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hedgewars/uAIMisc.pas
2013-04-27
nemo
So. First pass. Add secondary explosions to RateExplosion and RateShotgun. Not yet added to shoves. This is of limited utility at present since the dX has to be small since we can't bother tracing all hog motion. But, should be more useful once shove is added, and tracking of explosives and mines.
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2013-04-20
koda
update 0.9.19 with dev branch
0.9.19
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2013-04-10
jaree
Change collision detection with current hedgehog
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2013-04-07
nemo
set translucency on fruit theme water, clamp size to even number (same sdl window resize) and honouring min size, reduce calls to dmgmod a bit
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2013-04-04
jaree
Fix AI collision detection with crates and overlapping hedgehogs. Remove duplicating code
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2013-04-02
koda
update webgl branch
webgl
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2013-03-28
Urbertar
Fix TestCollExcludingMe function. Now it doesn't skip test if there are more then one hog at checking pixel
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2013-03-26
nemo
merge. hate the fact that "unsynced remote changes" is just a "note" now.
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2013-03-18
nemo
More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
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2013-03-17
nemo
Add some flags for a few of the magic Land values
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2012-11-11
koda
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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2012-11-08
unc0rr
Various tweaks to recent AI change
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2012-11-07
unc0rr
Try to beat AI in Mutant!
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2012-10-28
koda
cleanup in initEverything and freeEverything
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2012-10-22
unc0rr
Track targets better in multiattack mode
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