2012-02-17 |
koda |
the most important commit of the year
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2011-12-30 |
unc0rr |
Start refactoring uGears. Breaks build.
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2011-11-27 |
unc0rr |
Countless imporvements to the parser and countless help to the parser in sources.
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2011-11-27 |
unc0rr |
- Improvement to the parser
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2011-11-19 |
nemo |
Fix missing nametags in placement mode
0.9.17 0.9.17-release
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2011-11-13 |
nemo |
This should not be in the unplaced section
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2011-11-12 |
koda |
nevermind
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2011-11-12 |
koda |
even faster and no more warning
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2011-11-12 |
unc0rr |
faster math
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2011-11-06 |
nemo |
Set CurrentAmmoGear on piano (should fix notes again). Also disable focus on current hog if unplaced.
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2011-11-06 |
nemo |
Due to the small values and friction, halve the step in low gravity, instead of the value
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2011-11-06 |
nemo |
Don't set moving if on flat surface
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2011-11-05 |
nemo |
skip when attacking as well
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2011-11-05 |
nemo |
A bit less WTF of ice, ice chutes now work. Also tweak flake respawn positions a bit
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2011-10-31 |
sheepluva |
don't hide target cursor if a hedgehog (other than current) is drowning, thanks to mikade for pointing this out
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2011-10-30 |
sheepluva |
don't let forced hog movement (with no damage) suspend/halt shot charging
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2011-10-16 |
koda |
merge the changes applied to 0.9.16
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2011-10-10 |
nemo |
tidier
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2011-10-10 |
nemo |
Make sticky mines and normal mines start their typical behaviour a second after creation in infinite attack mode.
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2011-10-10 |
nemo |
tweak (still a hack)
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2011-10-10 |
nemo |
Experiment in making ice more treacherous. also tweak to snow/christmas flake spawn
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2011-10-10 |
nemo |
Aaaand another flag that used to be cleared here...
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2011-10-08 |
nemo |
Another flag that was relying on this routine to clear it...
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2011-10-07 |
nemo |
This should allow hedgehogs to still move freely after trapping other hedgehogs in a portal loop.
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2011-10-02 |
nemo |
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
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2011-09-24 |
unc0rr |
Report long flight archievement
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2011-09-24 |
unC0Rr |
Fix a bunch of warnings (also improves speed a bit in 32 bit code)
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2011-09-25 |
nemo |
merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake.
0.9.16
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2011-09-22 |
unc0rr |
Fix sheepluva's merge
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2011-09-21 |
nemo |
Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
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2011-09-20 |
nemo |
Clear gstAnimation and reset Timer before entering death animation
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2011-09-19 |
sheepluva |
merge the 2 heads. I hope I did it right. also I increased proto and ver number
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2011-09-19 |
unc0rr |
- Unset hhdriven flag for gone hedgehog
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2011-09-17 |
nemo |
Revert 3ec95dc2b249 - causes hogs to be trapped in the teleport animation. bad breakage
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2011-09-11 |
nemo |
Focus camera on moving current hog (probably more important to player). Should make tumbler, sine gun play, attacking off rope and saucer more playable. Also fix a typo in prior offset, and compensate for zoom.
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2011-09-10 |
nemo |
This condition should have been removed when I was changing targetting
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2011-09-10 |
sheepluva |
rollin' back my silly hack ( rea4d1fe665d7 )
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2011-09-09 |
nemo |
Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
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2011-09-09 |
sheepluva |
move hedgehogs out of walls
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2011-09-09 |
unc0rr |
Don't test for hasGone in unapproved places. Now any possibility of desync on player quit is ruled out. Not tested at all.
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2011-09-09 |
nemo |
er. let's reference the right gear, shall we?
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2011-09-09 |
nemo |
There. Push this back on to unc0rr. This effect can still desync, 'cause it always could, but at least now the two are linked w/o argument I think.
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2011-08-31 |
mikade |
onHogAttack hook. Might reposition this later.
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2011-08-31 |
nemo |
more proper implementation of TARDIS
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2011-08-22 |
nemo |
make it easier to do portal shoppa, ensure structure doesn't show up by accident in a weaponset
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2011-08-21 |
nemo |
Try to avoid overlapping voices for major statements (not things like byebye or oof)
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2011-08-20 |
nemo |
This really should have been a TPoint for consistency
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2011-08-17 |
nemo |
Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
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2011-08-14 |
nemo |
For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
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2011-08-14 |
nemo |
Use same visual gear for health tags and hearts.
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2011-08-07 |
nemo |
remove offset in seduction gear creation
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2011-08-07 |
nemo |
make a special case for teleport instead. also allows teleporting off of a parachute
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2011-08-07 |
nemo |
prevent attempting to teleport in mid-air during inf attack
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2011-08-07 |
nemo |
This should make bee/airstrikes play nicer with infinite attack mode
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2011-07-23 |
nemo |
test on i should be first condition
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2011-07-03 |
nemo |
Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
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2011-06-28 |
Henek |
fake crates now with complementary poison
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2011-06-26 |
nemo |
add missing nil check, increase despeckling of background too
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2011-06-26 |
nemo |
bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
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2011-06-26 |
nemo |
Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
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