Thu, 27 Apr 2017 05:04:32 +0200 |
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HedgeEditor: Fix blow torch / pick hammer in wrong crate type
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Thu, 27 Apr 2017 04:58:48 +0200 |
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Fix broken HedgeEditor export of utility and ammo crates
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Thu, 27 Apr 2017 04:44:55 +0200 |
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Refactor HedgeEditor output, get rid of wepArray in favor of simpler ammo iteration
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Wed, 26 Apr 2017 18:38:21 +0200 |
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HedgeEditor: Disable waypoint export because output scripts break when waypoints have been added
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Wed, 26 Apr 2017 18:18:05 +0200 |
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HedgeEditor: Make sprTargetBee the first selected sprite
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Wed, 26 Apr 2017 00:04:49 +0200 |
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HedgeEditor: Fix incorrect preview of air attack icon in sprAMAmmos/sprAMAmmosBW
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Tue, 25 Apr 2017 23:10:49 +0200 |
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Add dud mine to missions.png and use it in HedgeEditor
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Tue, 25 Apr 2017 23:06:19 +0200 |
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Clean up HedgeEditor HWP mess, fix broken/outdated graphics
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Sun, 23 Apr 2017 04:47:13 +0200 |
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HedgeEditor: Fix maximum ammos sprite ID being 1 too low
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Wed, 19 Apr 2017 20:21:15 +0200 |
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Use new EndTurn in a couple of scripts, esp. to fix timeout taunts in Racer
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Sun, 09 Apr 2017 20:54:33 +0200 |
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Add rubber duck to (Balanced) Random Weapon, Construction Mode, HedgeEditor
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Wed, 23 Nov 2016 23:54:55 +0100 |
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Tweak flags used in all missions to fit more to the theme
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Wed, 23 Nov 2016 19:43:40 +0100 |
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Use GetHogFort in HedgeEditor
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Wed, 23 Nov 2016 18:57:08 +0100 |
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HedgeEditor: Fix mine, sticky mine, health crate, air mine sometimes being incorrectly exported
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