QTfrontend/pages.cpp
Mon, 22 Nov 2010 22:05:46 +0100 Henek adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
Mon, 22 Nov 2010 12:35:52 +0100 Henek added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
Mon, 22 Nov 2010 00:34:53 +0100 Henek a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
Sun, 21 Nov 2010 09:12:44 -0500 nemo After repeated requests, variable length rope. Intended for the infinite rope folks, but values less than 100 make rope more interesting IMO.
Wed, 22 Dec 2010 12:17:34 +0100 koda use a gentler positive parallax for background effect experimental3D
Mon, 15 Nov 2010 12:37:39 +0100 koda update the 3d branch after release experimental3D
Sat, 13 Nov 2010 14:04:18 +0100 Henek better description of disable wind
Sat, 13 Nov 2010 00:47:48 -0500 nemo check in frontend flag for more wind mode
Fri, 12 Nov 2010 18:57:36 -0500 nemo This revision should, in theory, correctly merge 0.9.14 and tip, so that future merges of 0.9.14 should work properly
Fri, 12 Nov 2010 18:24:11 -0500 nemo bugfix. correct crossplatform tips
Fri, 12 Nov 2010 21:37:12 +0100 Henek fixed breakage of game schemes
Fri, 12 Nov 2010 18:24:11 -0500 nemo bugfix. correct crossplatform tips 0.9.14
Fri, 12 Nov 2010 17:08:31 +0100 koda exposing Henek's no wind flag
Wed, 10 Nov 2010 03:08:14 +0100 koda tweak interface, there is no need to manually add new weapons and schemes to the filter list
Mon, 08 Nov 2010 22:12:14 +0100 Henek inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
Sun, 07 Nov 2010 20:29:25 +0300 unc0rr Fix a typo
Sun, 07 Nov 2010 16:30:45 +0100 smaxx * Updated German translation
Sat, 06 Nov 2010 17:56:24 -0400 henek 2 more variables to control water rise and health loss during sudden death.
Sat, 06 Nov 2010 12:33:24 -0400 nemo Forgot to disable these in 4116:877ecc9d9d82
Fri, 05 Nov 2010 22:32:00 -0400 henek Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
Fri, 05 Nov 2010 19:07:17 -0400 nemo 2 minor bugfixes. fix shoppa hack, strip translation from 2 scheme/weapon filters - breaks otherwise.
Fri, 05 Nov 2010 12:32:35 -0400 nemo New title and campaign mode images
Thu, 04 Nov 2010 22:42:56 +0100 koda it locale for opendesktop
Wed, 03 Nov 2010 18:18:16 -0400 henek adjust the range for mines to allow disabling with 0 now that the toggle button is gone.
Wed, 03 Nov 2010 16:29:17 +0100 koda health reset mode ftw (replaces gfmines)
Mon, 01 Nov 2010 23:30:33 +0100 koda disable file association on mac for now
Mon, 01 Nov 2010 17:58:59 -0400 nemo Add opendesktop association of files for non-windows. NEEDS TESTING.
Sun, 31 Oct 2010 01:01:11 +0200 sheepluva (and totally not Smaxx) remove the steam community group from one of the tips/hints/whatever
Wed, 27 Oct 2010 14:23:47 +0200 koda one more interface trick, force max resolution possible when in fullscreen experimental3D
Wed, 27 Oct 2010 14:02:20 +0200 koda update branch with latest head, most likely breaking water color in stereo mode experimental3D
Fri, 29 Oct 2010 00:24:17 +0200 koda disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
Tue, 26 Oct 2010 19:04:51 +0200 koda restore king mode
Sun, 10 Oct 2010 12:22:57 -0400 nemo forgot the mapping
Sun, 10 Oct 2010 12:08:16 -0400 nemo Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
Wed, 06 Oct 2010 22:36:41 +0200 smaxx Engine:
Wed, 22 Sep 2010 01:09:40 -0400 nemo Extend time limit to 9999, remove ready timer if time is over 999 and stop drawing time if it is over 999 (draws wrong over 999 anyway) - this has the effect of allowing an "unlimited" time appearance if turns are over a quarter hour or so. This can be used to add an unlimited time scheme or button to ipad
