52:11 +0200 |
koda |
fix the multitouch shooting and moving
|
file |
diff |
annotate
|
Sat, 03 Jul 2010 00:11:23 +0200 |
koda |
interpret parameters before initializing everything
|
file |
diff |
annotate
|
Wed, 30 Jun 2010 12:55:33 +0200 |
koda |
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
|
file |
diff |
annotate
|
Fri, 25 Jun 2010 22:59:31 -0400 |
nemo |
Flag dimensions with booleans instead of using 0.
|
file |
diff |
annotate
|
Tue, 22 Jun 2010 23:08:57 -0400 |
nemo |
New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
|
file |
diff |
annotate
|
Sun, 20 Jun 2010 23:05:11 +0200 |
koda |
some memory caring code
|
file |
diff |
annotate
|
Sun, 20 Jun 2010 18:35:59 +0200 |
koda |
fix zoom smoothness
|
file |
diff |
annotate
|
Thu, 17 Jun 2010 19:57:51 +0200 |
koda |
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
|
file |
diff |
annotate
|
Thu, 17 Jun 2010 11:41:38 -0400 |
nemo |
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
|
file |
diff |
annotate
|
Thu, 03 Jun 2010 14:03:48 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Wed, 02 Jun 2010 13:52:23 +0000 |
koda |
a bunch of minor stuff
|
file |
diff |
annotate
|
Sun, 16 May 2010 17:23:30 +0000 |
koda |
update sdl functions to latest revision
|
file |
diff |
annotate
|
Fri, 07 May 2010 10:54:07 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Sun, 02 May 2010 22:00:50 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Sun, 02 May 2010 18:42:19 +0000 |
koda |
js' patch that restores Vsync on snow leopard
|
file |
diff |
annotate
|
Sat, 01 May 2010 21:53:31 +0000 |
koda |
Henek's patch - adds a column to ammoMenu and removes the F* column in iphone version
|
file |
diff |
annotate
|
Sat, 01 May 2010 20:02:20 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Sat, 01 May 2010 05:15:16 +0000 |
sheepluva |
* added some comments
|
file |
diff |
annotate
|
Thu, 29 Apr 2010 21:25:51 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Thu, 29 Apr 2010 17:21:10 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Thu, 15 Apr 2010 14:24:26 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Sat, 10 Apr 2010 21:36:40 +0000 |
smxx |
Frontend:
|
file |
diff |
annotate
|
Fri, 09 Apr 2010 00:04:50 +0000 |
nemo |
Skip loading of splashes
|
file |
diff |
annotate
|
Tue, 30 Mar 2010 20:18:04 +0000 |
smxx |
Frontend:
|
file |
diff |
annotate
|
Tue, 30 Mar 2010 00:02:40 +0000 |
nemo |
prophylactic removal of some Integer references, raise a few of the template islands up a bit so they work inverted without triggering border
|
file |
diff |
annotate
|
Mon, 29 Mar 2010 23:20:34 +0000 |
koda |
just some very sane stuff for the iphone port (plus some macro on pascal files)
|
file |
diff |
annotate
|
Fri, 26 Mar 2010 17:43:21 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Sun, 21 Mar 2010 20:55:45 +0000 |
koda |
fix a small leak
|
file |
diff |
annotate
|
Sun, 21 Mar 2010 19:02:03 +0000 |
unc0rr |
In pascal unit is a namespace
|
file |
diff |
annotate
|
Sat, 20 Mar 2010 15:16:59 +0000 |
koda |
update project for ipad target
|
file |
diff |
annotate
|
Wed, 17 Mar 2010 00:26:35 +0000 |
koda |
restore compilation on simulator and device
|
file |
diff |
annotate
|
Sat, 06 Mar 2010 13:55:58 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Sat, 06 Mar 2010 10:59:20 +0000 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
|
file |
diff |
annotate
|
Tue, 02 Mar 2010 15:04:31 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Mon, 01 Mar 2010 19:54:33 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Fri, 26 Feb 2010 19:52:22 +0000 |
nemo |
A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
|
file |
diff |
annotate
|
Fri, 26 Feb 2010 16:29:00 +0000 |
nemo |
Font switch requested by Copy Liu in issue #220 - a GPL CJK font set that includes some hand-drawn bitmaps for lower resolutions, reducing fuzziness of CJK chars in places like the ammo menu
|
file |
diff |
annotate
|
Mon, 22 Feb 2010 10:56:43 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Mon, 22 Feb 2010 05:50:29 +0000 |
nemo |
Check the right midpoint font
|
file |
diff |
annotate
|
Mon, 22 Feb 2010 05:40:24 +0000 |
nemo |
Fix CJK in tooltips.
