hedgewars/hwengine.pas
Wed, 05 Mar 2014 00:53:08 +0400 unc0rr Don't call halt()
Tue, 04 Mar 2014 00:40:23 +0400 unc0rr Remove game/preview functions split in library mode, just let normal procedure run instead:
Wed, 26 Feb 2014 23:43:42 +0400 unc0rr Add alpha channel to preview
Mon, 24 Feb 2014 13:41:32 -0500 nemo move the freeModule too, couple of style tweaks
Sun, 23 Feb 2014 10:06:58 -0500 nemo Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
Fri, 14 Feb 2014 13:48:14 +0400 unc0rr In stats-only mode:
Wed, 12 Feb 2014 23:40:35 +0400 unc0rr - Remove few PAS2C ifdef's
Mon, 10 Feb 2014 00:43:03 +0400 unc0rr It compiles \o/
Fri, 07 Feb 2014 23:57:32 +0400 unc0rr Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
Tue, 04 Feb 2014 19:45:22 +0100 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
Tue, 21 Jan 2014 22:38:13 +0100 koda partial merge of the webgl branch
Sat, 18 Jan 2014 08:09:55 -0500 nemo Make poison damage possibly variable (might as well since effects is a count). Scripts might find it handy.
Sat, 18 Jan 2014 00:10:33 +0400 unc0rr Convert some ansistrings to pchars
Fri, 17 Jan 2014 01:06:54 +0100 sheepluva update copyright to 2014
Tue, 14 Jan 2014 22:56:13 +0100 sheepluva simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
Sat, 04 Jan 2014 23:55:54 +0400 unc0rr merge default webgl
Sun, 10 Nov 2013 14:04:15 +0400 unc0rr Accept SDL_TEXTINPUT events for chat (why first and only first chat invocation receives event for 't' key?) sdl2transition
Sun, 10 Nov 2013 01:45:43 +0400 unc0rr All I want is to receive some events... sdl2transition
Fri, 08 Nov 2013 17:53:02 +0400 unc0rr - Keyboard bindings seem to work fully sdl2transition
Thu, 07 Nov 2013 21:15:36 +0400 unc0rr Sounds can be heard now sdl2transition
Thu, 07 Nov 2013 21:10:17 +0400 unc0rr Fix SDL_GL_SwapWindow, engine renders graphics now sdl2transition
Thu, 07 Nov 2013 21:06:30 +0400 unc0rr Provide more information to SDLTry sdl2transition
Mon, 28 Oct 2013 17:03:20 +0100 koda correctly use USE_TOUCH_INTERFACE
Tue, 15 Oct 2013 01:15:39 +0200 koda Fix bug 656 by using the right resolution values
Fri, 11 Oct 2013 17:43:13 +0200 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
Fri, 27 Sep 2013 12:58:21 +0400 unc0rr - Actually call uTexture.initModule and .freeModule
Fri, 27 Sep 2013 00:54:18 +0400 unc0rr - Load default binds from settings.ini
Sat, 21 Sep 2013 23:54:57 +0400 unc0rr Finish rework of default binds system. Default binds now work even before first turn.
Sat, 27 Jul 2013 04:19:14 +0200 koda update the touch interface to the new SDL2 API
Sat, 06 Jul 2013 19:29:18 +0200 koda use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
Wed, 03 Jul 2013 01:58:45 +0200 koda engine uses final (?) SDL 2 APIs, new events and types added. Touch input broke by the way, and system events should be handled differently
Thu, 27 Jun 2013 14:37:03 +0400 unc0rr Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
Thu, 27 Jun 2013 14:06:33 +0400 unc0rr Refactoring: ArgParsers.inc -> ArgParsers.pas
Sun, 23 Jun 2013 17:11:29 -0400 nemo Configuration for tag display default
Tue, 04 Jun 2013 22:28:12 +0200 koda update branch webgl
Wed, 29 May 2013 15:12:06 -0400 unc0rr bump copyright year for Andrey entries
Tue, 21 May 2013 21:30:42 +0400 unc0rr Don't accept keyboard/mouse events on startup phase
Thu, 02 May 2013 23:44:49 +0400 unc0rr Apparently resetPosition is not needed at all (/pause doesn't call it and works the same)
Sat, 20 Apr 2013 02:20:15 +0200 koda update 0.9.19 with dev branch 0.9.19
Mon, 15 Apr 2013 23:06:06 +0400 unc0rr Implement issue 308 with '|' as separator
Thu, 04 Apr 2013 00:32:57 +0200 koda update branch again webgl
Wed, 03 Apr 2013 23:56:59 +0200 koda strip PAS2C, old WEB symbols and outdated pas2c sources from default branch, all c-related development is done on the webgl branch
Wed, 03 Apr 2013 00:46:19 +0200 koda ios compiles again (using an old version of sdl)
Tue, 02 Apr 2013 21:00:57 +0200 koda update webgl branch webgl
Sun, 17 Mar 2013 10:13:14 -0400 nemo Key returned 0 for arrows under linux. Sym works, clearer anyway.
Fri, 01 Mar 2013 01:05:43 +0100 koda split version information in engine too
Sun, 27 Jan 2013 00:28:57 +0100 koda update branch webgl
Sat, 26 Jan 2013 19:28:37 +0100 koda uConsole on a diet
Thu, 10 Jan 2013 22:59:46 +0400 martin_bede Fix tons of warnings
Fri, 04 Jan 2013 21:44:40 +0400 unc0rr Merge from default flibqtfrontend
Thu, 03 Jan 2013 15:59:30 +0200 vitiv Separated fullscreen and windowed hwengine resolution parameters.
Mon, 31 Dec 2012 12:12:23 +0200 vitiv merged changes
Sat, 29 Dec 2012 22:50:10 +0100 dag10 GCI2012: Advanced Keyboard Configuration
Sun, 30 Dec 2012 16:04:28 +0200 vitiv Preserve windowed resolution after manual resize
Wed, 02 Jan 2013 11:11:49 +0100 koda install shaders only when needed, find clang only when needed, fix building on windows, better cmake boolean vars webgl
Tue, 25 Dec 2012 04:45:22 +0100 koda update branch with default webgl
Tue, 25 Dec 2012 01:13:07 +0100 koda convert Game() library call to argc,argv format so that we can use the new parsing functions
Mon, 24 Dec 2012 17:07:12 +0100 RowanD GCI2012: Change Argument Passing Between Frontend and Engine
Tue, 18 Dec 2012 03:07:45 +0100 koda minor adjustments to libengine, moc is correctly created as definitions are set before calling it, params are better numbered and we don't subclass qthread but rather use moveToThread()
Mon, 17 Dec 2012 00:34:49 +0100 koda move GetParams in ArgParser, print a warning when using a deprecated command, pascalisation of +1s
less more (0) -300 -100 -60 tip