Tue, 14 Sep 2010 19:06:59 +0200 smaxx Frontend:
Tue, 14 Sep 2010 18:43:14 +0200 smaxx Merge
Tue, 14 Sep 2010 12:17:39 -0400 nemo Revert accidental commit of inu's stretching of this column
Tue, 14 Sep 2010 18:41:37 +0200 smaxx Frontend:
Tue, 14 Sep 2010 17:42:51 +0200 smaxx Frontend:
Tue, 14 Sep 2010 00:17:22 -0400 inu updated pt
Mon, 06 Sep 2010 21:09:58 +0200 smaxx Frontend:
Mon, 06 Sep 2010 15:53:24 +0200 smaxx Frontend:
Mon, 30 Aug 2010 15:24:49 +0200 legutus Improves room list with filter for state/rules/weapons and general search
Wed, 25 Aug 2010 12:28:37 +0200 smaxx Frontend:
Mon, 23 Aug 2010 19:06:34 +0200 smaxx Frontend:
Fri, 20 Aug 2010 11:26:27 -0400 nemo Flag for AI survival mode
Tue, 03 Aug 2010 02:33:57 +0200 smaxx Engine:
Mon, 02 Aug 2010 15:23:16 +0200 koda applied from experimental3D, use a slider to set up quality
Thu, 26 Aug 2010 23:59:18 +0200 koda rename two rendering methods and performe some interface tricks about fullscreen experimental3D
Sat, 31 Jul 2010 11:24:53 +0200 koda remove trailing spaces from end of line
Wed, 18 Aug 2010 20:29:41 +0200 smaxx Engine: experimental3D
Sat, 31 Jul 2010 10:52:43 +0200 koda reverted stereo craziness - the experimental3D branch has been created for a reason
Mon, 02 Aug 2010 15:05:56 +0200 koda new quality slider widget (needs to be customized), removed obsolete arguments experimental3D
Sat, 31 Jul 2010 10:53:54 +0200 koda applying smaxx patch where it should be experimental3D
Mon, 26 Jul 2010 11:04:32 +0200 smaxx Engine:
Thu, 17 Jun 2010 16:28:42 +0200 koda Update repository checking code to reflect our recent Mercurial switch
Sat, 05 Jun 2010 19:50:02 +0000 smxx Frontend:
Tue, 01 Jun 2010 19:33:45 +0000 smxx Engine:
Tue, 04 May 2010 17:03:38 +0000 smxx Frontend:
Thu, 08 Apr 2010 17:56:30 +0000 smxx Frontend:
Sat, 03 Apr 2010 13:55:39 +0000 nemo New game scheme option to turn off land objects
Sat, 03 Apr 2010 10:26:24 +0000 sheepluva Palewolf:
Sat, 03 Apr 2010 08:47:06 +0000 unc0rr Some stuff for game server administration task
Sat, 03 Apr 2010 06:29:24 +0000 sheepluva frontend: moving/styling exit/back buttons so that they are displayed at similar positions. (no button-"jumping" on page switch anymore)
Thu, 01 Apr 2010 16:08:09 +0000 nemo Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
Tue, 30 Mar 2010 13:20:04 +0000 smxx Engine:
Mon, 29 Mar 2010 18:50:22 +0000 smxx Frontend:
Sun, 28 Mar 2010 18:47:35 +0000 nemo prg adds option to toggle girders in maze, adjusts some frontend strings
Fri, 26 Mar 2010 12:16:12 +0000 smxx Frontend:
Wed, 24 Mar 2010 23:31:13 +0000 smxx Frontend:
Mon, 22 Mar 2010 13:44:35 +0000 smxx Engine:
Wed, 17 Mar 2010 12:30:55 +0000 smxx General:
Sat, 06 Mar 2010 10:59:20 +0000 unc0rr Replace tabs with spaces using 'expand -t 4' command
Wed, 03 Mar 2010 02:56:18 +0000 nemo Add spinner for explosives, add dust on crate impact, crank up explosives a bit
Tue, 02 Mar 2010 19:50:58 +0000 smxx Engine:
Mon, 01 Mar 2010 12:55:54 +0000 smxx Frontend:
Mon, 01 Mar 2010 12:20:38 +0000 smxx Frontend:
Mon, 01 Mar 2010 00:26:15 +0000 nemo crank up landmines a little
Mon, 01 Mar 2010 00:02:55 +0000 nemo Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
Sun, 28 Feb 2010 17:52:29 +0000 nemo tweak mine dud spinner
Sun, 28 Feb 2010 16:03:33 +0000 nemo Dude mine probability spinner
Sun, 28 Feb 2010 15:41:42 +0000 nemo Flag the sharing of ammo between clan teams.
