nemo [Sun, 12 Dec 2010 23:52:53 -0500] rev 4516
add PlaySound(soundType, hogGearUID) -- this roundabout way to reference a team seems to be how things are done in lua right now. might need changing in future
Henek [Mon, 13 Dec 2010 04:53:48 +0100] rev 4515
my first merge :(
nemo [Sun, 12 Dec 2010 20:17:00 -0500] rev 4514
div 0 check
Henek [Mon, 13 Dec 2010 04:52:23 +0100] rev 4513
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
koda [Mon, 13 Dec 2010 01:24:06 +0100] rev 4512
more server stubs
unc0rr [Sun, 12 Dec 2010 21:47:55 +0300] rev 4511
Pretension to switch to draw map page
koda [Sun, 12 Dec 2010 05:23:37 +0100] rev 4510
add some connection facility to netserver
unc0rr [Sat, 11 Dec 2010 23:28:52 +0300] rev 4509
Use QSignalMapper instead of GoToPage*() functions (not all calls converted yet)
unc0rr [Sat, 11 Dec 2010 21:27:43 +0300] rev 4508
merge
koda [Sat, 11 Dec 2010 18:48:14 +0100] rev 4507
audio_session is giving problems with multitasking so disabling it for now
fix build
Henek [Sat, 11 Dec 2010 14:03:49 +0100] rev 4506
Finnished up the lua translations by adding training maps, campaign is ignored for now
koda [Sat, 11 Dec 2010 02:30:03 +0100] rev 4505
disable large maps also on iphone3gs and ipodtouch3g, they fail to load sometimes
koda [Sat, 11 Dec 2010 01:55:16 +0100] rev 4504
add the appirater class for getting more positive reviews
enabled full multitasking for iphone (but only with ios >= 4.2)
fixed a glitch that would leave stuff onscreen while ammo menu open
Henek [Sat, 11 Dec 2010 01:00:00 +0100] rev 4503
also updated TrophyRace to new system
Henek [Fri, 10 Dec 2010 23:58:15 +0100] rev 4502
lua access to data dir by GetDataPath and made a new scripting translation system with Locale.lua as library and .lua files under Locale. Updated maps Basketball and Knockball to this new system.
smaxx [Fri, 10 Dec 2010 22:39:20 +0100] rev 4501
Frontend:
* Fixed missing icon files on Win32
unc0rr [Sat, 11 Dec 2010 21:27:15 +0300] rev 4500
Add a stub for draw map page
nemo [Thu, 09 Dec 2010 20:35:28 -0500] rev 4499
return RGBA
nemo [Thu, 09 Dec 2010 19:10:37 -0500] rev 4498
clan color fetch
koda [Thu, 09 Dec 2010 22:51:07 +0100] rev 4497
merge
nemo [Thu, 09 Dec 2010 11:12:40 -0500] rev 4496
add missing setter for botlevel
archl [Thu, 09 Dec 2010 10:24:04 -0500] rev 4495
Updated Chinese translation
unc0rr [Thu, 09 Dec 2010 11:59:07 +0300] rev 4494
Pass hardcoded drawn map from frontend into engine \o/
Henek [Wed, 08 Dec 2010 22:35:29 +0100] rev 4493
removing all ; from lua script as an act of temporary rage and perfectionism
nemo [Wed, 08 Dec 2010 15:10:38 -0500] rev 4492
standardise name
nemo [Wed, 08 Dec 2010 14:46:17 -0500] rev 4491
pngcrush the new 2x previews. This "make the preview look a bit crisper at same size in iphone 4" is now costing us 2,916,716 bytes
unc0rr [Wed, 08 Dec 2010 22:25:30 +0300] rev 4490
Stub to recieve /draw command
unc0rr [Wed, 08 Dec 2010 22:18:50 +0300] rev 4489
- Pass map drawing data to engine
- Hardcode one map for test purposes