hedgewars/uLand.pas
2018-12-13 nemo might as well render preview using smallest size to speed it up
2018-12-13 nemo Allow scaling hand drawn maps
2018-11-24 nemo topY too
2018-11-23 nemo more uninitialised values
2018-11-23 nemo overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
2018-09-18 nemo Separate synced pixels from land digests - this is mostly to allow the official racer digests to remain unchanged.
2018-09-03 Wuzzy Lua: Fix LeftX, RightX, TopY, LAND_WIDTH, LAND_HEIGHT being broken if onVisualGearAdd is set
2018-07-17 Wuzzy Clarify/rewrite a few OutError messages
2018-07-17 Wuzzy Clarify the wording of a few checkFails messages
2018-03-23 Wuzzy Add new game flag gfSwitchHog, enable hog switching at turn start
2017-10-24 nemo use pitch for surfaces, land_width x2 since 16 bit
2017-10-19 nemo extend land digest to all surfaces that could possibly be loaded into Land[] - i.e. ones that impact sync
2017-09-29 sheepluva rename ifTransparent to ifColorKey
2016-12-06 sheepluva tweak landtex filling some more. cuz it's fun
2016-12-03 sheepluva GOTTA GO FAST! - speed up landtex filling
2016-11-26 sheepluva simplify code of previous commit ( ba1807589eaa )
2016-11-26 sheepluva OCD-compatibility-patch: make border stripes consistent in direction and offset, seamless.
2016-11-15 Wuzzy Remove old Fort Mode from frontend
2016-05-17 sheepluva implement ExtraftFileDir and ExtractFileName in uUtils
2016-04-27 sheepluva tweak preview
2016-04-27 sheepluva tweak preview
2016-04-27 sheepluva Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
2016-04-26 sheepluva create forts in random order
2016-04-26 sheepluva also make forts face inwards in wrap mode, if there are only 2 teams
2016-04-26 sheepluva fix last fort not facing left
2016-04-26 sheepluva Fort Mode: allow more than 2 clans
2016-04-13 nemo Use our copy for border too
2016-04-13 nemo SDL blit wraps at 16,384 - not the first time that routine has disappointed us.
2016-02-09 unC0Rr Fix possible crashes/hangs due to recent changes
2016-01-31 unc0rr Bye-bye TryDo
2016-01-09 unc0rr SDLTry doesn't halt engine no more
2015-12-31 nemo Some themers expressed desire to have translucent themes. While the current AA stuff in uLandGraphics won't really allow this to work with LandBackTex properly, seems to me it should be safe to allow alpha for LandTex. Our LandTex should all have alpha of 255 on the existing themes.
2015-11-10 sheepluva merge default sdl2transition
2015-08-10 sheepluva more copyright fixes
2015-07-18 sheepluva always draw border on terrain if there is only a map mask and no map image. this is a workaround for the fact that space campaign masks use white (lfObject) color instead of black (lfBasic)
2015-07-13 sheepluva don't keep around those right-side fort files which are just mirror images of left-side forts. generate them at run-time instead. note: inlining changes and deleting files - so consider clean build/install
2014-12-24 nemo Tweak to land texturing. Treat any non-lfBasic as edge
2014-12-11 sheepluva world edge tweakes/fixes
2014-12-05 sheepluva adjust position of world edges (at 150 px away from outmost land collision, or less if land array ends earlier)
2014-12-02 nemo switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
2014-11-11 unc0rr Fix some stuff from coverity
2014-10-01 sheepluva use constants for mapgen, expose those to lua
2014-08-21 unc0rr Add separate option for perlin gen
2014-08-13 unc0rr Apply new distortion on maze gen
2014-05-30 sheepluva get rid of fpc warnings/hints
2014-03-14 unc0rr Move template-based generator into its own file
2014-03-14 unc0rr Some optimizations
2014-03-10 unc0rr - Rework FillLand
2014-03-07 unc0rr Perlin noise generator untweaked, temporarily replacing maze generator
2014-02-28 unc0rr Use all pixels, not only 8x8 areas
2014-02-27 unc0rr Oops, remove debug stuff which hid the feature
2014-02-26 unc0rr Add alpha channel to preview
2014-02-16 unc0rr Reduce number of warnings in pas2c-generated code
2014-02-11 unc0rr - pas2c recognizes typecasts in initialization expressions
2014-02-04 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2014-01-21 koda merge
2014-01-19 unc0rr - Make Racer report achievements
2014-01-19 sheepluva (experimental) merging the new procedures for different pixel representations (1D/2D arrays) into a single procedure with the algorithm and two procedures for the different mapping. - because redundant code sucks (at least twice)
2014-01-21 koda fixwhitespace and dos2unix
2014-01-19 sheepluva (experimental) make the mysterious borders around land/hats/etc that appear on zoom vanish
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