2015-10-15 |
antonc27 |
- Workaround for wrong sprite in utility widget when selecting DrillStrike
ios-revival
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2015-10-15 |
antonc27 |
- Target button added to mobile touch controls
ios-revival
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2015-09-11 |
sheepluva |
fix pas2c build, it was broken in the long long ago ( 97f9a25024e6 )
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2015-09-10 |
sheepluva |
merge branch ios-revival into default
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2015-08-08 |
antonc27 |
- Fix for "uWorld.s:4736:8: error: base register is 64-bit, but index register is not leal (%rax,%edx),%eax"
ios-revival
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2015-08-10 |
sheepluva |
more copyright fixes
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2015-07-09 |
nemo |
Fix build w/o S3D and video recording. untested.
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2015-06-03 |
nemo |
cursor x/y when targeting for mikade's visual effects. this is not synced
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2015-05-08 |
sheepluva |
reduce volume a bit more. also fix engine hint
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2015-05-01 |
unc0rr |
- ?Fix? nemo's attempt in r959219241c67
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2015-03-24 |
sheepluva |
rendering tweaks cont.
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2015-03-24 |
sheepluva |
rendering tweaks cont.
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2015-03-24 |
sheepluva |
rendering tweaks/cleanup cont.
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2015-02-14 |
nemo |
Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
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2014-12-14 |
sheepluva |
Issue 768: Bee: Camera focus lost
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2014-12-11 |
sheepluva |
make camera in wrap mode a bit smarter
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2014-12-08 |
nemo |
Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
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2014-12-05 |
sheepluva |
better initial camera position
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2014-12-05 |
sheepluva |
darken wrapped world etc. some more
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2014-11-29 |
sheepluva |
some more fixing
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2014-11-23 |
sheepluva |
fix some indentation
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2014-11-23 |
sheepluva |
fix view limits in stereo 3d
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2014-11-22 |
sheepluva |
display airplane altitude indicator also with drill strike and air attack - when more-wind is activated
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2014-11-21 |
sheepluva |
fix some nasty rendering issues reported by Nexia - thanks a lot!
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2014-11-17 |
sheepluva |
some whitespace fixes
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2014-11-16 |
sheepluva |
I'm such a dirty boi... cleaning up my own mess a little
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2014-11-14 |
unC0Rr |
Fix warnings given by 32-bit fpc
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2014-10-02 |
sheepluva |
fix stereoscopic rendering leading to screen "running away to the left" since webgl merge (due to bug in webgl branch). reason was incomplete change of name/scope of variable stereoDepth -> cStereoDepth
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2014-08-21 |
alfadur |
- Support for pausing multiplayer games
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2014-07-06 |
sheepluva |
some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
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2014-07-06 |
sheepluva |
one finger ought to be enough for everybody
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2014-07-06 |
sheepluva |
tweaks
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2014-06-18 |
sheepluva |
fix camera now being centered on land when game starts
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2014-06-18 |
sheepluva |
cleanup and lol
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2014-06-18 |
sheepluva |
move DrawWaves to uRender
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2014-06-18 |
sheepluva |
tweak/refactor how water is drawn
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2014-06-17 |
sheepluva |
fix typo that caused visual glitch in water body (e.g. visible on that particular screenie on bottom right corner)
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2014-06-17 |
sheepluva |
"documentation"
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2014-06-17 |
sheepluva |
fix some (newly introduces) glitches with normal water
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2014-06-17 |
sheepluva |
fix pas2c build
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2014-06-17 |
sheepluva |
little visual tweak to weSea rendering
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2014-06-16 |
sheepluva |
adding some arrow
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2014-06-16 |
sheepluva |
various tweaks
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2014-06-14 |
sheepluva |
fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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2014-06-13 |
sheepluva |
make mouse cursor size same, no matter what zoom level is used...
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2014-06-13 |
sheepluva |
make using the teleporter a bit less challenging
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2014-06-11 |
sheepluva |
uWorld does not require uMatrix anymore
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2014-06-11 |
sheepluva |
fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
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2014-06-10 |
sheepluva |
RAR: cleaning up a bit of the IFDEF-clusterf*ck
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2014-06-10 |
sheepluva |
darken wrapped areas, which was a very nice suggestion by nemo
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2014-06-09 |
sheepluva |
here a personal experimental mockup of how I imagine wrapping world edges should look like. bouncing one could be similar just with mirrored stuff. please test and share opinion. note: you might wanna disable auto-cam
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2014-06-01 |
sheepluva |
collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
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2014-02-25 |
unc0rr |
- Make world wrap edges not depend on gear radius
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2014-02-19 |
unc0rr |
Fix tinting of AI kills counter
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2014-02-16 |
unc0rr |
Fix build
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2014-02-14 |
unc0rr |
In stats-only mode:
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|
2014-02-08 |
unc0rr |
Even more explicit type conversions and other stuff to help pas2c use ansistrings
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|
2014-02-07 |
unc0rr |
Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
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2014-02-07 |
unc0rr |
Pas2C recognizes ansistrings
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2014-02-04 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2014-01-27 |
unc0rr |
Even more love to pas2c
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2014-01-21 |
koda |
merge
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2014-01-21 |
nemo |
This adds idle hog tinting. Active hog tinting still needed.