|
file |
diff |
annotate
|
Mon, 15 Feb 2010 14:04:29 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Fri, 12 Feb 2010 17:02:08 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Wed, 10 Feb 2010 00:55:40 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Thu, 04 Feb 2010 22:34:21 +0000 |
koda |
update iphone port to new code from Smaxx
|
file |
diff |
annotate
|
Thu, 04 Feb 2010 22:29:19 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Thu, 04 Feb 2010 20:45:03 +0000 |
smxx |
Server:
|
file |
diff |
annotate
|
Sun, 31 Jan 2010 22:52:42 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Sat, 30 Jan 2010 01:46:23 +0000 |
koda |
redo LANDSCAPE MODE in a saner way with lots of fps
|
file |
diff |
annotate
|
Fri, 29 Jan 2010 00:55:14 +0000 |
koda |
LANDSCAPE ON IPHONE
|
file |
diff |
annotate
|
Tue, 26 Jan 2010 21:55:51 +0000 |
koda |
complete the replacement of init/free wrappers for every unit
|
file |
diff |
annotate
|
Sun, 24 Jan 2010 13:37:03 +0000 |
koda |
fix a nasty 196 bytes memory leak in engine, plus other stuff for iphone frontend
|
file |
diff |
annotate
|
Sat, 23 Jan 2010 13:15:27 +0000 |
koda |
settings tab has now a very nice iphone-like interface
|
file |
diff |
annotate
|
Mon, 18 Jan 2010 05:36:08 +0000 |
koda |
replace initialization/finalization statements with custom init functions
|
file |
diff |
annotate
|
Sat, 16 Jan 2010 17:30:37 +0000 |
koda |
objc/pascal finally working
|
file |
diff |
annotate
|
Sat, 16 Jan 2010 06:48:56 +0000 |
koda |
code cleanup and opengles optimizations
|
file |
diff |
annotate
|
Thu, 14 Jan 2010 16:46:50 +0000 |
koda |
makes freepascal code compatible with OBJFPC mode
|
file |
diff |
annotate
|
Sat, 09 Jan 2010 01:34:23 +0000 |
koda |
move mixed functions in PascalExports
|
file |
diff |
annotate
|
Sat, 09 Jan 2010 00:59:12 +0000 |
koda |
iphone overlay button animation
|
file |
diff |
annotate
|
Thu, 07 Jan 2010 22:59:14 +0000 |
nemo |
Hopefully this is the last error. Fix the if test, offset by -1 due to how the output appears to be handled.
|
file |
diff |
annotate
|
Thu, 07 Jan 2010 16:18:32 +0000 |
nemo |
Drop the LongInt conversion, strip the two tests that are too large
|
file |
diff |
annotate
|
Thu, 07 Jan 2010 16:12:26 +0000 |
nemo |
bit of a short circuit to reduce a few pointless tests on most text strings
|
file |
diff |
annotate
|
Tue, 05 Jan 2010 21:26:38 +0000 |
nemo |
Non-hacked version of CJK handling. Should switch to CJK rendering only if a particular string needs it, instead of based on locale file.
