Fri, 23 Nov 2018 21:38:34 -0500 | nemo | topY too | file | diff | annotate |
Fri, 23 Nov 2018 15:54:23 -0500 | nemo | overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints. | file | diff | annotate |
Sat, 28 Jul 2018 13:15:59 +0200 | Wuzzy | Fix DrawHLinesExplosions setting invalid map pixels if called at wrap world edge | file | diff | annotate |