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2014-01-21 |
koda |
partial merge of the webgl branch
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2014-01-17 |
unc0rr |
Convert some ansistrings to pchars
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2014-01-17 |
sheepluva |
update copyright to 2014
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|
2014-01-13 |
nemo |
Free cached ammo menu tex on quit.
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2014-01-05 |
unc0rr |
- Fix build via pas2c
webgl
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2014-01-04 |
unc0rr |
Fix build (no idea what's going on in this branch btw)
webgl
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2014-01-04 |
unc0rr |
merge default
webgl
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|
2013-12-21 |
nemo |
redraw ownertex to fix tinting issue
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2013-12-16 |
unc0rr |
merge default here
sdl2transition
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2013-12-13 |
unc0rr |
Display team owner in teams widget (addresses issue 174)
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|
2013-12-06 |
sheepluva |
don't allow autocamera to mess with targetting when e.g. spamming air-attacks in inf attack mode
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|
2013-11-27 |
unc0rr |
Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
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2013-11-13 |
nemo |
Delete now toggles hiding team area
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2013-11-07 |
unc0rr |
- Fix TryPut, so really large maps could load
sdl2transition
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2013-11-07 |
unc0rr |
Sounds can be heard now
sdl2transition
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2013-11-03 |
unc0rr |
Quick and simple implementation of afk mode (toggled by /pause)
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2013-11-01 |
unc0rr |
- Bring back white dot in the center of crosshair. Crosshair is blurred now!
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2013-10-29 |
unc0rr |
- More HealthTex to clan structure
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2013-10-29 |
unc0rr |
- Cut code with bug to fix issue 713
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2013-10-19 |
nemo |
differentiate borders a bit
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|
2013-10-11 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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2013-10-03 |
nemo |
add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
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2013-09-30 |
nemo |
toss in a quick n dirty blacking out of the world beyond the barrier. still want to add edge effects, cross effects
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2013-09-30 |
nemo |
move border back a bit from left/right bounds, bee tweak
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2013-09-29 |
nemo |
partial implementation of non-infinite world (edge wrap/warp/bounce)
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2013-07-26 |
koda |
remove old and unused getScreenDPI code
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2013-06-04 |
koda |
update branch
webgl
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2013-05-29 |
unc0rr |
bump copyright year for Andrey entries
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2013-05-21 |
unc0rr |
Fix issue with last hog's part of team health bar
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2013-04-02 |
koda |
update webgl branch
webgl
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2013-03-22 |
sheepluva |
remove engine warnings
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2013-03-06 |
nemo |
This has bothered me for the longest time. Move texture so it doesn't overlap. I'd initially had a test for isPaused, but jumping texture bothered me.
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2013-02-05 |
nemo |
Trying to prevent audio mute from endlessly spamming. Untested.
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2013-01-26 |
koda |
update branch
webgl
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2013-01-23 |
koda |
restored ios project file, updated Game() interface, tweaked arg parsing, updated log writing, minor warnings
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|
2013-01-12 |
nemo |
Prevent camera from moving with auto camera disabled when remote teams are targetting
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2013-01-10 |
martin_bede |
Fix tons of warnings
|
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|
2013-01-03 |
martin_bede |
Removed wiggle 3D mode, reorder the list of 3D modes.
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|
2012-12-25 |
koda |
update branch with default
webgl
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|
2012-12-03 |
Rowan D |
GCI2012: Convert uMobile into a Callback Record
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2012-11-30 |
Joe Doyle (Ginto8) |
Move global variables to units that use them
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2012-11-29 |
Chris Wong |
Invert S3D_DISABLED to more consistent USE_S3D_RENDERING
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2012-11-22 |
koda |
throw in some 'nots' trying to restore pas2c functionality
webgl
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2012-11-11 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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2012-11-04 |
nemo |
Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem.
0.9.18
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2012-10-28 |
nemo |
more like here
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2012-10-28 |
koda |
merge
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2012-10-28 |
koda |
cleanup in initEverything and freeEverything
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2012-10-28 |
koda |
disable audio dampening on mobile
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2012-10-28 |
nemo |
issue #428 - move power to after team labels
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2012-10-27 |
Xeli |
apply unC0Rr's fix for 435 to landscape and non numbered ammomenu
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2012-10-27 |
unc0rr |
Fix issue 435, and also unreported bug when 2 or even 4 entries could have selection at the same time in weapons menu.
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2012-10-01 |
unc0rr |
- Fix warnings and hints
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|
2012-09-01 |
nemo |
remove checks from c4272519b128, ed7fecd0f5fd just hides 'em instead.
