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hedgewars/uGearsUtils.pas
2016-02-16
sheepluva
apply to deagle and sniper only
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2016-02-16
sheepluva
disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
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2016-01-01
nemo
add 32px to top offset
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2015-12-31
nemo
Tweak the hole carving to become less agressive about spacing if random points keep failing.
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2015-12-31
nemo
Force locations for hogs if even TryHard fails on initial spawn.
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2015-12-31
nemo
remove hardcoded shotgun val
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2015-09-26
nemo
Scan from right too. Not sure this is actually helpful, so committing separately.
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2015-09-26
nemo
This should probably fix feedback that hogs weren't spawning on left side of map.
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2015-08-10
sheepluva
more copyright fixes
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2015-02-17
nemo
bit more friction. remove gstSubmersible clearing. was for the old "sea" thing that is totally gone now. As a general attribute, better to let other stuff clear it as needed.
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2015-02-16
nemo
make mines submersible
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2015-01-16
nemo
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
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2014-12-14
sheepluva
lua API event: onGearWaterSkip
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2014-12-11
sheepluva
pas2c doesn't like semi-colons after repeat
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2014-12-11
sheepluva
cont.
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