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hedgewars/uIO.pas
2009-07-07
koda
-Removal of older WAV files, now useless thanks to OpenAL
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2009-06-12
nemo
Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
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2009-05-27
nemo
experiment in only sending a message to your clan
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2009-05-16
unc0rr
Final fix
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2009-05-16
unc0rr
Now should be okay
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2009-05-16
unc0rr
Fix for teh fix
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2009-05-16
unc0rr
Fix queue error caused by previous fix for queue error
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2009-05-11
unc0rr
Don't accept 'team gone' command right after 'next turn' cmd
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2009-04-30
unc0rr
nemo's great patch:
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2009-03-12
unc0rr
Add an ability to run engine without IPC connection.
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2009-02-21
unc0rr
Hedgehog drops a grave on "/newgrave" command. Patch by nemo
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2009-01-10
unc0rr
Implement precise aiming when pressing left shift
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2009-01-02
unc0rr
Quick replay round to spectators until current move
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2008-10-27
unc0rr
Make debug messages not to screw text log
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2008-10-14
unc0rr
Add more support for handling disconnects while playing (not fully tested)
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2008-10-13
unc0rr
Add partial implementation of handling disconnects while playing via network
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2008-07-07
unc0rr
Update copyright headers a bit
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2008-06-27
unc0rr
- Fix accidental network breakage
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2008-06-27
unc0rr
Hopefully done taunts implementation
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2008-06-09
unc0rr
Fix another issue with chat, when chat string come just after 'NextTurn' cmd, thus setting Lag flag to true
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2008-06-08
unc0rr
Fix an oops with chat string appearing between two net commands (it's very rare and random condition, but I caught it while playing via net)
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2008-05-24
unc0rr
Preparing to have gsChat gamestate
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2008-05-24
unc0rr
- Start chat implementation: chat strings are on the screen
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2008-05-07
unc0rr
Fix potential queue error in rare cases
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2008-04-27
unc0rr
Update copyright info in source files headers
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2008-02-05
unc0rr
- Handle new command in game record and net
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2007-12-13
unc0rr
Fix network game bug caused by recent protocol changes
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2007-12-13
unc0rr
Update copyright header
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2007-12-13
unc0rr
- Use 2 bytes for timestamp in net protocol, thus decreasing average packet size from 6 to 4
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2007-12-13
unc0rr
Use list instead of array (no limit for network packets amount)
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