Thu, 20 Mar 2014 17:14:25 +0400 |
unc0rr |
Fix warnings
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Thu, 20 Mar 2014 17:04:49 +0400 |
unc0rr |
- Limit outline to leftX/rightX/topY instead of LAND_WIDTH/LAND_HEIGHT
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Thu, 20 Mar 2014 00:59:15 +0400 |
unc0rr |
- Make sure distortion doesn't move fill point to other side of segment, this prevents corrupted maps
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Wed, 19 Mar 2014 18:45:20 +0400 |
unc0rr |
Process segments from last to first point too
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Wed, 19 Mar 2014 12:53:07 +0400 |
unc0rr |
Prevent intersections with segment from last to first point, adjust size of details
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Wed, 19 Mar 2014 11:54:09 +0400 |
unc0rr |
Fix div by zero error in new generator
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Wed, 19 Mar 2014 00:34:14 +0400 |
unc0rr |
Greedy approach: divide while it divides
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Wed, 19 Mar 2014 00:28:52 +0400 |
unc0rr |
No self intersections, except for weirdness between first and last point
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Tue, 18 Mar 2014 00:01:52 +0400 |
unc0rr |
Fix detection of intersections, still need to check if passing any point in move, but result is already okayish
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Mon, 17 Mar 2014 00:41:45 +0400 |
unc0rr |
More math, implementation is nearly complete, just still have an issue to resolve
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Sun, 16 Mar 2014 00:47:18 +0400 |
unc0rr |
Some progress on new generator
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Fri, 14 Mar 2014 19:59:34 +0400 |
unc0rr |
Move template-based generator into its own file
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