Fri, 18 Nov 2011 00:32:52 +0100 | koda | yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time. | file | diff | annotate |
Tue, 15 Nov 2011 02:02:08 +0100 | koda | move the order of reloading texture to workaround buggy drivers | file | diff | annotate |
Mon, 14 Nov 2011 18:08:36 -0500 | nemo | Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check. | file | diff | annotate |