Wed, 28 May 2008 18:54:45 +0000 |
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Mortar sprite
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Mon, 26 May 2008 22:47:48 +0000 |
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Idle hedgehog animation
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Sat, 24 May 2008 18:37:04 +0000 |
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Preparing to have gsChat gamestate
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Sun, 18 May 2008 10:54:43 +0000 |
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- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
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Sat, 17 May 2008 11:36:24 +0000 |
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Fix 'AI may break demos playing' message while loading saves
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Wed, 14 May 2008 14:13:18 +0000 |
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Fix some bugs with dropping from parachute
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Tue, 13 May 2008 20:00:48 +0000 |
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Initial support for attacking from rope
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Mon, 12 May 2008 15:00:20 +0000 |
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Some preparation work for attacking from rope, parachute and etc.
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Sun, 11 May 2008 19:21:58 +0000 |
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Timer as hedgehog message (avoid possible desync in very rare cases)
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Sat, 10 May 2008 16:26:53 +0000 |
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Implement whip weapon
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Sat, 10 May 2008 14:46:02 +0000 |
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Initial implementation of mortar
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Sun, 27 Apr 2008 11:40:22 +0000 |
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Update copyright info in source files headers
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Sat, 26 Apr 2008 14:35:01 +0000 |
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Desert Eagle and Shotgun shot animations
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Fri, 25 Apr 2008 20:41:23 +0000 |
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One more sound
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Fri, 25 Apr 2008 13:12:52 +0000 |
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Use more sounds
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Thu, 24 Apr 2008 20:53:35 +0000 |
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- New statistics
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Thu, 24 Apr 2008 19:55:10 +0000 |
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Hedgehog death animation
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Thu, 24 Apr 2008 15:40:39 +0000 |
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- Use more sounds
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Thu, 24 Apr 2008 15:19:33 +0000 |
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- Some more sounds
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Thu, 24 Apr 2008 15:03:57 +0000 |
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- Fix introduced bug with hh physics
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Thu, 24 Apr 2008 14:49:19 +0000 |
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Use some more sounds
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Thu, 24 Apr 2008 14:36:38 +0000 |
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Merge some more sounds
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Sun, 20 Apr 2008 10:39:08 +0000 |
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Teleport animation
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Thu, 17 Apr 2008 16:21:44 +0000 |
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Use blowtorch sprites
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Sun, 13 Apr 2008 16:14:13 +0000 |
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Add sprite for pickhammer
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Sun, 13 Apr 2008 14:06:17 +0000 |
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Also, repair weapon count show in ammo menu
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Sun, 13 Apr 2008 13:57:32 +0000 |
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Repair weapon name show in ammo menu
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Sat, 05 Apr 2008 17:06:26 +0000 |
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- Use baseball-in-hand sprite
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Tue, 01 Apr 2008 16:05:19 +0000 |
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- Add statistics info for ammo used in step and whether it is damaging ammo
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Tue, 01 Apr 2008 15:57:51 +0000 |
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Use 'first blood' sound
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