2010-07-02 |
koda |
interpret parameters before initializing everything
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2010-06-30 |
koda |
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
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2010-06-26 |
sheepluva |
portal / slope detection:
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2010-06-26 |
nemo |
Flag dimensions with booleans instead of using 0.
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2010-06-23 |
nemo |
New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
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2010-06-21 |
koda |
merge+smallupdate
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2010-06-20 |
nemo |
This reduces CheckLand ~5.5% on average over prior making the overall reduction ~77.4% instead of ~81.9%. It does skip centre pixel in odd w/h, but that really shouldn't matter much in this case. Can alter if any objects are noticeably off.
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2010-06-20 |
koda |
fix zoom smoothness
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2010-06-18 |
nemo |
rename flags
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2010-06-17 |
nemo |
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
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2010-06-03 |
koda |
fix iphone version for map preview
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2010-06-03 |
smxx |
Engine:
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2010-06-01 |
smxx |
Engine:
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2010-06-01 |
nemo |
Remove rope offset
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2010-05-28 |
smxx |
Engine (Henek):
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2010-05-28 |
smxx |
Engine:
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2010-05-28 |
smxx |
Engine:
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2010-05-28 |
smxx |
Engine:
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2010-05-19 |
nemo |
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
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2010-05-18 |
smxx |
Engine:
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2010-05-14 |
nemo |
revert the restoration of non-vgt health gears. desyncs continued with it, and furthermore, occur in r3489 too
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2010-05-14 |
nemo |
sheepluva adds back non-vgt health tag due to desyncs. we should still see about solving the desync though.
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2010-05-06 |
sheepluva |
* gtHealthTag, gtSmokeTrace, gtEvilTrace, gtExplosion and gtBigExplosion are visual gears now (vgt*)
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2010-05-06 |
nemo |
Henek makes AmmoMenu more flexible
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2010-05-06 |
sheepluva |
portal:
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2010-05-03 |
nemo |
Armagon's new sounds for piano
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2010-05-02 |
nemo |
Revert switch behaviour (can't use AfterAttack here) remove unneeded value from jetpack definition
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2010-05-02 |
nemo |
More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
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2010-05-01 |
koda |
Henek's patch - adds a column to ammoMenu and removes the F* column in iphone version
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2010-05-01 |
nemo |
Fix portal graphic name, continuing work on portal movement
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2010-05-01 |
nemo |
Break out DrawHH/DrawGear to reduce scrolling in uGears.pas, add portal graphics
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2010-05-01 |
sheepluva |
* added some comments
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2010-04-30 |
mbait |
Fixed broken whitespace
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2010-04-30 |
mbait |
Gas grenade:
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2010-04-29 |
smxx |
Engine:
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2010-04-19 |
smxx |
Engine:
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2010-04-16 |
smxx |
Engine:
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2010-04-16 |
smxx |
Engine:
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2010-04-15 |
nemo |
Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
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2010-04-09 |
palewolf |
Fix splashes for older graphics cards
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2010-04-07 |
smxx |
Engine:
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2010-04-06 |
nemo |
restore sndIncoming for the other 2 air attacks
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2010-04-06 |
smxx |
Engine:
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2010-04-03 |
nemo |
New game scheme option to turn off land objects
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2010-03-29 |
koda |
just some very sane stuff for the iphone port (plus some macro on pascal files)
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2010-03-28 |
mbait |
Feather: sprite size fix
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2010-03-28 |
mbait |
Birdy's falling feathers
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2010-03-28 |
nemo |
claymore_ would like rearranged as so. hearing no objections...
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2010-03-28 |
smxx |
Engine:
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2010-03-27 |
smxx |
Engine:
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2010-03-27 |
smxx |
General:
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2010-03-27 |
smxx |
Engine:
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2010-03-27 |
smxx |
Engine:
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2010-03-27 |
nemo |
New impact sounds for HHG
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2010-03-27 |
smxx |
Engine:
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2010-03-27 |
smxx |
Engine:
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2010-03-27 |
smxx |
Engine:
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2010-03-27 |
smxx |
Engine:
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2010-03-27 |
mbait |
Added egg sprite
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2010-03-27 |
sheepluva |
making collision/impact sounds a gear property + adding random melon+hellish sound, feel free to hate me :D
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2010-03-26 |
smxx |
Engine:
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2010-03-26 |
smxx |
Engine:
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2010-03-26 |
mbait |
New field in THedgehog for poisoning. New type of explosion- poisoned
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2010-03-26 |
smxx |
Engine:
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2010-03-26 |
nemo |
remove utility flag
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2010-03-26 |
nemo |
Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
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2010-03-25 |
mbait |
Birdy egg added
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2010-03-21 |
unc0rr |
In pascal unit is a namespace
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2010-03-21 |
nemo |
Rename current things called utilities to Effects (since they impact game state / flags w/o using a gear) and add a bunch of things that don't cause damage and are just used to move to Utility crate.
