nemo [Sat, 08 Oct 2011 22:52:51 -0400] rev 6110
add a couple more
koda [Sun, 09 Oct 2011 03:04:45 +0200] rev 6109
finally removed the white border glitch of the ipad preview map, moved initialization from IB to code
koda [Sun, 09 Oct 2011 01:45:12 +0200] rev 6108
refreshed the ipad interface with some white
koda [Sun, 09 Oct 2011 00:24:58 +0200] rev 6107
some code refactoring of the ios game config
koda [Sat, 08 Oct 2011 23:23:25 +0200] rev 6106
ooops
koda [Sat, 08 Oct 2011 22:51:01 +0200] rev 6105
move some config files
koda [Sat, 08 Oct 2011 22:44:32 +0200] rev 6104
create teams programmatically
koda [Sat, 08 Oct 2011 21:17:24 +0200] rev 6103
convert creation chamber functions to class methods
jose1711 [Sat, 08 Oct 2011 17:22:06 +0200] rev 6102
Updated Slovak translation
jose1711 [Sat, 08 Oct 2011 16:54:56 +0200] rev 6101
merge
koda [Sat, 08 Oct 2011 13:39:40 +0200] rev 6100
sed commands should be tested beforehand
nemo [Sat, 08 Oct 2011 02:05:22 -0400] rev 6099
Another flag that was relying on this routine to clear it...
nemo [Sat, 08 Oct 2011 01:27:43 -0400] rev 6098
tweak Y movement
nemo [Sat, 08 Oct 2011 00:34:41 -0400] rev 6097
Couple more, add back misplaced clearing of Land
nemo [Fri, 07 Oct 2011 23:57:14 -0400] rev 6096
Add landbacktex to a few maps, just to see how it looks.
koda [Sat, 08 Oct 2011 03:07:04 +0200] rev 6095
minor changes
koda [Sat, 08 Oct 2011 02:57:30 +0200] rev 6094
added iphone interface for missions/trainings page, setters/getters unlocked
koda [Sat, 08 Oct 2011 00:04:18 +0200] rev 6093
move out xib files from Resources to Classes
nemo [Fri, 07 Oct 2011 18:52:04 -0400] rev 6092
This should allow hedgehogs to still move freely after trapping other hedgehogs in a portal loop.
nemo [Fri, 07 Oct 2011 17:29:00 -0400] rev 6091
Move the crystals to sprays to reduce the regularity of the land texture
Guillaume Englert [Thu, 06 Oct 2011 14:54:55 -0400] rev 6090
Add Cave theme
koda [Thu, 06 Oct 2011 03:55:51 +0200] rev 6089
(a lot of) ooops
unc0rr [Thu, 06 Oct 2011 00:11:55 +0400] rev 6088
- Frontend: don't pass /script for missions
- Engine: try to load script for map (not tested)
unc0rr [Wed, 05 Oct 2011 22:57:42 +0400] rev 6087
Tiny cleanup
koda [Wed, 05 Oct 2011 10:05:14 +0200] rev 6086
the retina infection keeps spreading...
koda [Wed, 05 Oct 2011 09:49:39 +0200] rev 6085
be a good memory aware citizen
koda [Wed, 05 Oct 2011 01:06:58 +0200] rev 6084
make the missions/trainings start
koda [Wed, 05 Oct 2011 00:18:54 +0200] rev 6083
first pass for implementing missions/training selection on ipad (not yet running)
nemo [Tue, 04 Oct 2011 17:13:39 -0400] rev 6082
hm. probably should set both
nemo [Sun, 02 Oct 2011 10:36:43 -0400] rev 6081
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
In this test variant it is triggered on girders/objects/bridges of the snow/christmas theme, or on a map that uses blue as a mask colour. Probably needs sheepluva's slope detection to make slopes more slippery to climb.