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2012-09-01 |
unc0rr |
hide health bars of dead teams
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2012-08-05 |
Stepan777 |
merge
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2012-08-01 |
nemo |
Toggle autoCameraOn in Findhh instead of checking FollowGear which could be set in a variety of places. Issue #404
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2012-07-26 |
Stepan777 |
merge
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2012-07-25 |
nemo |
Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
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2012-07-20 |
koda |
ooops (and indentation)
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2012-07-20 |
koda |
press 8 to mute audio while ingame
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2012-07-13 |
Stepan777 |
Correctly distinguish between game and real ticks while recording video,
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2012-07-10 |
Stepan777 |
Fix bug with isInLag picture displayed at end of some videos.
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2012-07-10 |
Wolfgang Steffens |
Merge
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2012-07-09 |
Stepan777 |
merge
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2012-07-08 |
nemo |
A bit more convoluted, but more attractive visually
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2012-07-06 |
Stepan777 |
merge
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2012-07-05 |
unc0rr |
It is global var
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2012-07-10 |
Wolfgang Steffens |
Added auto cropping to atlasing
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2012-06-25 |
Wolfgang Steffens |
GL1.x fixes
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2012-06-25 |
Wolfgang Steffens |
using atlas for rendering now
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2012-06-25 |
Wolfgang Steffens |
retaining SDL surfaces in order to allow recreating atlases from scratch without
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2012-06-25 |
Wolfgang Steffens |
Merge
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2012-06-24 |
Stepan777 |
remaining IFDEFs
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2012-06-24 |
Stepan777 |
merge
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2012-06-13 |
koda |
DPI for everyone
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2012-06-07 |
Stepan777 |
1. Add IFDEFs for video recording
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2012-06-07 |
Stepan777 |
merge
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2012-06-06 |
unc0rr |
Not needed here
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|
2012-06-05 |
Wolfgang Steffens |
Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
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2012-06-05 |
unc0rr |
- Allow camera movement while current hedgehog is falling
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2012-06-05 |
Wolfgang Steffens |
Merge
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2012-06-04 |
Stepan777 |
here it is
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2012-06-02 |
Xeli |
Android: added a callback to java to determine dpi/dip how much we should scale the ui
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|
2012-05-22 |
Wolfgang Steffens |
Merge
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2012-05-17 |
Xeli |
android typo/sabotage
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2012-05-14 |
Wolfgang Steffens |
Replaced FFP code that sets up orthogonal projection with explicit matrix
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2012-05-14 |
Wolfgang Steffens |
Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
|
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|
2012-05-12 |
unc0rr |
pas2c stuff again
|
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2012-05-10 |
koda |
minor changes for warnings and a variables scope
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2012-05-05 |
koda |
old typed const moved to their proper unit
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2012-05-05 |
koda |
the scope cleanup continues...
|
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2012-05-05 |
Xeli |
removed the default argument in uWorld
|
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|
2012-05-05 |
Xeli |
fix breakage
|
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|
2012-05-03 |
koda |
HAPPY 7000th COMMIT HEDGEWARS
|
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2012-05-03 |
unc0rr |
Get rid of overloaded functions in uRenderUtils
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|
2012-05-02 |
koda |
rename a few Draw* routines
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2012-05-02 |
koda |
marked a couple of functions as inline
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2012-05-02 |
koda |
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
|
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|
2012-05-01 |
koda |
breaking news, we don't support typed consts anymore
|
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|
2012-04-29 |
Xeli |
wops
|
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2012-04-29 |
Xeli |
implement switch for the touch interface
|
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|
2012-04-29 |
Xeli |
hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
|
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2012-04-29 |
Xeli |
target using the utility button, this fixes bee
|
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|
2012-04-27 |
Xeli |
add ammoprop to enable to up and down buttons on for the touch interface
|
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|
2012-04-24 |
unc0rr |
Get rid of overloaded functions in uAmmo
|
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|
2012-04-23 |
Xeli |
fix the ammomenu F# buttons
|
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|
2012-04-21 |
Xeli |
- Return of the F<numbers> in the ammomenu
|
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|
2012-04-08 |
koda |
when focus is lost lower the volume to a minimum
|
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|
2012-03-23 |
Xeli |
first part of the utilitywidget (grenade timer/swap hogs) code
|
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|
2012-03-18 |
Xeli |
fix ammomenu, the cursor actually works now -_-
|
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|
2012-03-18 |
nemo |
revert this until someone makes it not screw up camera focus
|
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|
2012-03-17 |
Xeli |
touchinterface, move the up/down arrows a bit down
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2012-03-17 |
Xeli |
You can now change AMAnimType to enable the animation through the x/y axis and alpha for example
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2012-03-17 |
Xeli |
make ammomenu's speed dependent on RealTicks rather than frames
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|
2012-03-13 |
Xeli |
allow for 0 values on AMShiftTarget, this allows for movement across one axis
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|
2012-02-23 |
nemo |
Revert most of 033e4a8a9c74 and 9d501dc22f71 (see bug #362)
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|
2012-02-18 |
Xeli |
moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
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|
2012-02-18 |
Xeli |
fixed the active region on widgets when they are animated, added active.x:= in uWorld too
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|
2012-02-18 |
nemo |
Experiment. This has bugged me for a long time. Should be possible to tell a team with 1 health from a team with 0
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|
2012-02-17 |
koda |
the most important commit of the year
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|
2012-02-17 |
koda |
refactored a few types involved in the touch interface and corrected a few invisible mistakes
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|
2012-02-16 |
Xeli |
move the aim buttons to be above the jump button
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|
2012-02-16 |
Xeli |
added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
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|
2012-02-16 |
Xeli |
added translate/fade animations for OnScreenWidgets
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2012-02-15 |
koda |
moved other widgets under the USE_TOUCH_INTERFACE, added pause button (at least, graphically...)