Mon, 22 Feb 2010 22:51:21 +0000 smxx Frontend:
Wed, 10 Feb 2010 00:55:40 +0000 smxx Engine:
Tue, 09 Feb 2010 03:21:09 +0000 nemo Only enable chirp for room owner
Tue, 09 Feb 2010 02:03:31 +0000 nemo Only beep in room, load sound in constructor
Tue, 09 Feb 2010 01:50:36 +0000 nemo Switch to PlayChannel so as not to interrupt background music.
Tue, 09 Feb 2010 01:47:50 +0000 nemo Have game beep when someone joins lobby/room. Controlled by Sound option
Mon, 08 Feb 2010 03:03:18 +0000 nemo Mode to place hogs at start of game. Will probably need a bit more testing.
Thu, 04 Feb 2010 22:30:42 +0000 smxx Frontend:
Thu, 04 Feb 2010 20:45:03 +0000 smxx Server:
Sun, 31 Jan 2010 22:15:53 +0000 smxx Engine:
Sun, 31 Jan 2010 16:20:53 +0000 nemo Update translation files, add "King Mode"
Sun, 24 Jan 2010 07:26:03 +0000 nemo Randomise order of play.
Sat, 05 Dec 2009 17:57:09 +0000 nemo Can't trim this unless another value is used. needed for joins.
Sun, 29 Nov 2009 21:47:47 +0000 nemo Reorder
Sun, 29 Nov 2009 19:01:01 +0000 nemo Arbitrary sanity limits on names. 35 name, 15, username, 20 weapon, 20 scheme. Could increase, just to avoid annoying scrolling for silly names.
Sun, 29 Nov 2009 18:54:24 +0000 nemo Restore old column layout.
Fri, 20 Nov 2009 21:30:10 +0000 nemo A rather tedious rename of "Please," to "Please" triggered by bruce89 in interests of proper grammar. Also updated lrelease-qt4 which should pick up artart78's prior hedgewars_fr.ts fixes. Also a couple of typos in en.txt / fi.txt / pl.txt
Sat, 17 Oct 2009 04:57:05 +0000 nemo pass in sdli
Sat, 17 Oct 2009 01:28:49 +0000 koda revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
Fri, 16 Oct 2009 13:01:28 +0000 unc0rr Small bazooka training
Thu, 15 Oct 2009 21:47:05 +0000 nemo openal fix, training map selection and rcplane adjustments from Smaxx (untested, but look reasonable). Bunch of new graphics from Tiy, new translation for pt-pt from inu_
Wed, 14 Oct 2009 22:53:24 +0000 koda Smaxx's updated german translation + texture gap fixes + updated room list
Wed, 14 Oct 2009 22:12:02 +0000 koda Smaxx patch for fixing all sound related issues on any system
Wed, 14 Oct 2009 16:30:41 +0000 unc0rr - Update some strings
Mon, 12 Oct 2009 21:29:28 +0000 koda fix sound by smaxx and other stuff by me
Mon, 12 Oct 2009 16:44:30 +0000 unc0rr Huge Smaxx patch with some fixes by me:
Sun, 11 Oct 2009 12:33:12 +0000 unc0rr Smaxx: new rooms list
Fri, 02 Oct 2009 18:56:54 +0000 koda revert to manual startup of frontend's OpenAL session (keeping voices' bug fixed)
Sat, 26 Sep 2009 20:54:13 +0000 koda makes the updater optional at compile time
Tue, 22 Sep 2009 21:58:08 +0000 koda Smaxx's patch fixing openal sound issues with poor card drivers
Thu, 10 Sep 2009 15:30:11 +0000 nemo And in frontend
Thu, 10 Sep 2009 12:16:11 +0000 unc0rr Implement probability editor for weapon schemes (engine doesn't support that yet)
Thu, 10 Sep 2009 07:53:22 +0000 unc0rr Move connect call to more appropriate place
Sun, 02 Aug 2009 17:37:45 +0000 nemo For people's consideration. Restore the .11 behaviour of not initialising sound if music is turned off. Reason. I still get 100% CPU useage in frontend due to sucky sound daemon setups *cough*pulseaudio*cough* so this offers an easy workaround for people (turn off music). Disadvantage, this removes Smaxx' code to disable sound-related buttons on failure to init sound.
