gameServer/EngineInteraction.hs
Mon, 09 Nov 2015 20:51:18 +0300 unc0rr Pass correct script name for scripts with spaces in name
Mon, 09 Nov 2015 08:40:45 +0300 unc0rr Oops, fix the fix
Sun, 08 Nov 2015 12:06:13 +0300 unc0rr Fix replay sanity check
Sat, 07 Nov 2015 23:44:49 +0300 unc0rr Store some more details on game config in the database
Tue, 27 Oct 2015 23:04:15 +0300 unc0rr Also pass script information alongwith winner/achievements info, so that we could potentially have per mode ratings
Mon, 10 Aug 2015 03:53:11 +0200 sheepluva more copyright fixes
Fri, 31 Jul 2015 00:25:31 +0300 unc0rr Fixes to 10760 to reduce desyncs on checkers and better heat my room during long dark winter nights
Thu, 04 Jun 2015 19:57:04 +0300 unc0rr More ifdefs \o/ (fix build even more)
Wed, 03 Jun 2015 23:24:56 +0300 unc0rr Lazy fix for server build
Tue, 06 Jan 2015 12:52:37 +0300 unc0rr Fix handling of perlin mapgen
Tue, 06 Jan 2015 12:12:34 +0300 unc0rr - Send maze_size command in other mapgen modes too
Thu, 04 Jun 2015 19:57:04 +0300 unc0rr More ifdefs \o/ (fix build even more) 0.9.21
Wed, 03 Jun 2015 23:24:56 +0300 unc0rr Lazy fix for server build 0.9.21
Mon, 05 Jan 2015 11:35:04 +0300 unc0rr Eh, faulty check
Sun, 04 Jan 2015 23:45:55 +0300 unc0rr Include feature_size to demos for checker
Fri, 02 Jan 2015 22:07:31 +0300 unc0rr Generate config for 'world edge' and 'script param' scheme options
Fri, 24 Jan 2014 12:05:39 +0100 Gianfranco Costamagna Added copyrights to gameServer directory
Sat, 28 Jun 2014 14:51:45 +0400 unc0rr Finish implementation of ability to take control over your team after being disconnected. Completely untested.
Fri, 24 Jan 2014 10:39:41 +0400 unc0rr Must not code at late night (fix sanity check)
Fri, 24 Jan 2014 09:48:46 +0400 unc0rr - Add SCHEME which is needed in room config
Fri, 24 Jan 2014 00:05:19 +0400 unc0rr Some basic sanity tests for replay files
Thu, 23 Jan 2014 13:24:28 +0400 unc0rr Use zlibFormat
Thu, 23 Jan 2014 01:04:17 +0400 unc0rr - Implement /callvote
Wed, 22 Jan 2014 23:06:50 +0400 unc0rr More robust implementation of decompression
Wed, 22 Jan 2014 18:46:15 +0100 sheepluva actual fix
Wed, 22 Jan 2014 15:53:36 +0100 sheepluva fix server not building
Wed, 22 Jan 2014 14:45:33 +0400 unc0rr Check if frontend was too lazy to actually send drawn map data to the server
Tue, 21 Jan 2014 22:53:15 +0100 koda merge
Tue, 21 Jan 2014 11:48:43 +0400 unc0rr Fix detection of mapgen
Tue, 21 Jan 2014 00:09:06 +0400 unc0rr Implement drawnMapData function so checker could check replays with drawn maps
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