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hedgewars/uTypes.pas
Sun, 19 Dec 2010 21:06:34 -0500
nemo
Snowball weapon
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Sat, 04 Dec 2010 08:52:57 +0100
koda
more retina support and multitasking support
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Fri, 26 Nov 2010 15:31:57 -0500
nemo
add a uid to VGs for purpose of Lua manipulation
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Thu, 25 Nov 2010 22:56:28 -0500
nemo
Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
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Thu, 18 Nov 2010 15:55:02 +0300
unC0Rr
No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
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Wed, 17 Nov 2010 22:07:03 +0300
unc0rr
uLand isn't that important to them
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Wed, 17 Nov 2010 20:58:23 +0300
unc0rr
Remove ugly PHedgehog(Gear^.Hedgehog) cast
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Wed, 17 Nov 2010 20:28:42 +0300
unc0rr
Move variables from uConsts to uVariables
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Wed, 17 Nov 2010 17:22:36 +0300
unC0Rr
Introduce unit uTypes in order to remove some cyclic unit dependencies
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