|
file |
diff |
annotate
|
Sun, 03 Jan 2010 22:58:19 +0000 |
koda |
lupdate + Palewolf's updated spanish translation + other patches of mine
|
file |
diff |
annotate
|
Sun, 03 Jan 2010 17:23:40 +0000 |
koda |
check for sdl_image and sdl_mixer versions
|
file |
diff |
annotate
|
Sun, 03 Jan 2010 15:40:41 +0000 |
koda |
smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
|
file |
diff |
annotate
|
Thu, 24 Dec 2009 13:38:20 +0000 |
koda |
regression, powerpc colors working again
|
file |
diff |
annotate
|
Thu, 24 Dec 2009 02:02:12 +0000 |
koda |
introduction of IMG_Init
|
file |
diff |
annotate
|
Sat, 19 Dec 2009 19:37:30 +0000 |
koda |
update SDLMain.m/.h to latest version
|
file |
diff |
annotate
|
Fri, 18 Dec 2009 02:47:28 +0000 |
koda |
complete transition of longword->sdl_color for TTF bindings
|
file |
diff |
annotate
|
Wed, 16 Dec 2009 14:58:45 +0000 |
koda |
random updates for 10.6 and iphone builds
|
file |
diff |
annotate
|
Sun, 29 Nov 2009 16:56:04 +0000 |
unc0rr |
Smaxx patch with tuning by me:
|
file |
diff |
annotate
|
Fri, 20 Nov 2009 23:40:24 +0000 |
koda |
trailing mods from previous commit
|
file |
diff |
annotate
|
Fri, 20 Nov 2009 21:22:05 +0000 |
koda |
revamped file access and debug display
|
file |
diff |
annotate
|
Sun, 15 Nov 2009 22:26:42 +0000 |
koda |
Color Fix in PPC + files fallbacks
|
file |
diff |
annotate
|
Sun, 15 Nov 2009 19:43:58 +0000 |
koda |
forgot this file in previous commit
|
file |
diff |
annotate
|
Sat, 14 Nov 2009 05:26:26 +0000 |
nemo |
koda, can we try to keep unC0Rr's code formatting, and not just change it when we feel like it?
|
file |
diff |
annotate
|
Sat, 14 Nov 2009 02:53:04 +0000 |
koda |
fix wrong ttf blending in ppc
|
file |
diff |
annotate
|
Wed, 11 Nov 2009 19:48:16 +0000 |
koda |
removes workaround except for iphone
|
file |
diff |
annotate
|
Tue, 10 Nov 2009 16:43:15 +0000 |
nemo |
unbreak build
|
file |
diff |
annotate
|
Tue, 10 Nov 2009 04:07:08 +0000 |
koda |
color works under ppc
|
file |
diff |
annotate
|
Thu, 05 Nov 2009 20:48:13 +0000 |
koda |
revert previous commit to remove a wip patch
|
file |
diff |
annotate
|
Thu, 05 Nov 2009 20:47:42 +0000 |
koda |
update themes cmakefiles to use GLOB instead of listing all the files
|
file |
diff |
annotate
|
Thu, 05 Nov 2009 20:40:31 +0000 |
koda |
fix iphone build
|
file |
diff |
annotate
|
Thu, 05 Nov 2009 19:50:16 +0000 |
koda |
revamped SDLh.pas
|
file |
diff |
annotate
|
Thu, 05 Nov 2009 16:23:09 +0000 |
koda |
move compiler directives to standard pascal
|
file |
diff |
annotate
|
Wed, 04 Nov 2009 01:42:06 +0000 |
nemo |
Oops. Accidentally removed the scaling.
|
file |
diff |
annotate
|
Mon, 02 Nov 2009 18:24:58 +0000 |
nemo |
A basic Spidey hat, leave hat on when roping.
|
file |
diff |
annotate
|
Thu, 29 Oct 2009 23:59:46 +0000 |
koda |
add an uninstall target (to be tested)
|
file |
diff |
annotate
|
Thu, 29 Oct 2009 17:51:54 +0000 |
koda |
fix missing land on ppc
|
file |
diff |
annotate
|
Sun, 25 Oct 2009 16:35:09 +0000 |
koda |
fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
|
file |
diff |
annotate
|
Sun, 25 Oct 2009 10:39:12 +0000 |
koda |
fix build
|
file |
diff |
annotate
|
Sun, 25 Oct 2009 10:38:09 +0000 |
koda |
convert 24 bits images to 32 (faster to manage)
|
file |
diff |
annotate
|
Sun, 25 Oct 2009 09:02:17 +0000 |
koda |
completes touch input/control (problems with moving camera)
|
file |
diff |
annotate
|
Fri, 23 Oct 2009 11:12:01 +0000 |
koda |
err, complete previous commit
|
file |
diff |
annotate
|
Thu, 22 Oct 2009 18:59:35 +0000 |
koda |