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|
2012-02-15 |
koda |
small refactoring to touch screen buttons, use a record to store values, added 'offset' fields to adjust active button area
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2012-02-13 |
koda |
update position of on screen buttons on resize
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2012-02-12 |
koda |
add keywords for landscape ammomenu and touch interface
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|
2012-02-08 |
nemo |
and oooone last off-by-1 in ammo menu
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|
2012-02-07 |
Xeli |
fixed the blackpixel in the ammomenu, x,y in GetAmmoMenuTexture now initialized correctly
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|
2012-02-07 |
Xeli |
prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
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|
2012-02-07 |
nemo |
slider tweak
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|
2012-02-07 |
nemo |
Fixes slot sprite and ammo sprites overlapping left side border. There is still the issue that boxes should be 32px between borders, but right now they are 33px on all but the first row (since the outside border overlaps it by 1px) causing the slot sprite to have 2px of border on the left and 1px of border on the right.
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2012-02-07 |
nemo |
Fix slider positions
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|
2012-02-06 |
Xeli |
wops, too much copy pasting
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|
2012-02-06 |
Xeli |
show buttons on the screen, similar to the iOS overlay
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|
2012-02-06 |
nemo |
unbreak ammo menu
|
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|
2012-02-05 |
nemo |
add individual hog healths to team health bar
|
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|
2012-02-04 |
Xeli |
Rewrote the Ammomenu:
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2012-01-28 |
Xeli |
koda/ammomenu on desktop fix!
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2012-01-28 |
koda |
minor cleanup, gather AMSlotSize in uConsts
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|
2012-01-28 |
Xeli |
added the background for the weaponnames in MOBILE
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|
2012-01-28 |
Xeli |
fixed the weapon name position
|
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|
2012-01-28 |
Xeli |
changed the ammomenu to be landscape for MOBILE, also tweaked the positions a bit, needs testing on iOS
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|
2012-01-26 |
koda |
ios sanity restored: applied new paths for sdl projects, turned off fullscreen, added 3 lines of documentation, removal of sdl patch (every mod has been integrated mainstream)
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2012-01-26 |
Xeli |
fixed the ammo menu on android, on tablets all weapons are 'choosable' and on phones I've moved the ammomenu up a bit
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|
2012-01-17 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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|
2011-12-03 |
unc0rr |
No more nested functions in code
|
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|
2011-11-27 |
unc0rr |
Countless imporvements to the parser and countless help to the parser in sources.
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|
2011-11-24 |
koda |
GSoC 2011: Android port - merged mainstream
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2011-11-17 |
koda |
yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
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2011-11-14 |
nemo |
Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
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|
2011-11-12 |
koda |
iOS works again (also native touch interface \o/)
hedgeroid
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2011-11-12 |
Xeli |
merge...i think
hedgeroid
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2011-11-06 |
nemo |
Spread flakes out over 5 layers now (far back, mid distance, just behind land, just in front of lands and hog, near distance). Spread clouds out over 3 layers (far back, mid distance, just behind land). Add a flatten clouds option, use
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2011-11-06 |
nemo |
not sure why this condition wasn't here before
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|
2011-11-05 |
nemo |
Increase rarity of near flakes (don't want them intruding in game much). Also fix stereo. Near flakes were being drawn far.
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|
2011-11-03 |
koda |
while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
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|
2011-10-31 |
sheepluva |
mikade's request: dont delete mission text/texture in HideMission() (so that it can still be looked at in ESC menu
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2011-10-31 |
sheepluva |
fix HideMission()
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|
2011-10-28 |
koda |
one dangerous merge
hedgeroid
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|
2011-10-17 |
nemo |
Use SkyL if SkyR is not included. Saves a bit of texture memory and removes some redundant files.
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|
2011-10-16 |
koda |
merge the changes applied to 0.9.16
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|
2011-10-08 |
nemo |
tweak Y movement
|
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|
2011-09-25 |
Xeli |
merge
hedgeroid
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|
2011-09-24 |
koda |
disable the followgear vertical offset for small screen devices
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|
2011-09-24 |
unC0Rr |
Fix a bunch of warnings (also improves speed a bit in 32 bit code)
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|
2011-09-25 |
nemo |
merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake.
0.9.16
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2011-09-25 |
Xeli |
make the fire button appear only on android for now, I'll make it depend on a variable later on
hedgeroid
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|
2011-09-16 |
Xeli |
removed some commented lines
hedgeroid
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2011-09-16 |
Xeli |
merge
hedgeroid
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|
2011-09-11 |
nemo |
better?
