hedgewars/uAIMisc.pas
2013-04-27 nemo So. First pass. Add secondary explosions to RateExplosion and RateShotgun. Not yet added to shoves. This is of limited utility at present since the dX has to be small since we can't bother tracing all hog motion. But, should be more useful once shove is added, and tracking of explosives and mines.
2013-04-20 koda update 0.9.19 with dev branch 0.9.19
2013-04-10 jaree Change collision detection with current hedgehog
2013-04-07 nemo set translucency on fruit theme water, clamp size to even number (same sdl window resize) and honouring min size, reduce calls to dmgmod a bit
2013-04-04 jaree Fix AI collision detection with crates and overlapping hedgehogs. Remove duplicating code
2013-04-02 koda update webgl branch webgl
2013-03-28 Urbertar Fix TestCollExcludingMe function. Now it doesn't skip test if there are more then one hog at checking pixel
2013-03-26 nemo merge. hate the fact that "unsynced remote changes" is just a "note" now.
2013-03-18 nemo More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
2013-03-17 nemo Add some flags for a few of the magic Land values
2012-11-11 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
2012-11-08 unc0rr Various tweaks to recent AI change
2012-11-07 unc0rr Try to beat AI in Mutant!
2012-10-28 koda cleanup in initEverything and freeEverything
2012-10-22 unc0rr Track targets better in multiattack mode
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