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hedgewars/uVariables.pas
Fri, 25 Nov 2011 23:22:35 +0300
unc0rr
Help parser a bit
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Thu, 24 Nov 2011 16:18:45 +0100
koda
GSoC 2011: Android port - merged mainstream
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Fri, 18 Nov 2011 00:32:52 +0100
koda
yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
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Sat, 12 Nov 2011 17:06:49 +0100
Xeli
merge...i think
hedgeroid
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Thu, 10 Nov 2011 12:20:01 -0500
nemo
Make mazes filter use same variable as template filter
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Sun, 06 Nov 2011 16:21:07 -0500
nemo
Might as well make the air attack team coloured too
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Sun, 06 Nov 2011 12:40:35 -0500
nemo
Spread flakes out over 5 layers now (far back, mid distance, just behind land, just in front of lands and hog, near distance). Spread clouds out over 3 layers (far back, mid distance, just behind land). Add a flatten clouds option, use
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