Sat, 12 Nov 2011 19:00:31 +0100 |
koda |
iOS works again (also native touch interface \o/)
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Sat, 12 Nov 2011 14:45:36 +0100 |
Xeli |
added lines to avoid compiler hints, is this really the way we want to do it though? ;/
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Mon, 26 Sep 2011 01:32:48 +0200 |
koda |
changed Game arguments to accept data path on 9th array element (like planned)
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Fri, 16 Sep 2011 20:39:14 +0200 |
Xeli |
isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair
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Fri, 16 Sep 2011 17:36:05 +0200 |
Xeli |
Changed firebutton, parameters in uTouch might need to be tweaked some more
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Fri, 09 Sep 2011 04:39:17 +0200 |
Xeli |
Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
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Sun, 21 Aug 2011 16:25:18 +0200 |
Xeli |
added licenses
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Sat, 20 Aug 2011 13:53:45 +0200 |
Xeli |
added a visual fire button, isOnFireButton check needs to be fixed though it only works on 800x480 screens
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Sat, 20 Aug 2011 13:07:33 +0200 |
Xeli |
added low jump, you can low-jump by double tapping the right or left side of the screen
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Fri, 19 Aug 2011 22:40:13 +0200 |
Xeli |
changed aiming to be triggered when touching the crosshair
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Fri, 19 Aug 2011 17:21:18 +0200 |
Xeli |
Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
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Fri, 19 Aug 2011 03:32:07 +0200 |
Xeli |
Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
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Thu, 18 Aug 2011 22:37:23 +0200 |
Xeli |
aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
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Wed, 17 Aug 2011 19:39:32 +0200 |
Xeli |
open ammo when clicking the current hog
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Wed, 17 Aug 2011 17:14:47 +0200 |
Xeli |
Now able to select a weapon
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Wed, 17 Aug 2011 12:31:10 +0200 |
Xeli |
uTouch, has cursor move, zoom and click or tap to open the ammo menu
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