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hedgewars/uMobile.pas
2012-08-18
Xeli
fix the touchUI on android, ignore device dpi for now
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2012-06-13
koda
DPI for everyone
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2012-05-10
koda
the ios port runs again, although with a few things to sort out
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2012-05-02
koda
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
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2012-03-26
koda
ios headers cleanup, with tweaks to +randomPort and grenade timer handling in overlay
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2012-02-17
koda
the most important commit of the year
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2012-02-05
koda
BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
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2012-01-26
Xeli
fixed the ammo menu on android, on tablets all weapons are 'choosable' and on phones I've moved the ammomenu up a bit
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2012-01-17
lovelacer
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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2011-10-31
koda
unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
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2011-09-23
koda
don't rumble while synchronising a demo/save
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2011-04-27
koda
small cosmetics
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2011-04-26
vittorio giovara
ooops
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2011-04-25
koda
initial refactoring of ObjcExports and OverlayViewController
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2011-04-21
koda
small tweak to autogenerate the config.inc file in the ios project
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