Sat, 24 May 2008 17:34:06 +0000 |
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- Start chat implementation: chat strings are on the screen
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Sat, 17 May 2008 22:21:45 +0000 |
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Better rope
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Wed, 14 May 2008 14:13:18 +0000 |
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Fix some bugs with dropping from parachute
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Mon, 12 May 2008 19:49:36 +0000 |
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- Continue preparation for implementing attack from rope and parachute
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Mon, 12 May 2008 15:00:20 +0000 |
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Some preparation work for attacking from rope, parachute and etc.
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Sat, 10 May 2008 16:26:53 +0000 |
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Implement whip weapon
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Sat, 10 May 2008 14:46:02 +0000 |
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Initial implementation of mortar
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Thu, 08 May 2008 21:27:59 +0000 |
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It looks like fix for cluster bomb issue...
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Thu, 08 May 2008 18:02:52 +0000 |
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- Some changes in clusters initialization
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Thu, 08 May 2008 14:54:48 +0000 |
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Now really fix issue with mines on top of cases
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Thu, 08 May 2008 14:22:19 +0000 |
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Fix mines on top of the case issue also
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Thu, 08 May 2008 14:06:44 +0000 |
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Fix collecting cases after teleportation
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Thu, 08 May 2008 13:55:14 +0000 |
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Fix issue with hedgehog on top of the hedgehog with pickhammer
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Sun, 27 Apr 2008 11:40:22 +0000 |
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Update copyright info in source files headers
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Sat, 26 Apr 2008 14:35:01 +0000 |
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Desert Eagle and Shotgun shot animations
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Mon, 21 Apr 2008 16:51:14 +0000 |
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Animate baseball bat attack
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Sun, 20 Apr 2008 10:39:08 +0000 |
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Teleport animation
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Sun, 13 Apr 2008 16:14:13 +0000 |
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Add sprite for pickhammer
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Sun, 23 Mar 2008 18:08:00 +0000 |
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Fix fall without damage trick, which could be performed with not attached rope
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Sun, 23 Mar 2008 18:03:07 +0000 |
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Fix bug allowing to make stacks of hedgehogs with teleport
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Fri, 21 Mar 2008 20:34:48 +0000 |
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Fix accessing to freed memory
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Fri, 14 Mar 2008 16:51:24 +0000 |
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Fix potentional syncronizing bug
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Sun, 09 Mar 2008 12:33:54 +0000 |
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Fix hedgehogs switching hang
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Fri, 07 Mar 2008 18:10:03 +0000 |
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- Use cloud as 'visual gear'
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Fri, 07 Mar 2008 14:47:03 +0000 |
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- 'Incoming!' shout when the plane appears
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Fri, 07 Mar 2008 13:16:11 +0000 |
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Fix teleportation bug spotted by Tiyuri
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Sun, 24 Feb 2008 20:00:31 +0000 |
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- More accurate rope collision detection
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Mon, 28 Jan 2008 19:05:29 +0000 |
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Convert the rest of rotated sprites to be rotated by OpenGL
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Sun, 27 Jan 2008 16:49:11 +0000 |
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Now game looks almost like it did before switching to OpenGL
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Sun, 27 Jan 2008 15:02:12 +0000 |
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More sprites are visible
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