hedgewars/uMobile.pas
2012-08-18 Xeli fix the touchUI on android, ignore device dpi for now
2012-06-13 koda DPI for everyone
2012-05-10 koda the ios port runs again, although with a few things to sort out
2012-05-02 koda change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
2012-03-26 koda ios headers cleanup, with tweaks to +randomPort and grenade timer handling in overlay
2012-02-17 koda the most important commit of the year
2012-02-05 koda BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
2012-01-26 Xeli fixed the ammo menu on android, on tablets all weapons are 'choosable' and on phones I've moved the ammomenu up a bit
2012-01-17 lovelacer A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
2011-10-31 koda unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
2011-09-23 koda don't rumble while synchronising a demo/save
2011-04-27 koda small cosmetics
2011-04-26 vittorio giovara ooops
2011-04-25 koda initial refactoring of ObjcExports and OverlayViewController
2011-04-21 koda small tweak to autogenerate the config.inc file in the ios project
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