Tue, 14 Jul 2009 20:02:07 +0000 koda a lot of stuff:
Tue, 30 Jun 2009 17:02:41 +0000 koda -Smaxx' patch: checks for initialized openal + disables sound options if openal init fails
Thu, 25 Jun 2009 10:49:05 +0000 nemo koda adds threading for fadein/out. Untested under windows, but works beautifully under Linux (and presumably OSX, right koda?)
Wed, 24 Jun 2009 15:59:32 +0000 unc0rr koda's OpenAL conversion:
Fri, 12 Jun 2009 08:47:05 +0000 unc0rr Implement ability for server admin to clear accounts cache
Sun, 24 May 2009 02:41:34 +0000 nemo Toggle for stars ("frontend effects") - also turns off optimisations for stars that were causing problems onone machine
Sat, 23 May 2009 16:49:03 +0000 nemo Portugese (european) translation, Tiy's "minefield" scheme/wepset, disable vampirism, update translations
Mon, 18 May 2009 00:54:21 +0000 nemo increase # of mines to 50, limit max depth of drowning damage tag
Sun, 17 May 2009 14:25:45 +0000 nemo Custom controls implementing paintEvent play poorly with stars, especially SquareLabel
Sun, 17 May 2009 13:04:58 +0000 nemo Still trying to improve perf of stars - this seems to help a little bit
Fri, 08 May 2009 18:15:39 +0000 nemo Mine icon for game scheme mine count
Thu, 07 May 2009 02:04:07 +0000 nemo david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
Sun, 03 May 2009 21:38:56 +0000 nemo Descriptions for the tooltip buttons. Rename btnInvurnable to btnInvulnerable
Sun, 03 May 2009 17:35:10 +0000 nemo Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
Thu, 30 Apr 2009 20:13:44 +0000 unc0rr nemo's great patch:
Mon, 13 Apr 2009 12:23:29 +0000 unc0rr Disable feel of editing for built-in schemes
Mon, 13 Apr 2009 09:24:56 +0000 unc0rr Some polishing
Fri, 10 Apr 2009 18:44:36 +0000 unc0rr Move game starting action outside menu
Fri, 10 Apr 2009 18:38:01 +0000 unc0rr Implement two buttons
Sun, 05 Apr 2009 07:56:05 +0000 unc0rr - Better schemes page look
Thu, 02 Apr 2009 20:53:52 +0000 unc0rr - perform lupdate-qt4
Thu, 02 Apr 2009 20:37:03 +0000 unc0rr New schemes page look by TheXception
Fri, 27 Mar 2009 14:02:27 +0000 unc0rr Prepare to add ability for admin to set MOTD
Sat, 21 Mar 2009 10:49:58 +0000 unc0rr - Use QCryptographicHash for md5
Wed, 18 Mar 2009 22:02:55 +0000 unc0rr - Fix warnings in frontend
Wed, 18 Mar 2009 21:43:22 +0000 unc0rr Add delete button and scheme selection combobox to scheme edit page
Sun, 15 Mar 2009 17:47:06 +0000 unc0rr More game options by nemo
Sun, 15 Mar 2009 14:47:59 +0000 unc0rr Rooms list colourizing patch by TheXception
Sun, 15 Mar 2009 14:36:14 +0000 unc0rr Style fixes by nemo
Sun, 15 Mar 2009 12:58:23 +0000 unc0rr Fix for rooms list + Qt 4.5 by TheXception
Fri, 13 Mar 2009 18:04:44 +0000 unc0rr Editing schemes, creating new one works now
Thu, 12 Mar 2009 20:19:33 +0000 unc0rr - Share model between test table and widgets
Thu, 12 Mar 2009 13:54:32 +0000 unc0rr Continue work on new schemes
Wed, 11 Mar 2009 14:32:28 +0000 unc0rr Continue work on new schemes implementation
Mon, 02 Mar 2009 21:20:45 +0000 unc0rr Enable admin button when have privilege. Button does nothing yet.
