hedgewars/uConsts.pas
2010-07-02 koda interpret parameters before initializing everything
2010-06-30 koda turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
2010-06-26 sheepluva portal / slope detection:
2010-06-26 nemo Flag dimensions with booleans instead of using 0.
2010-06-23 nemo New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
2010-06-21 koda merge+smallupdate
2010-06-20 nemo This reduces CheckLand ~5.5% on average over prior making the overall reduction ~77.4% instead of ~81.9%. It does skip centre pixel in odd w/h, but that really shouldn't matter much in this case. Can alter if any objects are noticeably off.
2010-06-20 koda fix zoom smoothness
2010-06-18 nemo rename flags
2010-06-17 nemo Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
2010-06-03 koda fix iphone version for map preview
2010-06-03 smxx Engine:
2010-06-01 smxx Engine:
2010-06-01 nemo Remove rope offset
2010-05-28 smxx Engine (Henek):
2010-05-28 smxx Engine:
2010-05-28 smxx Engine:
2010-05-28 smxx Engine:
2010-05-19 nemo Henek adds a flamethrower, updates some translations, and tweaks how fire works.
2010-05-18 smxx Engine:
2010-05-14 nemo revert the restoration of non-vgt health gears. desyncs continued with it, and furthermore, occur in r3489 too
2010-05-14 nemo sheepluva adds back non-vgt health tag due to desyncs. we should still see about solving the desync though.
2010-05-06 sheepluva * gtHealthTag, gtSmokeTrace, gtEvilTrace, gtExplosion and gtBigExplosion are visual gears now (vgt*)
2010-05-06 nemo Henek makes AmmoMenu more flexible
2010-05-06 sheepluva portal:
2010-05-03 nemo Armagon's new sounds for piano
2010-05-02 nemo Revert switch behaviour (can't use AfterAttack here) remove unneeded value from jetpack definition
2010-05-02 nemo More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
2010-05-01 koda Henek's patch - adds a column to ammoMenu and removes the F* column in iphone version
2010-05-01 nemo Fix portal graphic name, continuing work on portal movement
2010-05-01 nemo Break out DrawHH/DrawGear to reduce scrolling in uGears.pas, add portal graphics
2010-05-01 sheepluva * added some comments
2010-04-30 mbait Fixed broken whitespace
2010-04-30 mbait Gas grenade:
2010-04-29 smxx Engine:
2010-04-19 smxx Engine:
2010-04-16 smxx Engine:
2010-04-16 smxx Engine:
2010-04-15 nemo Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
2010-04-09 palewolf Fix splashes for older graphics cards
2010-04-07 smxx Engine:
2010-04-06 nemo restore sndIncoming for the other 2 air attacks
2010-04-06 smxx Engine:
2010-04-03 nemo New game scheme option to turn off land objects
2010-03-29 koda just some very sane stuff for the iphone port (plus some macro on pascal files)
2010-03-28 mbait Feather: sprite size fix
2010-03-28 mbait Birdy's falling feathers
2010-03-28 nemo claymore_ would like rearranged as so. hearing no objections...
2010-03-28 smxx Engine:
2010-03-27 smxx Engine:
2010-03-27 smxx General:
2010-03-27 smxx Engine:
2010-03-27 smxx Engine:
2010-03-27 nemo New impact sounds for HHG
2010-03-27 smxx Engine:
2010-03-27 smxx Engine:
2010-03-27 smxx Engine:
2010-03-27 smxx Engine:
2010-03-27 mbait Added egg sprite
2010-03-27 sheepluva making collision/impact sounds a gear property + adding random melon+hellish sound, feel free to hate me :D
2010-03-26 smxx Engine:
2010-03-26 smxx Engine:
2010-03-26 mbait New field in THedgehog for poisoning. New type of explosion- poisoned
2010-03-26 smxx Engine:
2010-03-26 nemo remove utility flag
2010-03-26 nemo Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
2010-03-25 mbait Birdy egg added
2010-03-21 unc0rr In pascal unit is a namespace
2010-03-21 nemo Rename current things called utilities to Effects (since they impact game state / flags w/o using a gear) and add a bunch of things that don't cause damage and are just used to move to Utility crate.
2010-03-21 palewolf Insert commit message here
2010-03-16 smxx Engine:
2010-03-14 nemo Add back sheepluva's 45° patch for some weapons. Rescale Tiy's latest icons to his specifications.
2010-03-14 nemo Tiy adds active weapon icons for a bunch of things.
2010-03-14 smxx Engine:
2010-03-13 nemo Palewolf adds droplets to his splashes
2010-03-11 smxx Engine:
2010-03-10 unc0rr Patch by soreau (polished by me): show floating away ammo icon when you pick up a crate
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
2010-03-06 unc0rr hate Smaxx (tested)
2010-03-05 nemo White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
2010-03-05 nemo Experiment with barrels. Add rolling.
2010-03-03 smxx Engine:
2010-03-03 smxx Engine:
2010-03-03 nemo Make barrels a little easier to destroy (60 instead of 75) - still more than 2 shotgun blasts or a grenade, but in range of dynamite or a well-placed cluster
2010-03-02 smxx Engine:
2010-03-01 smxx Engine:
2010-03-01 smxx Engine:
2010-03-01 smxx Engine:
2010-03-01 nemo Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
2010-02-28 nemo Graphic for dead mines
2010-02-28 nemo Flag the sharing of ammo between clan teams.
2010-02-26 nemo Font switch requested by Copy Liu in issue #220 - a GPL CJK font set that includes some hand-drawn bitmaps for lower resolutions, reducing fuzziness of CJK chars in places like the ammo menu
2010-02-23 smxx Engine:
2010-02-23 smxx Engine:
2010-02-19 smxx Engine:
2010-02-18 smxx Engine:
2010-02-09 smxx Engine:
2010-02-08 nemo Mode to place hogs at start of game. Will probably need a bit more testing.
2010-02-04 smxx Server:
2010-01-31 smxx Engine:
2010-01-31 nemo Update translation files, add "King Mode"
2010-01-26 koda complete the replacement of init/free wrappers for every unit
2010-01-26 nemo Free up some unfreed memory. Needed for Koda's iphone lib work
2010-01-24 nemo Palewolf's smoke traces for fire.
2010-01-24 nemo Randomise order of play.
2010-01-18 koda replace initialization/finalization statements with custom init functions
2010-01-16 koda code cleanup and opengles optimizations
2010-01-05 nemo Non-hacked version of CJK handling. Should switch to CJK rendering only if a particular string needs it, instead of based on locale file.
2010-01-03 koda smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
2009-12-02 nemo remove missing ogg
2009-11-29 unc0rr Smaxx patch with tuning by me:
2009-11-20 koda revamped file access and debug display
2009-11-14 koda fix wrong ttf blending in ppc
2009-11-05 koda revert previous commit to remove a wip patch
2009-11-05 koda update themes cmakefiles to use GLOB instead of listing all the files
2009-11-05 koda move compiler directives to standard pascal
2009-10-25 nemo Increase AMMO_INFINITE to 100
2009-10-25 koda fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
2009-10-25 koda added little/big endian checks, added symbol for touch input, simplified iphoneos definitions
2009-10-25 unc0rr Partially implement loading mission options
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