hedgewars/uLandGraphics.pas
Thu, 28 Feb 2013 23:14:11 +0100 koda mysterious merge
Thu, 28 Feb 2013 23:24:50 +0200 Urbertar Draw ice on water
Thu, 28 Feb 2013 20:11:16 +0200 Urbertar Make refactoring. Remove DrawIce function
Wed, 27 Feb 2013 21:30:33 -0500 nemo Apologies if jaree had done something similar, but didn't see anything in repo pull. This removes Land[] mixed w/ LandPixels[] and streamlines things a little
Wed, 27 Feb 2013 11:17:45 -0500 nemo define ice edge colour
Wed, 27 Feb 2013 13:13:34 +0200 Urbertar Draw ice on water
Tue, 26 Feb 2013 20:26:49 -0500 nemo huh. how'd we end up needing a merge here... icegun
Tue, 26 Feb 2013 17:04:40 +0200 Urbertar Separate setting and drawing ice icegun
Tue, 26 Feb 2013 16:46:58 +0200 Urbertar Make little refactoring icegun
Tue, 26 Feb 2013 16:04:35 +0200 Urbertar Check is lanscape already ice icegun
Tue, 26 Feb 2013 09:10:48 -0500 nemo put ice colour in uVariables, add check for land that is already ice icegun
Tue, 26 Feb 2013 15:15:20 +0200 Urbertar Change shape of ice to round icegun
Mon, 25 Feb 2013 19:19:41 -0500 nemo graphics tweak. flag a couple more overeager setall HH icegun
Sun, 11 Nov 2012 17:15:19 +0100 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
Mon, 06 Aug 2012 10:18:57 -0400 nemo revert 3188794b9d87. does not do what I'd like.
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