hedgewars/HHHandlers.inc
2012-02-17 koda the most important commit of the year
2011-12-30 unc0rr Start refactoring uGears. Breaks build.
2011-11-27 unc0rr Countless imporvements to the parser and countless help to the parser in sources.
2011-11-27 unc0rr - Improvement to the parser
2011-11-19 nemo Fix missing nametags in placement mode 0.9.17 0.9.17-release
2011-11-13 nemo This should not be in the unplaced section
2011-11-12 koda nevermind
2011-11-12 koda even faster and no more warning
2011-11-12 unc0rr faster math
2011-11-06 nemo Set CurrentAmmoGear on piano (should fix notes again). Also disable focus on current hog if unplaced.
2011-11-06 nemo Due to the small values and friction, halve the step in low gravity, instead of the value
2011-11-06 nemo Don't set moving if on flat surface
2011-11-05 nemo skip when attacking as well
2011-11-05 nemo A bit less WTF of ice, ice chutes now work. Also tweak flake respawn positions a bit
2011-10-31 sheepluva don't hide target cursor if a hedgehog (other than current) is drowning, thanks to mikade for pointing this out
2011-10-30 sheepluva don't let forced hog movement (with no damage) suspend/halt shot charging
2011-10-16 koda merge the changes applied to 0.9.16
2011-10-10 nemo tidier
2011-10-10 nemo Make sticky mines and normal mines start their typical behaviour a second after creation in infinite attack mode.
2011-10-10 nemo tweak (still a hack)
2011-10-10 nemo Experiment in making ice more treacherous. also tweak to snow/christmas flake spawn
2011-10-10 nemo Aaaand another flag that used to be cleared here...
2011-10-08 nemo Another flag that was relying on this routine to clear it...
2011-10-07 nemo This should allow hedgehogs to still move freely after trapping other hedgehogs in a portal loop.
2011-10-02 nemo Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
2011-09-24 unc0rr Report long flight archievement
2011-09-24 unC0Rr Fix a bunch of warnings (also improves speed a bit in 32 bit code)
2011-09-25 nemo merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake. 0.9.16
2011-09-22 unc0rr Fix sheepluva's merge
2011-09-21 nemo Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
2011-09-20 nemo Clear gstAnimation and reset Timer before entering death animation
2011-09-19 sheepluva merge the 2 heads. I hope I did it right. also I increased proto and ver number
2011-09-19 unc0rr - Unset hhdriven flag for gone hedgehog
2011-09-17 nemo Revert 3ec95dc2b249 - causes hogs to be trapped in the teleport animation. bad breakage
2011-09-11 nemo Focus camera on moving current hog (probably more important to player). Should make tumbler, sine gun play, attacking off rope and saucer more playable. Also fix a typo in prior offset, and compensate for zoom.
2011-09-10 nemo This condition should have been removed when I was changing targetting
2011-09-10 sheepluva rollin' back my silly hack ( rea4d1fe665d7 )
2011-09-09 nemo Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
2011-09-09 sheepluva move hedgehogs out of walls
2011-09-09 unc0rr Don't test for hasGone in unapproved places. Now any possibility of desync on player quit is ruled out. Not tested at all.
2011-09-09 nemo er. let's reference the right gear, shall we?
2011-09-09 nemo There. Push this back on to unc0rr. This effect can still desync, 'cause it always could, but at least now the two are linked w/o argument I think.
2011-08-31 mikade onHogAttack hook. Might reposition this later.
2011-08-31 nemo more proper implementation of TARDIS
2011-08-22 nemo make it easier to do portal shoppa, ensure structure doesn't show up by accident in a weaponset
2011-08-21 nemo Try to avoid overlapping voices for major statements (not things like byebye or oof)
2011-08-20 nemo This really should have been a TPoint for consistency
2011-08-17 nemo Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
2011-08-14 nemo For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
2011-08-14 nemo Use same visual gear for health tags and hearts.
2011-08-07 nemo remove offset in seduction gear creation
2011-08-07 nemo make a special case for teleport instead. also allows teleporting off of a parachute
2011-08-07 nemo prevent attempting to teleport in mid-air during inf attack
2011-08-07 nemo This should make bee/airstrikes play nicer with infinite attack mode
2011-07-23 nemo test on i should be first condition
2011-07-03 nemo Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
2011-06-28 Henek fake crates now with complementary poison
2011-06-26 nemo add missing nil check, increase despeckling of background too
2011-06-26 nemo bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
2011-06-26 nemo Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
less more (0) -300 -100 -60 tip