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|
2011-09-11 |
nemo |
Should prevent a crasher when drowning while firing
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|
2011-09-11 |
nemo |
I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
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2011-09-11 |
nemo |
tweak
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|
2011-09-11 |
nemo |
Focus camera on moving current hog (probably more important to player). Should make tumbler, sine gun play, attacking off rope and saucer more playable. Also fix a typo in prior offset, and compensate for zoom.
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2011-09-11 |
nemo |
Try the same offsetting as X - I think it helps w/ mikade's Space Invasion camera problem
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2011-09-16 |
Xeli |
Changed firebutton, parameters in uTouch might need to be tweaked some more
hedgeroid
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|
2011-09-09 |
Xeli |
merge
hedgeroid
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|
2011-09-08 |
nemo |
NEEDS TESTING. Try reenabling camera shake based on unc0rr's comment.
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|
2011-09-01 |
Xeli |
merge + changed the tardis image to egg.png because the data folder isn't up to date
hedgeroid
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|
2011-08-25 |
sheepluva |
* partial rollback of changes to camera
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2011-08-25 |
sheepluva |
reduce effect of the look-ahead behaviour that I tried to implement
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2011-08-25 |
sheepluva |
some camera adjustments (should also fix cam flickering on lowerst res)
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|
2011-08-24 |
nemo |
add for mine strike too. as cheezemonkey points out, mine bounce is height dependent.
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|
2011-08-20 |
Xeli |
added a visual fire button, isOnFireButton check needs to be fixed though it only works on 800x480 screens
hedgeroid
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|
2011-08-09 |
Xeli |
merge
hedgeroid
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|
2011-08-07 |
unc0rr |
Also unhide mouse cursor when in gsConfirm state
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|
2011-08-07 |
unc0rr |
Release mouse cursor in gsConfirm state
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|
2011-08-07 |
unc0rr |
Enter gsConfirm state when loosing focus
|
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|
2011-08-09 |
Xeli |
changed iphone specific ifdefs to mobile
hedgeroid
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|
2011-08-04 |
Xeli |
merge
hedgeroid
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|
2011-07-31 |
nemo |
Reset to default zoom. Unbreaks waves
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2011-07-05 |
Xeli |
merge
hedgeroid
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|
2011-07-03 |
nemo |
Based on some user complaints on forum, try to reduce impact of teams on small displays.
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|
2011-06-28 |
Xeli |
merge
hedgeroid
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|
2011-07-03 |
nemo |
Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
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|
2011-06-24 |
Xeli |
merge
hedgeroid
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|
2011-06-23 |
Xeli |
Reverted back to tip and changed the correct IFDEF IPHONEOS to MOBILE without breaking other iphoneos
hedgeroid
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2011-06-23 |
Xeli |
Changed UI elements
hedgeroid
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2011-06-25 |
unc0rr |
Fix camera jerking on zoom in
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2011-06-23 |
unc0rr |
merge
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|
2011-06-21 |
nemo |
Make sky, horizon, flakes and clouds optional, replace repeated strips of skyL/skyR with 2x2 transparent PNGs instead of larger images of variable dimensions, remove a number of empty unused images
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2011-06-21 |
unc0rr |
Ability to turn camera following gears off
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|
2011-05-02 |
unc0rr |
- Implement a thin wrapper over real cursor, which eliminates need in SDL_WarpMouse outside game window
cursor_issues
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|
2011-04-17 |
unc0rr |
Try to allow cursor to reach water when zooming out
cursor_issues
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|
2011-03-19 |
Henek |
some final work and buggfix for Tag Team, it is now playable
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2011-03-01 |
koda |
Happy 2011 :)
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2011-02-01 |
sheepluva |
Thou shalt not leak!
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2011-01-29 |
Henek |
added dummy for tardis and ugly icons for tardis and structure
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2011-01-17 |
koda |
code cleanup
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2011-01-17 |
koda |
merge default into experimental3D
experimental3D
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2011-01-12 |
Henek |
added rq-sky to themes so it can set sky color for low quality. also added tint of sky on sudden death. underwater theme is an example of this
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2011-01-16 |
koda |
rename "frame alternate" to "wiggle" as it's more appropriate
experimental3D
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2011-01-15 |
koda |
use a different depth for different layers (land, water, explosions)
experimental3D
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2011-01-04 |
koda |
merge with HEAD after 0.9.15 release, move consts and vars in their proper files
experimental3D
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2011-01-03 |
nemo |
Apply RGBA consistently in Tint
|
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2011-01-02 |
koda |
remove obsolete TrainingFlags code
|
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|
2010-12-31 |
Henek |
sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
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2010-12-28 |
Henek |
sudden death, now with visual and audial effects :D
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|
2010-12-22 |
Henek |
fixed showmission so it actually displays the right icons
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2010-12-08 |
nemo |
Restore millisecond precision for mines time
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|
2010-11-21 |
unc0rr |
uCaptions
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2010-11-18 |
unC0Rr |
Introduce uRenderUtils
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2010-11-18 |
unC0Rr |
Introduce uRender
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2010-11-18 |
unC0Rr |
Introduce uTextures
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2010-11-18 |
unC0Rr |
Move some stuff from uMisc to uUtils
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2010-11-17 |
unc0rr |
Some more
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2010-11-17 |
unc0rr |
uWorld
|
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2010-11-17 |
unc0rr |
uTeams
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2010-11-17 |
unc0rr |
uLand isn't that important to them
|
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2010-11-17 |
unC0Rr |
Move variables from uMisc to uVariables
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2010-11-17 |
unC0Rr |
Introduce unit uTypes in order to remove some cyclic unit dependencies
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|
2010-12-27 |
koda |
add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time
experimental3D
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2010-12-22 |
koda |
use a gentler positive parallax for background effect
experimental3D
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2010-11-15 |
koda |
update the 3d branch after release
experimental3D
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2010-11-12 |
koda |
yay i'm free to break things again!