Tue, 24 Feb 2009 21:47:17 +0000 unc0rr ttsmj2's random teams patch
Fri, 20 Feb 2009 14:12:16 +0000 unc0rr 'Reduce quality' patch by nemo
Thu, 19 Feb 2009 14:52:32 +0000 unc0rr Frontend look fixes
Sun, 15 Feb 2009 20:29:52 +0000 unc0rr "connecting" page
Fri, 30 Jan 2009 14:56:27 +0000 unc0rr Implement initial sound volume option
Mon, 19 Jan 2009 15:44:04 +0000 unc0rr Nice icon for sound button
Sun, 18 Jan 2009 14:25:44 +0000 unc0rr Now voicepack checking button should work (but it doesn't for me)
Fri, 16 Jan 2009 18:37:21 +0000 unc0rr A button for checking voicepack (doesn't work yet)
Wed, 14 Jan 2009 21:59:11 +0000 unc0rr Set 'ready' tooltip to lightbulb button
Tue, 13 Jan 2009 18:56:14 +0000 unc0rr Team class now supports voicepacks
Mon, 12 Jan 2009 16:42:13 +0000 unc0rr Some button reorganization on net game page
Mon, 12 Jan 2009 16:38:52 +0000 unc0rr Draw ready status icon on ready button
Mon, 12 Jan 2009 16:36:29 +0000 unc0rr Reorganize net game page
Mon, 12 Jan 2009 14:50:22 +0000 unc0rr Save much space on options page
Fri, 09 Jan 2009 11:22:46 +0000 unc0rr - svn maintenance
Tue, 06 Jan 2009 11:28:13 +0000 unc0rr Save much space for chat widget on lobby page by removing server message widget (now this messages goes to chat)
Sat, 03 Jan 2009 19:01:50 +0000 unc0rr Check for deprecated ammo schemes at startup and delete them
Fri, 28 Nov 2008 18:41:31 +0000 unc0rr Add chat widget to lobby page (not usable yet)
Sun, 09 Nov 2008 09:47:10 +0000 unc0rr Add an option to name records with current date and time
Fri, 31 Oct 2008 20:50:40 +0000 unc0rr Add lightbulbs, some more changes to look 0.9.7-release
Fri, 31 Oct 2008 17:46:54 +0000 unc0rr Add tooltips
Fri, 31 Oct 2008 14:58:01 +0000 unc0rr - Fix a message
Fri, 31 Oct 2008 14:49:16 +0000 unc0rr Finish reorganizing local game page
Fri, 31 Oct 2008 14:40:00 +0000 unc0rr Reorganize single player menu
Fri, 31 Oct 2008 14:27:44 +0000 unc0rr Replace grey hedgehogs
Sun, 26 Oct 2008 13:00:35 +0000 unc0rr Allow build without net game server: introduce -DWITH_SERVER configuration parameter
Fri, 24 Oct 2008 17:30:30 +0000 unc0rr Add button for controlling room options (no usefull yet)
Fri, 24 Oct 2008 12:57:06 +0000 unc0rr - Fix a bug in READY message handling
Wed, 22 Oct 2008 21:11:02 +0000 unc0rr Fix rooms list
Wed, 22 Oct 2008 16:04:59 +0000 unc0rr Show additional info in rooms list
Wed, 22 Oct 2008 14:01:43 +0000 unc0rr Add "Join official server" button
Tue, 21 Oct 2008 13:36:59 +0000 unc0rr Customize team select widget background
Sat, 18 Oct 2008 13:53:58 +0000 unc0rr - Customize QTextBrowser look
Thu, 09 Oct 2008 16:03:27 +0000 unc0rr Send team removal message to others in room when client disconnects
Wed, 08 Oct 2008 13:54:51 +0000 unc0rr Implement rooms list refresh
Wed, 08 Oct 2008 13:52:31 +0000 unc0rr Implement room create and join
Wed, 08 Oct 2008 13:40:29 +0000 unc0rr - Introduce a bit of state miachine in client code (should be more robust and verbosive now)
Wed, 08 Oct 2008 10:58:21 +0000 unc0rr Create a page for rooms list
Tue, 07 Oct 2008 12:37:06 +0000 unc0rr - Add stub page for rooms list
Mon, 06 Oct 2008 19:01:59 +0000 unc0rr Get rid of "internet" network game mode
Sun, 28 Sep 2008 15:13:18 +0000 unc0rr Fix frontend
Sun, 28 Sep 2008 08:28:32 +0000 unc0rr Reorganize team edit page a little (save a lot of space)
Sun, 28 Sep 2008 08:26:18 +0000 unc0rr Move preview icons into comboboxes
Sat, 20 Sep 2008 03:54:56 +0000 unc0rr Full-size hedgehog in hats selection widget