update color management for new sdl_image on mac
|
file |
diff |
annotate
|
Tue, 20 Oct 2009 21:20:47 +0000 |
nemo |
Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
|
file |
diff |
annotate
|
Tue, 20 Oct 2009 17:55:11 +0000 |
koda |
WE HAVE TOUCH INPUT
|
file |
diff |
annotate
|
Tue, 20 Oct 2009 11:49:10 +0000 |
koda |
update sdlmain files to 1.2.14
|
file |
diff |
annotate
|
Wed, 21 Oct 2009 16:47:30 +0000 |
nemo |
Disable NPOTT in 0.9.12 tag :)
0.9.12
|
file |
diff |
annotate
|
Thu, 15 Oct 2009 15:33:43 +0000 |
nemo |
Remove sprFlake from set of clamped textures
|
file |
diff |
annotate
|
Wed, 14 Oct 2009 22:53:24 +0000 |
koda |
Smaxx's updated german translation + texture gap fixes + updated room list
|
file |
diff |
annotate
|
Mon, 12 Oct 2009 21:42:56 +0000 |
koda |
can compile on iphone again
|
file |
diff |
annotate
|
Mon, 12 Oct 2009 16:44:30 +0000 |
unc0rr |
Huge Smaxx patch with some fixes by me:
|
file |
diff |
annotate
|
Mon, 12 Oct 2009 13:49:22 +0000 |
unc0rr |
- Fix camera area with different zoom levels
|
file |
diff |
annotate
|
Sun, 27 Sep 2009 14:33:59 +0000 |
unc0rr |
- Patch for "Syncronizing" message by Smaxx + some tweaks by me
|
file |
diff |
annotate
|
Thu, 10 Sep 2009 15:29:28 +0000 |
nemo |
Strip trailing spaces
|
file |
diff |
annotate
|
Wed, 26 Aug 2009 20:32:27 +0000 |
nemo |
Lower bound on speech text width for proper rendering
|
file |
diff |
annotate
|
Sat, 01 Aug 2009 13:59:41 +0000 |
unc0rr |
New waves rendering procedure based on using texture coodrinates > 1.0
|
file |
diff |
annotate
|
Thu, 30 Jul 2009 22:36:57 +0000 |
nemo |
Selectively enable clamping - seeing if this helps avoid weird flake problems while still fixing vertical lines in waves and sky
|
file |
diff |
annotate
|
Tue, 28 Jul 2009 22:04:04 +0000 |
nemo |
Avoid /0 in SetScale - not sure this is right way to do it though. But just to try and stop crashing prg's machine
|
file |
diff |
annotate
|
Tue, 28 Jul 2009 16:29:39 +0000 |
unc0rr |
- Remove one AddProgress call
|
file |
diff |
annotate
|
Sun, 12 Jul 2009 13:57:20 +0000 |
koda |
corrects a wrong binding
|
file |
diff |
annotate
|
Sat, 11 Jul 2009 15:22:10 +0000 |
koda |
-fix bamboo theme (unsupported color profile)
|
file |
diff |
annotate
|
Sat, 11 Jul 2009 13:47:57 +0000 |
koda |
accessory stuff for iphone
|
file |
diff |
annotate
|
Fri, 10 Jul 2009 16:47:11 +0000 |
koda |
real fix for iphone color (reverting previous commit)
|
file |
diff |
annotate
|
Thu, 09 Jul 2009 00:56:26 +0000 |
koda |
routine for loading lower resolution horizont and sky for nature theme when bigger images are not supported; right now they are not installed, but they could be useful for less powerful machines in general
|
file |
diff |
annotate
|
Tue, 07 Jul 2009 21:48:55 +0000 |
koda |
-Removal of older WAV files, now useless thanks to OpenAL
|
file |
diff |
annotate
|
Mon, 06 Jul 2009 22:46:33 +0000 |
koda |
once again, trying to restore windows compatibility from nemo's experiments
|
file |
diff |
annotate
|
Mon, 06 Jul 2009 11:37:03 +0000 |
koda |
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
|
file |
diff |
annotate
|
Mon, 06 Jul 2009 00:39:32 +0000 |
koda |
-fix teleport sound when moving to wrong positions
|
file |
diff |
annotate
|
Fri, 03 Jul 2009 23:45:07 +0000 |
koda |
reworked progress structure
|
file |
diff |
annotate
|
Thu, 18 Jun 2009 17:48:06 +0000 |
nemo |
Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
|
file |
diff |
annotate
|
Sat, 13 Jun 2009 15:30:40 +0000 |
unc0rr |
Some work on zooming. Hedgewars are now unplayable.
