Mon, 30 Jan 2012 17:32:18 -0500 |
nemo |
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
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Sun, 15 Jan 2012 23:35:02 +0100 |
bovi |
GCI task: stars
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Sun, 15 Jan 2012 22:57:49 +0100 |
bovi |
GCI task: ping
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Sat, 14 Jan 2012 05:05:53 +0100 |
valnut |
GCI task: feedback is important
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Sat, 03 Dec 2011 14:36:36 +0100 |
Oranger |
GCI task: describez
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Sat, 26 Nov 2011 00:45:00 -0500 |
Oranger |
eyecandy
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Sat, 29 Oct 2011 09:19:04 +0200 |
sheepluva |
disconnect when going back from lobby page (regression fix)
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Fri, 28 Oct 2011 19:20:35 +0400 |
unc0rr |
It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
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Tue, 25 Oct 2011 19:46:59 +0200 |
sheepluva |
remove any thread-safe stuff I introduced since it's not needed
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Sun, 23 Oct 2011 09:01:53 +0200 |
sheepluva |
potential fix for issue #217 (SigSegV while in game room in KillAllTeams - team list change?)
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Fri, 21 Oct 2011 07:00:49 +0200 |
sheepluva |
moving and renaming SDLs.*, making it a singleton; cleaning up class responsibilties wrt SDLInteraction; some comments
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Tue, 27 Sep 2011 04:31:08 +0200 |
sheepluva |
PIMP'ed up training screen. special thanks to mikade for supplying the pics <3
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Tue, 27 Sep 2011 00:38:39 +0200 |
sheepluva |
some more cleanups/refactoring/blahblah, some button positions may are a bit off atm. also I added a new picture for one of the buttons
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Sun, 25 Sep 2011 19:30:10 +0200 |
sheepluva |
some more cleanups and refactoring.
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Fri, 23 Sep 2011 22:42:30 +0200 |
sheepluva |
many many netclient/frondent changes (just the beginning though):
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