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2010-03-21 |
palewolf |
Insert commit message here
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2010-03-16 |
smxx |
Engine:
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2010-03-14 |
nemo |
Add back sheepluva's 45° patch for some weapons. Rescale Tiy's latest icons to his specifications.
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2010-03-14 |
nemo |
Tiy adds active weapon icons for a bunch of things.
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2010-03-14 |
smxx |
Engine:
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2010-03-13 |
nemo |
Palewolf adds droplets to his splashes
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2010-03-11 |
smxx |
Engine:
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2010-03-10 |
unc0rr |
Patch by soreau (polished by me): show floating away ammo icon when you pick up a crate
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2010-03-06 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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2010-03-06 |
unc0rr |
hate Smaxx (tested)
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2010-03-05 |
nemo |
White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
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2010-03-05 |
nemo |
Experiment with barrels. Add rolling.
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2010-03-03 |
smxx |
Engine:
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2010-03-03 |
smxx |
Engine:
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2010-03-03 |
nemo |
Make barrels a little easier to destroy (60 instead of 75) - still more than 2 shotgun blasts or a grenade, but in range of dynamite or a well-placed cluster
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2010-03-02 |
smxx |
Engine:
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2010-03-01 |
smxx |
Engine:
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2010-03-01 |
smxx |
Engine:
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2010-03-01 |
smxx |
Engine:
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2010-03-01 |
nemo |
Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
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2010-02-28 |
nemo |
Graphic for dead mines
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2010-02-28 |
nemo |
Flag the sharing of ammo between clan teams.
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2010-02-26 |
nemo |
Font switch requested by Copy Liu in issue #220 - a GPL CJK font set that includes some hand-drawn bitmaps for lower resolutions, reducing fuzziness of CJK chars in places like the ammo menu
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2010-02-23 |
smxx |
Engine:
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2010-02-23 |
smxx |
Engine:
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2010-02-19 |
smxx |
Engine:
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2010-02-18 |
smxx |
Engine:
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2010-02-09 |
smxx |
Engine:
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2010-02-08 |
nemo |
Mode to place hogs at start of game. Will probably need a bit more testing.
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2010-02-04 |
smxx |
Server:
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2010-01-31 |
smxx |
Engine:
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2010-01-31 |
nemo |
Update translation files, add "King Mode"
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2010-01-26 |
koda |
complete the replacement of init/free wrappers for every unit
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2010-01-26 |
nemo |
Free up some unfreed memory. Needed for Koda's iphone lib work
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2010-01-24 |
nemo |
Palewolf's smoke traces for fire.
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2010-01-24 |
nemo |
Randomise order of play.
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2010-01-18 |
koda |
replace initialization/finalization statements with custom init functions
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2010-01-16 |
koda |
code cleanup and opengles optimizations
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2010-01-05 |
nemo |
Non-hacked version of CJK handling. Should switch to CJK rendering only if a particular string needs it, instead of based on locale file.
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2010-01-03 |
koda |
smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
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2009-12-02 |
nemo |
remove missing ogg
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2009-11-29 |
unc0rr |
Smaxx patch with tuning by me:
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2009-11-20 |
koda |
revamped file access and debug display
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2009-11-14 |
koda |
fix wrong ttf blending in ppc
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2009-11-05 |
koda |
revert previous commit to remove a wip patch
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2009-11-05 |
koda |
update themes cmakefiles to use GLOB instead of listing all the files
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2009-11-05 |
koda |
move compiler directives to standard pascal
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2009-10-25 |
nemo |
Increase AMMO_INFINITE to 100
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2009-10-25 |
koda |
fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
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2009-10-25 |
koda |
added little/big endian checks, added symbol for touch input, simplified iphoneos definitions
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2009-10-25 |
unc0rr |
Partially implement loading mission options
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