|
file |
diff |
annotate
|
Fri, 12 Jun 2009 00:39:36 +0000 |
nemo |
Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
|
file |
diff |
annotate
|
Thu, 11 Jun 2009 15:57:51 +0000 |
unc0rr |
Patch by Smaxx:
|
file |
diff |
annotate
|
Thu, 11 Jun 2009 15:22:02 +0000 |
unc0rr |
Patch by koda:
|
file |
diff |
annotate
|
Tue, 02 Jun 2009 18:59:13 +0000 |
nemo |
A few FIXME flags for easy grepping
|
file |
diff |
annotate
|
Sun, 03 May 2009 17:35:10 +0000 |
nemo |
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
|
file |
diff |
annotate
|
Fri, 01 May 2009 11:58:22 +0000 |
unc0rr |
nemo's tweaks to bubbles
|
file |
diff |
annotate
|
Thu, 30 Apr 2009 20:16:58 +0000 |
unc0rr |
Oops, remove debug stuff
|
file |
diff |
annotate
|
Thu, 30 Apr 2009 20:13:44 +0000 |
unc0rr |
nemo's great patch:
|
file |
diff |
annotate
|
Mon, 13 Apr 2009 12:59:48 +0000 |
unc0rr |
- Fix training
|
file |
diff |
annotate
|
Fri, 03 Apr 2009 16:33:33 +0000 |
unc0rr |
Patch by nemo:
|
file |
diff |
annotate
|
Mon, 23 Mar 2009 21:09:34 +0000 |
unc0rr |
patch by koda:
|
file |
diff |
annotate
|
Sun, 22 Mar 2009 21:03:59 +0000 |
unc0rr |
Save much CPU time by initializing vertex arrays in texture creation function
|
file |
diff |
annotate
|
Sun, 22 Mar 2009 17:39:12 +0000 |
unc0rr |
Use GL_TRIANGLE_FAN instead of GL_TRIANGLES (more efficient)
|
file |
diff |
annotate
|
Sun, 22 Mar 2009 14:32:22 +0000 |
unc0rr |
Apply koda's OpenGL ES compatibility patch
|
file |
diff |
annotate
|
Wed, 18 Mar 2009 22:02:55 +0000 |
unc0rr |
- Fix warnings in frontend
|
file |
diff |
annotate
|
Mon, 16 Mar 2009 14:43:15 +0000 |
unc0rr |
Don't use GLU
|
file |
diff |
annotate
|
Sat, 07 Mar 2009 17:42:54 +0000 |
unc0rr |
- nemo's patch: some animations, zero probability for infinite weapons
|
file |
diff |
annotate
|
Mon, 02 Mar 2009 21:13:07 +0000 |
unc0rr |
laser beam by nemo reworked a bit by me
|
file |
diff |
annotate
|
Wed, 18 Feb 2009 16:35:03 +0000 |
unc0rr |
More reorganization
|
file |
diff |
annotate
|
Wed, 18 Feb 2009 16:28:21 +0000 |
unc0rr |
Reorganize land texteure function in prepare to texture split
|
file |
diff |
annotate
|
Sun, 18 Jan 2009 14:17:10 +0000 |
unc0rr |
Fallback to no hat when hat couldn't be loaded
|
file |
diff |
annotate
|
Thu, 04 Dec 2008 21:14:03 +0000 |
unc0rr |
Don't call SDL_FreeSurface with null pointer
|
file |
diff |
annotate
|
Mon, 27 Oct 2008 16:49:42 +0000 |
unc0rr |
Draw dark background under chat text
|
file |
diff |
annotate
|
Sun, 28 Sep 2008 21:56:37 +0000 |
unc0rr |
- Hedgehog doesn't take off hat when shooting from shotgun
|
file |
diff |
annotate
|
Thu, 11 Sep 2008 15:30:04 +0000 |
unc0rr |
Hat 'wearing' animation
|
file |
diff |
annotate
|
Sun, 31 Aug 2008 17:22:50 +0000 |
unc0rr |
Hats now fully implemented for local game
|
file |
diff |
annotate
|
Fri, 08 Aug 2008 20:45:13 +0000 |
unc0rr |
- Fix previous commit
|
file |
diff |
annotate
|
Fri, 08 Aug 2008 19:34:55 +0000 |
unc0rr |
Start implementing support for 32bit sprites concerned in map generation process.