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2010-11-09 |
nemo |
Revert yet again for breaking stuff. No more chances on this. If there'd been a release, this would have been twice with serious breakage. P.S. - as per koda's complaint last time, only reverted the non-iphone, probably means iphone is now broken. Oh well.
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2010-11-08 |
koda |
this time i got it right, i'm sure of it; TEST ANYWAYS
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2010-11-07 |
nemo |
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
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2010-11-07 |
koda |
revamp gamemodes section in the ifrontend and update ios game modes
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2010-11-07 |
koda |
err better wait after relase for this one
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2010-11-07 |
koda |
move turnstime and minestime * 1000 outside frontend and place it in engine
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|
2010-11-07 |
unc0rr |
REmove stupid int64 conversions, provide real fixes to compiler hints
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|
2010-11-05 |
nemo |
Add some more game goals. Sorry translators.
|
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|
2010-10-27 |
koda |
update branch with latest head, most likely breaking water color in stereo mode
experimental3D
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2010-10-28 |
koda |
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
|
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|
2010-10-14 |
koda |
less warning, no rotation glitch, more comments
|
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|
2010-10-11 |
nemo |
Extend the >0 / amNothing check
|
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|
2010-10-11 |
koda |
merge
|
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|
2010-10-11 |
nemo |
Constrain to <= to avoid a bug on bottom edge reported by Henek
|
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|
2010-10-11 |
koda |
moved some utilities to a separate column with round buttons
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2010-09-22 |
nemo |
Extend time limit to 9999, remove ready timer if time is over 999 and stop drawing time if it is over 999 (draws wrong over 999 anyway) - this has the effect of allowing an "unlimited" time appearance if turns are over a quarter hour or so. This can be used to add an unlimited time scheme or button to ipad
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2010-09-06 |
nemo |
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
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|
2010-09-02 |
smaxx |
Engine:
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2010-09-01 |
smaxx |
Engine:
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2010-09-01 |
smaxx |
Engine:
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2010-08-26 |
smaxx |
Engine:
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|
2010-08-26 |
tiyuri |
Fixes memory leak -Burp
|
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2010-08-26 |
tiyuri |
Add kill counter to Survival Mode -Burp
|
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|
2010-08-24 |
smaxx |
Engine:
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2010-07-31 |
koda |
remove trailing spaces from end of line
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2010-08-18 |
smaxx |
Engine:
experimental3D
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2010-07-31 |
koda |
reverted stereo craziness - the experimental3D branch has been created for a reason
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|
2010-07-31 |
koda |
merge
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2010-08-02 |
koda |
these were removed by mistake
experimental3D
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2010-07-30 |
smaxx |
Engine:
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2010-07-31 |
koda |
applying smaxx patch where it should be
experimental3D
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|
2010-07-30 |
koda |
add some comments and fix indentation
experimental3D
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|
2010-07-30 |
koda |
creating a new branch for experimental 3d stereographic rendering
experimental3D
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|
2010-07-31 |
koda |
fix panning when zoomed (finally)
|
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|
2010-07-22 |
koda |
reduce the number of keywords used and switch to BMP format for screenshots
|
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|
2010-07-13 |
koda |
save the gl client state to get a nice 80% fps boost
|
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|
2010-07-11 |
koda |
touch overlay reworked, improvements to zoom and confirmation
|
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|
2010-07-08 |
koda |
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
|
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|
2010-07-02 |
koda |
interpret parameters before initializing everything
|
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|
2010-06-30 |
koda |
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
|
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|
2010-06-28 |
sheepluva |
fix segfault on HH-gear being 0 (e.g. after drowning) in cursor/target selection mode, thanks "ivze" for the heads-up!
