Mon, 10 Feb 2014 00:43:03 +0400 |
unc0rr |
It compiles \o/
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Sat, 08 Feb 2014 16:29:34 +0400 |
unc0rr |
Implicit type casts to help pas2c
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Fri, 07 Feb 2014 23:57:32 +0400 |
unc0rr |
Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
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Thu, 06 Feb 2014 22:03:53 +0100 |
sheepluva |
rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
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Tue, 04 Feb 2014 19:45:22 +0100 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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Tue, 04 Feb 2014 16:35:31 +0100 |
sheepluva |
fixing the remaining PChar issues pas2c ran into to this point, now it stops because of being unable to deal with "set of char"
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Mon, 27 Jan 2014 23:42:20 -0500 |
nemo |
unbreak build. didn't test changes
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Mon, 27 Jan 2014 22:34:06 +0400 |
unc0rr |
Even more love to pas2c
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Tue, 21 Jan 2014 22:38:13 +0100 |
koda |
partial merge of the webgl branch
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Sat, 18 Jan 2014 00:10:33 +0400 |
unc0rr |
Convert some ansistrings to pchars
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Fri, 17 Jan 2014 01:06:54 +0100 |
sheepluva |
update copyright to 2014
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Sun, 05 Jan 2014 13:08:50 +0400 |
unc0rr |
Prevent assertion on uninitialized variable
webgl
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Tue, 04 Jun 2013 22:28:12 +0200 |
koda |
update branch
webgl
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Wed, 29 May 2013 15:12:06 -0400 |
unc0rr |
bump copyright year for Andrey entries
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Thu, 04 Apr 2013 01:38:30 +0200 |
koda |
engine to c now compiles with some manual intervention (as of bug 596)
webgl
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Sun, 27 Jan 2013 00:28:57 +0100 |
koda |
update branch
webgl
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Thu, 10 Jan 2013 22:59:46 +0400 |
martin_bede |
Fix tons of warnings
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Tue, 25 Dec 2012 04:45:22 +0100 |
koda |
update branch with default
webgl
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Fri, 23 Nov 2012 13:08:50 +0400 |
unc0rr |
Bring ansistrings back
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Thu, 22 Nov 2012 00:41:53 +0100 |
koda |
updated branch
webgl
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Wed, 14 Nov 2012 23:27:33 +0400 |
unc0rr |
Engine loads fine with basic config
physfslayer
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Sun, 11 Nov 2012 17:15:19 +0100 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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Sat, 12 May 2012 23:55:09 +0400 |
unc0rr |
pas2c stuff again
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Fri, 11 May 2012 00:05:47 +0200 |
koda |
minor changes for warnings and a variables scope
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Thu, 10 May 2012 23:21:56 +0200 |
koda |
the ios port runs again, although with a few things to sort out
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Fri, 17 Feb 2012 18:23:36 +0100 |
koda |
the most important commit of the year
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Sun, 12 Feb 2012 15:27:25 +0100 |
koda |
gather context restoration under a single keyword
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Thu, 09 Feb 2012 18:09:03 +0100 |
koda |
small ios weapon localisation handling fix
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Tue, 17 Jan 2012 09:01:31 -0500 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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Mon, 12 Dec 2011 00:10:55 +0100 |
koda |
added 'loaded locale' message, other minor things
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Sun, 27 Nov 2011 23:13:22 +0300 |
unc0rr |
Countless imporvements to the parser and countless help to the parser in sources.
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Wed, 02 Mar 2011 00:27:20 +0100 |
koda |
Happy 2011 :)
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Sun, 02 Jan 2011 13:54:28 +0100 |
sheepluva |
display caption for ammotype amNothing when switched to so that players know what just happened
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Sun, 21 Nov 2010 19:41:19 +0300 |
unc0rr |
uDebug
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Sat, 20 Nov 2010 23:55:00 +0300 |
unc0rr |
Move localization data to uVariables, some Uses cleanup
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Thu, 18 Nov 2010 12:12:51 +0300 |
unC0Rr |
Haven't found a better place than uIO for OutError
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Thu, 18 Nov 2010 11:32:47 +0300 |
unC0Rr |
Move some stuff from uMisc to uUtils
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Wed, 17 Nov 2010 20:28:42 +0300 |
unc0rr |
Move variables from uConsts to uVariables
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Fri, 12 Nov 2010 14:54:53 +0100 |
koda |
drillstrike! might require the drill patch to improve behavior
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Fri, 05 Nov 2010 15:36:45 -0400 |
nemo |
Add some more game goals. Sorry translators.
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Mon, 11 Oct 2010 20:34:21 +0200 |
Tobias Neumann |
New Weapon: Resurrector (TODO: ammo icon + sprites)
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Wed, 06 Oct 2010 02:31:04 +0200 |
koda |
use dynamic data from engine instead of using hardcoded values
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Thu, 26 Aug 2010 16:02:09 +0200 |
smaxx |
Engine:
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Tue, 03 Aug 2010 14:19:47 +0200 |
smaxx |
Engine:
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Mon, 02 Aug 2010 18:19:55 +0200 |
smaxx |
Engine:
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Wed, 19 May 2010 02:10:28 +0000 |
nemo |
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
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Sun, 02 May 2010 22:00:50 +0000 |
smxx |
Engine:
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Sat, 01 May 2010 05:15:16 +0000 |
sheepluva |
* added some comments
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Fri, 30 Apr 2010 12:19:25 +0000 |
mbait |
Gas grenade:
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Fri, 16 Apr 2010 16:04:41 +0000 |
smxx |
Engine:
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Thu, 15 Apr 2010 20:46:34 +0000 |
nemo |
Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
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Sat, 10 Apr 2010 19:04:39 +0000 |
smxx |
Engine:
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Tue, 06 Apr 2010 10:51:09 +0000 |
smxx |
Engine:
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Fri, 26 Mar 2010 15:59:21 +0000 |
smxx |
Engine:
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Fri, 26 Mar 2010 00:26:32 +0000 |
nemo |
Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
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Mon, 15 Mar 2010 11:53:32 +0000 |
smxx |
Engine:
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Sat, 06 Mar 2010 10:59:20 +0000 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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Mon, 01 Mar 2010 22:25:57 +0000 |
smxx |
Engine:
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Mon, 01 Mar 2010 19:54:33 +0000 |
smxx |
Engine:
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Mon, 01 Mar 2010 19:20:43 +0000 |
smxx |
Engine:
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