Thu, 11 Sep 2008 17:02:39 +0000 unc0rr - Reorganize headers according to Qt's style guide
Mon, 08 Sep 2008 18:30:16 +0000 unc0rr Remove 25pix margin on every page, so exit button is almost in the same place on all pages
Sun, 31 Aug 2008 16:00:31 +0000 unc0rr Store selected hats in team config
Fri, 29 Aug 2008 22:04:50 +0000 unc0rr - Finish hat selection widget
Fri, 29 Aug 2008 21:05:31 +0000 unc0rr Add hat selection control to team editing page (it's empty combobox yet)
Fri, 29 Aug 2008 20:30:17 +0000 unc0rr Add stubs for hats implementation
Sat, 16 Aug 2008 20:36:18 +0000 unc0rr Play music in menu also, with fading effects when run game
Fri, 15 Aug 2008 07:54:13 +0000 unc0rr Save some pixels for chat widget
Fri, 15 Aug 2008 07:49:52 +0000 unc0rr Allow team and hh name length be up to 64 letters length
Thu, 14 Aug 2008 14:43:40 +0000 unc0rr Fix "Hedgewars" button look
Tue, 12 Aug 2008 12:57:07 +0000 unc0rr More work on options page
Tue, 12 Aug 2008 12:05:52 +0000 unc0rr Reorganize widgets on options page
Tue, 12 Aug 2008 09:37:44 +0000 unc0rr Iconize more groupboxes
Tue, 12 Aug 2008 09:26:44 +0000 unc0rr Finish iconed groupbox implementation
Tue, 12 Aug 2008 08:48:44 +0000 unc0rr Add iconed groupbox class
Thu, 07 Aug 2008 16:14:35 +0000 unc0rr Finally fix save button look
Thu, 07 Aug 2008 13:30:09 +0000 displacer Frontend Fullscreen mode added
Wed, 06 Aug 2008 12:48:45 +0000 unc0rr Try to modify QGroupBox view
Tue, 05 Aug 2008 21:12:26 +0000 unc0rr Iconed "Back" button everywhere
Tue, 05 Aug 2008 20:57:08 +0000 unc0rr Make buttons border have different colors when mouse is over or it is pressed
Tue, 05 Aug 2008 15:39:51 +0000 unc0rr Unbreak build
Mon, 04 Aug 2008 20:29:13 +0000 unc0rr - Make look better
Mon, 04 Aug 2008 19:28:01 +0000 displacer transparent background for buttons at main page
Mon, 04 Aug 2008 19:04:46 +0000 displacer images at main page
Sun, 27 Jul 2008 22:14:43 +0000 unc0rr Add a checkbox in frontend to turn music off
Mon, 07 Jul 2008 13:06:25 +0000 unc0rr Update copyright headers a bit
Sat, 10 May 2008 13:44:30 +0000 unc0rr Use default ammostore string size for weapons number instead of predefined const
Fri, 22 Feb 2008 16:07:16 +0000 unc0rr - Get rid of PageSimpleGame, now pressing 'quick game' just starts round
Sun, 20 Jan 2008 14:57:34 +0000 displacer tr()s everywhere
Sun, 20 Jan 2008 14:44:01 +0000 displacer strange tr()
Sun, 20 Jan 2008 12:50:26 +0000 unc0rr - Fix layout on options page
Sun, 20 Jan 2008 12:43:36 +0000 displacer delete weapon button added
Wed, 09 Jan 2008 21:22:22 +0000 displacer working multiplayer weapons combo
Mon, 07 Jan 2008 15:44:13 +0000 displacer prepare weapons combo
Mon, 07 Jan 2008 13:09:10 +0000 displacer code size reduse
Wed, 26 Dec 2007 22:16:22 +0000 unc0rr - Header cleanup in game.cpp
Thu, 20 Dec 2007 16:11:58 +0000 displacer some copy/paste code removed
Thu, 20 Dec 2007 10:54:42 +0000 displacer select default and save weapons added
Sun, 16 Dec 2007 19:16:22 +0000 unc0rr Remake widgets layout on PageNetServer
Sun, 16 Dec 2007 15:58:29 +0000 unc0rr - Save after save now works
Sat, 15 Dec 2007 23:24:43 +0000 unc0rr - Fix a bug when server fails to start, and then connecting to another server on the same host (strange, the fix won't work on my machine)
Sat, 15 Dec 2007 22:57:22 +0000 unc0rr Actually pass host and port values to NetConnect method
Sat, 15 Dec 2007 20:28:58 +0000 unc0rr - Share much code between models
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