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2010-06-28 |
sheepluva |
engine: apply weapon offset to charge animation
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2010-06-26 |
koda |
moar zoom, fixed fort mode, other glitches
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2010-06-23 |
nemo |
New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
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2010-06-20 |
koda |
fix zoom smoothness
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2010-06-17 |
koda |
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
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2010-05-28 |
smxx |
Engine:
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2010-05-16 |
koda |
unbreak build (everyone saw this coming)
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2010-05-16 |
koda |
update sdl functions to latest revision
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2010-05-07 |
smxx |
Engine:
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2010-05-07 |
sheepluva |
* no zooming when game is paused
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2010-05-06 |
nemo |
Henek makes AmmoMenu more flexible
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2010-05-02 |
smxx |
Engine:
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2010-05-02 |
koda |
js' patch that restores Vsync on snow leopard
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2010-05-01 |
koda |
adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
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2010-05-01 |
smxx |
Engine:
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2010-04-29 |
smxx |
Engine:
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2010-04-29 |
smxx |
Commited wrong file *grmlrgrml*
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2010-04-29 |
smxx |
Engine:
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2010-04-04 |
smxx |
Engine:
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2010-04-02 |
palewolf |
- Parallax effect for horizont when water is out of sight
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2010-04-02 |
sheepluva |
* make positions of both sky and horizon dependent on the most remote waterwave by adjusting Palewolf's offset values
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2010-04-02 |
palewolf |
- Added SkyOffset, HorizontOffset as global vars
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2010-04-01 |
smxx |
Maps:
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2010-04-01 |
nemo |
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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2010-03-31 |
smxx |
Engine:
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2010-03-29 |
koda |
just some very sane stuff for the iphone port (plus some macro on pascal files)
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2010-03-29 |
smxx |
Engine:
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2010-03-27 |
smxx |
Engine:
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2010-03-27 |
smxx |
Engine:
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2010-03-27 |
koda |
* port fadeout to opengles
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2010-03-27 |
smxx |
Engine:
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2010-03-27 |
smxx |
Engine:
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2010-03-27 |
palewolf |
- Bee sprites for target and HH hand
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2010-03-27 |
palewolf |
Tweaking water depth with Tiy
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2010-03-26 |
palewolf |
First go at water depth
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2010-03-22 |
unc0rr |
Clean Augean stables
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2010-03-21 |
unc0rr |
In pascal unit is a namespace
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2010-03-21 |
palewolf |
Insert commit message here
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2010-03-20 |
koda |
update project for ipad target
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2010-03-15 |
smxx |
Engine:
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2010-03-09 |
nemo |
Ensure ammo menu is flagged false if no ammo
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2010-03-09 |
nemo |
Let's try this too (override following remote if in ammo menu)
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2010-03-06 |
smxx |
Engine:
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2010-03-06 |
smxx |
Engine:
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2010-03-06 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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2010-03-04 |
smxx |
Engine:
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2010-03-03 |
smxx |
Engine:
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2010-03-01 |
smxx |
Engine:
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2010-03-01 |
smxx |
Engine:
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2010-03-01 |
smxx |
Engine:
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2010-03-01 |
smxx |
Engine:
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2010-02-28 |
nemo |
Tweak condition for hiding ammo
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2010-02-25 |
smxx |
Engine:
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2010-02-24 |
nemo |
Fix spectator crash due to missing nil check in new dust gear, init Ammo to nil in World prior to nil check
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2010-02-24 |
nemo |
Adjust LocalClan when shuffling, set to -1 in case all local clans are bots.
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2010-02-24 |
nemo |
Show the ammo menu of the last local non-bot team when not local turn. needs testing
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2010-02-23 |
nemo |
oops. forgot the free. also drop the speed check.
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2010-02-23 |
nemo |
A little clock for convenience in finding things in demos
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2010-02-22 |
smxx |
Engine:
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2010-02-13 |
koda |
allow to compile engine as library with HWLIBRARY symbol
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2010-02-10 |
smxx |
Engine:
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2010-02-08 |
nemo |
Attractiveness tweak
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2010-02-08 |
nemo |
Mode to place hogs at start of game. Will probably need a bit more testing.
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2010-02-04 |
smxx |
Server:
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2010-01-31 |
smxx |
Engine:
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2010-01-30 |
koda |
redo LANDSCAPE MODE in a saner way with lots of fps
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2010-01-26 |
koda |
complete the replacement of init/free wrappers for every unit
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2010-01-24 |
nemo |
Palewolf's smoke traces for fire.
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2010-01-24 |
nemo |
Minor tweak, try to make long flavour text last longer, move the hurt self messages to unused messages group, so they don't get wiped by crate an instant later.