|
file |
diff |
annotate
|
Sun, 27 Jul 2008 19:37:24 +0000 |
unc0rr |
Add ability to resize engine's window
|
file |
diff |
annotate
|
Tue, 22 Jul 2008 18:31:34 +0000 |
unc0rr |
Load flakes information from theme.cfg when playing painted map
|
file |
diff |
annotate
|
Mon, 07 Jul 2008 13:06:25 +0000 |
unc0rr |
Update copyright headers a bit
|
file |
diff |
annotate
|
Fri, 04 Jul 2008 14:40:52 +0000 |
unc0rr |
Testing explosion particles implementation
|
file |
diff |
annotate
|
Sun, 22 Jun 2008 20:40:39 +0000 |
unc0rr |
Complete exit confirmation implementation
|
file |
diff |
annotate
|
Sun, 27 Apr 2008 11:40:22 +0000 |
unc0rr |
Update copyright info in source files headers
|
file |
diff |
annotate
|
Sun, 20 Apr 2008 10:39:08 +0000 |
unc0rr |
Teleport animation
|
file |
diff |
annotate
|
Sun, 13 Apr 2008 14:06:17 +0000 |
unc0rr |
Also, repair weapon count show in ammo menu
|
file |
diff |
annotate
|
Sun, 13 Apr 2008 13:57:32 +0000 |
unc0rr |
Repair weapon name show in ammo menu
|
file |
diff |
annotate
|
Sun, 13 Apr 2008 12:47:18 +0000 |
unc0rr |
Get rid of DXOutText call
|
file |
diff |
annotate
|
Sun, 13 Apr 2008 12:45:30 +0000 |
unc0rr |
Get rid if deprecated Surface parameter of Draw* calls
|
file |
diff |
annotate
|
Sun, 13 Apr 2008 12:33:16 +0000 |
unc0rr |
Fix warnings
|
file |
diff |
annotate
|
Mon, 24 Mar 2008 20:27:12 +0000 |
unc0rr |
Use 'rope gun' sprite
|
file |
diff |
annotate
|
Mon, 24 Mar 2008 19:18:13 +0000 |
unc0rr |
Use 'regular standing' and 'rope swing' hedgehog sprites
|
file |
diff |
annotate
|
Sun, 09 Mar 2008 12:33:54 +0000 |
unc0rr |
Fix hedgehogs switching hang
|
file |
diff |
annotate
|
Fri, 07 Mar 2008 20:25:19 +0000 |
unc0rr |
Finish flakes implementation
|
file |
diff |
annotate
|
Thu, 21 Feb 2008 18:48:16 +0000 |
unc0rr |
Start console OpenGL reincarnation
|
file |
diff |
annotate
|
Fri, 01 Feb 2008 16:39:37 +0000 |
unc0rr |
- Store sky color in theme cfg file
|
file |
diff |
annotate
|
Mon, 28 Jan 2008 22:21:47 +0000 |
unc0rr |
Solve problem with crosshairs
|
file |
diff |
annotate
|
Mon, 28 Jan 2008 18:22:35 +0000 |
unc0rr |
- Some optimizations
|
file |
diff |
annotate
|
Sun, 27 Jan 2008 20:35:40 +0000 |
unc0rr |
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
|
file |
diff |
annotate
|
Sun, 27 Jan 2008 19:29:00 +0000 |
unc0rr |
Store Land surface in memory:
|
file |
diff |
annotate
|
Sun, 27 Jan 2008 17:27:13 +0000 |
unc0rr |
- Update land texture after explosions
|
file |
diff |
annotate
|
Sun, 27 Jan 2008 17:04:54 +0000 |
unc0rr |
Fix a bug introduced in previous revision (accidental delete of land surface)
|
file |
diff |
annotate
|
Sun, 27 Jan 2008 16:49:11 +0000 |
unc0rr |
Now game looks almost like it did before switching to OpenGL
|
file |
diff |
annotate
|
Sun, 27 Jan 2008 15:02:12 +0000 |
unc0rr |
More sprites are visible
|
file |
diff |
annotate
|
Sun, 27 Jan 2008 13:35:56 +0000 |
unc0rr |
Now hedgehogs are seen on map :)
|
file |
diff |
annotate
|
Sat, 26 Jan 2008 10:55:34 +0000 |
unc0rr |
Enable back fps counter
