Thu, 03 Mar 2016 16:36:05 -0500 |
nemo |
Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
|
file |
diff |
annotate
|
Tue, 09 Feb 2016 15:27:55 -0500 |
nemo |
Put graves behind other stuff.
|
file |
diff |
annotate
|
Tue, 09 Feb 2016 14:40:06 +0300 |
unC0Rr |
Fix possible crashes/hangs due to recent changes
|
file |
diff |
annotate
|
Sun, 31 Jan 2016 16:07:14 +0300 |
unc0rr |
Bye-bye TryDo
|
file |
diff |
annotate
|
Tue, 29 Dec 2015 14:44:32 -0500 |
nemo |
Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
|
file |
diff |
annotate
|
Thu, 08 Oct 2015 10:48:16 -0400 |
nemo |
Pass overridden uid into AddGear instead
|
file |
diff |
annotate
|
Sun, 13 Sep 2015 16:24:37 -0400 |
nemo |
Oups. 6, not 12 - was testing
|
file |
diff |
annotate
|
Sun, 13 Sep 2015 16:23:32 -0400 |
nemo |
Allow for arbitrary number of airstrike bombs and spacing.
|
file |
diff |
annotate
|
Sun, 13 Sep 2015 15:36:06 -0400 |
nemo |
Move health:= 6 to gear addition so lua can more easily override it.
|
file |
diff |
annotate
|
Mon, 10 Aug 2015 03:53:11 +0200 |
sheepluva |
more copyright fixes
|
file |
diff |
annotate
|
Sun, 09 Aug 2015 04:30:41 +0200 |
sheepluva |
Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
|
file |
diff |
annotate
|
Wed, 05 Aug 2015 11:33:02 -0400 |
nemo |
oops. melon pieces need friction and elasticity to bounce right.
|
file |
diff |
annotate
|
Sat, 11 Jul 2015 18:36:06 -0400 |
nemo |
remove teamgone. desyncs now. less interesting without the animation, perhaps something should be flagged to replace it
|
file |
diff |
annotate
|
Fri, 03 Apr 2015 16:46:14 -0400 |
nemo |
enable bounce on rubber for air bombs. give them the missing elasticity they needed for the code there to work properly.
|
file |
diff |
annotate
|
Fri, 03 Apr 2015 16:39:09 -0400 |
nemo |
give melon pieces a radius. is why they weren't bouncing.
|
file |
diff |
annotate
|
Wed, 25 Mar 2015 21:30:04 +0100 |
sheepluva |
only display cake timer if it is low
|
file |
diff |
annotate
|
Wed, 25 Mar 2015 20:30:52 +0100 |
sheepluva |
allow gear specific data (with gear type specific type). applied to cake
|
file |
diff |
annotate
|
Sun, 15 Mar 2015 16:14:13 -0400 |
nemo |
Allow rope tinting
|
file |
diff |
annotate
|
Tue, 17 Feb 2015 10:04:32 -0500 |
nemo |
avoid airmines too when spawning
|
file |
diff |
annotate
|
Tue, 17 Feb 2015 09:50:22 -0500 |
nemo |
bit more friction. remove gstSubmersible clearing. was for the old "sea" thing that is totally gone now. As a general attribute, better to let other stuff clear it as needed.
|
file |
diff |
annotate
|
Mon, 16 Feb 2015 13:58:32 -0500 |
nemo |
make mines submersible
|
file |
diff |
annotate
|
Sun, 18 Jan 2015 22:48:23 -0500 |
nemo |
inherit mines time div 4
|
file |
diff |
annotate
|
Sun, 18 Jan 2015 16:57:32 -0500 |
nemo |
Use the larger scaled airmine sprite originally intended, add some antidickery measures.
|
file |
diff |
annotate
|
Sun, 18 Jan 2015 16:01:09 -0500 |
nemo |
more tweakery
|
file |
diff |
annotate
|
Sun, 18 Jan 2015 14:47:25 -0500 |
nemo |
radius and sprite drawing tweaks to match the still temporary sprite. also a begin/end sheepluva suggested
|
file |
diff |
annotate
|
Sat, 17 Jan 2015 10:07:12 -0500 |
nemo |
tweak a few params. still something wtf going on when on rope
|
file |
diff |
annotate
|
Fri, 16 Jan 2015 17:51:29 -0500 |
nemo |
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
|
file |
diff |
annotate
|
Thu, 11 Dec 2014 21:32:24 -0500 |
nemo |
remove a not that somehow magically appeared in a prior commit.
|
file |
diff |
annotate
|
Wed, 10 Dec 2014 08:05:45 -0500 |
nemo |
put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
|
file |
diff |
annotate
|
Tue, 09 Dec 2014 22:56:34 -0500 |
nemo |
Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
|
file |
diff |
annotate
|