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2010-01-24 |
nemo |
Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
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2010-01-18 |
koda |
replace initialization/finalization statements with custom init functions
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2010-01-07 |
koda |
additional modifications for touch input
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2010-01-03 |
koda |
smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
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2009-12-24 |
koda |
regression, powerpc colors working again
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2009-12-18 |
koda |
complete transition of longword->sdl_color for TTF bindings
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2009-11-20 |
koda |
revamped file access and debug display
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2009-11-14 |
koda |
fix wrong ttf blending in ppc
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2009-11-09 |
koda |
add a x86_64 mac target
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2009-11-05 |
koda |
move compiler directives to standard pascal
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2009-10-25 |
koda |
touch control completely revamped
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2009-10-25 |
koda |
convert 24 bits images to 32 (faster to manage)
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2009-10-25 |
koda |
completes touch input/control (problems with moving camera)
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2009-10-24 |
koda |
more updates on touch input/control
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2009-10-20 |
koda |
evil math strikes again
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2009-10-20 |
koda |
ifdefs all the way
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2009-10-20 |
koda |
WE HAVE TOUCH INPUT
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2009-10-18 |
unc0rr |
Smaxx: fix water sprites rendering
0.9.12-release
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2009-10-16 |
unc0rr |
Fix warning
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2009-10-14 |
koda |
Smaxx's updated german translation + texture gap fixes + updated room list
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2009-10-12 |
unc0rr |
Smaxx: less hacks
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2009-10-12 |
unc0rr |
Huge Smaxx patch with some fixes by me:
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2009-10-12 |
unc0rr |
- Fix camera area with different zoom levels
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2009-10-10 |
koda |
fix that nasty "Pascal Internal Error" when compiling
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2009-10-08 |
koda |
fix a very rare bug in which CurSlot becomes greater than cMaxCurSlot
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2009-10-07 |
unc0rr |
- Fix mouse cursor bugs in net game (still has a bug near water)
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2009-09-27 |
unc0rr |
- Patch for "Syncronizing" message by Smaxx + some tweaks by me
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2009-09-10 |
unc0rr |
- Implement zoom reset
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2009-09-10 |
unc0rr |
Fix water rendering issues
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2009-09-10 |
nemo |
Strip trailing spaces
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2009-09-10 |
unc0rr |
Don't allow to look too deep
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2009-09-10 |
unc0rr |
Fix water position when zooming
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2009-09-10 |
unc0rr |
Fix background and horizont positions when zooming
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2009-09-10 |
unc0rr |
Implement smooth zoom
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2009-09-09 |
nemo |
oops. forgot this one
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2009-09-09 |
nemo |
Ok. This time I think I have it. amNothing should work.
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2009-09-08 |
nemo |
Trying to correct prior amNothing checkin. untested.
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2009-09-08 |
nemo |
Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
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2009-08-24 |
nemo |
correct typo found by Smaxx
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2009-08-12 |
unc0rr |
Better support for scripting by gears
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2009-08-01 |
unc0rr |
New waves rendering procedure based on using texture coodrinates > 1.0
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2009-07-30 |
nemo |
Selectively enable clamping - seeing if this helps avoid weird flake problems while still fixing vertical lines in waves and sky
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2009-07-30 |
unc0rr |
Move water waves rendering to a separate procedure
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2009-07-30 |
unc0rr |
Better handle pointing with mouse cursor on zoom
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2009-07-28 |
nemo |
Avoid /0 in SetScale - not sure this is right way to do it though. But just to try and stop crashing prg's machine
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2009-07-26 |
nemo |
Add back waves since it was really irritating Tiy
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2009-07-24 |
nemo |
Remove reduced quality check - gameplay impact
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2009-07-24 |
nemo |
Add water opacity to theme - defaulting to 50% opaque on all themes but Eyes (80%) and Underwater (100%)
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2009-07-23 |
nemo |
add extra semi-opaque layer of water to discolour objects in the water.
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2009-07-22 |
nemo |
little experiment to see if this improve appearance of laser/ufo/cake/laser guided missile - of course, can't actually see it until unc0rr restores waves
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2009-07-05 |
nemo |
Try turning off follow gear while ammo menu is open - needs testing w/ rope/parachute/jetpack
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2009-07-05 |
nemo |
Allow ammo menu to stay open when on rope/parachute/jetpack - allows for using non-F key alt weapon selection
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2009-06-26 |
unc0rr |
Bring back smoothness for camera movement
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2009-06-26 |
unc0rr |
Some work on camera
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2009-06-21 |
unc0rr |
Some fixes on camera broken by zoom code (ammo menu should work now)
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2009-06-18 |
nemo |
Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
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2009-06-13 |
unc0rr |
- Implement zoom-in and zoom-out
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2009-06-13 |
unc0rr |
Some work on zooming. Hedgewars are now unplayable.
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2009-06-11 |
unc0rr |
Patch by koda:
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2009-06-01 |
unc0rr |
Make code suck less
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2009-06-01 |
nemo |
Properly decrement sniper rifle if timed out. Try to get camera position straight for once.
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2009-05-26 |
nemo |
Adjust initial camera position
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2009-05-11 |
nemo |
Allow speech bubble/small damage tags in "reduced quality"
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2009-04-17 |
unc0rr |
patch by koda:
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2009-03-23 |
unc0rr |
patch by nemo:
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2009-03-22 |
unc0rr |
use glVertexPointer to render water
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2009-03-22 |
unc0rr |
Apply koda's OpenGL ES compatibility patch
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2009-03-08 |
unc0rr |
Patch by nemo
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2009-02-23 |
unc0rr |
d'oh, the patch was fail
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