|
file |
diff |
annotate
|
Fri, 25 Jan 2008 23:55:03 +0000 |
unc0rr |
Respect alpha channel
|
file |
diff |
annotate
|
Fri, 25 Jan 2008 23:33:35 +0000 |
unc0rr |
Now show sprites too
|
file |
diff |
annotate
|
Fri, 25 Jan 2008 21:55:48 +0000 |
unc0rr |
Some further work on switching to OpenGL rendering
|
file |
diff |
annotate
|
Fri, 25 Jan 2008 20:47:50 +0000 |
unc0rr |
Start conversion to OpenGL rendering
|
file |
diff |
annotate
|
Mon, 14 Jan 2008 17:00:54 +0000 |
unc0rr |
Make team health bar surface transparent
|
file |
diff |
annotate
|
Sun, 30 Dec 2007 16:40:12 +0000 |
unc0rr |
Finally, get rid of large stupid StoreSurface
|
file |
diff |
annotate
|
Sun, 30 Dec 2007 16:19:41 +0000 |
unc0rr |
The rest of stuff converted to sprites
|
file |
diff |
annotate
|
Sat, 20 Oct 2007 13:49:36 +0000 |
unc0rr |
Add theme and map by omen (with fixes by me)
|
file |
diff |
annotate
|
Sat, 21 Jul 2007 16:35:12 +0000 |
unc0rr |
Small fixes
|
file |
diff |
annotate
|
Tue, 03 Jul 2007 16:09:04 +0000 |
unc0rr |
- Introduce clans (teams with same color)
|
file |
diff |
annotate
|
Mon, 02 Jul 2007 21:33:21 +0000 |
unc0rr |
Convert teams list to array
|
file |
diff |
annotate
|
Sun, 03 Jun 2007 17:21:57 +0000 |
unc0rr |
- Fix some bugs
|
file |
diff |
annotate
|
Tue, 22 May 2007 16:31:59 +0000 |
unc0rr |
- Fix bug with desert damaging current hedgehog
|
file |
diff |
annotate
|
Mon, 07 May 2007 21:12:06 +0000 |
unc0rr |
New loading progress sprite code
|
file |
diff |
annotate
|
Sun, 11 Mar 2007 17:19:28 +0000 |
unc0rr |
- Fix most of the warnings in hwengine
|
file |
diff |
annotate
|
Sun, 11 Feb 2007 12:27:45 +0000 |
unc0rr |
Delphi mode off
|
file |
diff |
annotate
|
Mon, 05 Feb 2007 19:33:24 +0000 |
unc0rr |
Update copyright information
|
file |
diff |
annotate
|
Sat, 27 Jan 2007 14:18:33 +0000 |
unc0rr |
integer -> LongInt
|
file |
diff |
annotate
|
Sun, 21 Jan 2007 21:31:10 +0000 |
unc0rr |
Small fixes to bring engine to life
|
file |
diff |
annotate
|
Sun, 21 Jan 2007 19:51:02 +0000 |
unc0rr |
Fixed-point arithmetics in engine.
|
file |
diff |
annotate
|
Sun, 10 Dec 2006 12:09:32 +0000 |
unc0rr |
Current hedgehog is on top of others in Z-order
|
file |
diff |
annotate
|
Mon, 27 Nov 2006 17:29:08 +0000 |
unc0rr |
Pause support (mouse cursor is released when the game is paused)
|
file |
diff |
annotate
|
Fri, 27 Oct 2006 22:07:38 +0000 |
unc0rr |
Implement Knowledge Base for libs/compilers bugs
|
file |
diff |
annotate
|
Fri, 27 Oct 2006 14:30:36 +0000 |
unc0rr |
Add workaround over freepascal bug (http://www.freepascal.org/mantis/view.php?id=7613)
|
file |
diff |
annotate
|
Wed, 25 Oct 2006 18:03:41 +0000 |
unc0rr |
Better crosshair
|
file |
diff |
annotate
|
Thu, 19 Oct 2006 18:57:58 +0000 |
unc0rr |
Support font styles
|
file |
diff |
annotate
|
Mon, 16 Oct 2006 21:06:32 +0000 |
unc0rr |
Make use of "unused" struct member (based on sdl_ttf example)
|
file |
diff |
annotate
|
Mon, 16 Oct 2006 19:20:13 +0000 |
unc0rr |
Small fixes
|
file |
diff |
annotate
|