Mercurial
Mercurial
>
sheepy-clone
/ changelog
summary
|
shortlog
| changelog |
graph
|
tags
|
bookmarks
|
branches
|
files
|
help
(0)
-3000
-1000
-300
-100
-30
-10
-6
+6
+10
+30
+100
+300
+1000
+3000
+10000
tip
Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
Sun, 07 Nov 2010 17:48:21 -0500
no need to clear this flag
changeset
nemo [Sun, 07 Nov 2010 17:48:21 -0500] rev 4209
no need to clear this flag
Sun, 07 Nov 2010 23:47:29 +0100
revamp gamemodes section in the ifrontend and update ios game modes
changeset
koda [Sun, 07 Nov 2010 23:47:29 +0100] rev 4208
revamp gamemodes section in the ifrontend and update ios game modes move minestime and turntime *1000 away from frontend and move it in engine (preserving lua compatibility)
Sun, 07 Nov 2010 17:40:55 -0500
better end of turn in infinite attack mode. NEEDS TESTING.
changeset
nemo [Sun, 07 Nov 2010 17:40:55 -0500] rev 4207
better end of turn in infinite attack mode. NEEDS TESTING.
Sun, 07 Nov 2010 17:03:10 -0500
oops, remove weapon delays for clean slate - or else crates get frustrating
changeset
nemo [Sun, 07 Nov 2010 17:03:10 -0500] rev 4206
oops, remove weapon delays for clean slate - or else crates get frustrating
Sun, 07 Nov 2010 16:51:16 -0500
keep Clean Slate mode closer to default. the increased health in crates and the increased damage isn't really needed.
changeset
nemo [Sun, 07 Nov 2010 16:51:16 -0500] rev 4205
keep Clean Slate mode closer to default. the increased health in crates and the increased damage isn't really needed.
Sun, 07 Nov 2010 21:54:15 +0100
swedish translation tweaks
changeset
Henek [Sun, 07 Nov 2010 21:54:15 +0100] rev 4204
swedish translation tweaks
(0)
-3000
-1000
-300
-100
-30
-10
-6
+6
+10
+30
+100
+300
+1000
+3000
+10000
tip