2018-08-01 |
Wuzzy |
Load default clan colors from settings file
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2018-07-28 |
nemo |
merge of 0.9.24 - hopefully correctly this time
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2018-07-24 |
Wuzzy |
Fix teleport tooltip claiming it doesn't end turn in hog placing phase with inf. attack
0.9.24
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2018-07-17 |
Wuzzy |
Switch from http:// to https:// URLs where possible
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2018-07-17 |
Wuzzy |
Clarify the wording of a few checkFails messages
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2018-07-16 |
Wuzzy |
Always use SDL_Map(A)RGB in SDL_FillRect for color
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2018-07-12 |
Wuzzy |
Send proper failure error message when image loading has failed
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2018-07-07 |
Wuzzy |
Fix teleport tooltip claiming it doesn't end turn, while in in hog placing phase with inf. attack
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2018-05-15 |
sheepluva |
WIP: allow changing chat size
ui-scaling
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2018-05-03 |
Wuzzy |
Lua API: Add 5th parameter showExtra to SetAmmoTexts to hide extra text
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2018-04-24 |
Wuzzy |
Change KeyBindToName to shortstring
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2018-04-11 |
nemo |
merge with 0.9.23, pulling in unc0rr's desync fix
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2018-03-17 |
Wuzzy |
Show sidNoEndTurn text for most weapons when in inf attack mode
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2018-03-06 |
nemo |
the clipping was just due to remote abuse anyway - this addresses a couple of the concerns from the bug
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2018-02-21 |
Wuzzy |
Fix quit menu showing incorrect key when using non-default bindings
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2018-02-16 |
Wuzzy |
Add SetTeamLabel to Lua API, can set arbitrary string as team label
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2018-02-08 |
Wuzzy |
Fix timebox being usable in SD w/ damage=0
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2018-01-16 |
unc0rr |
Add assert on LoadingText texture value
0.9.23
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2018-01-05 |
unc0rr |
Comment out functions that don't need to be called for engine in frontend window
qmlfrontend
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2018-01-02 |
unc0rr |
Break engine completely and make it render in frontend window (no actual rendering yet, just white screen)
qmlfrontend
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2017-11-25 |
nemo |
Should probably have gl context stuff in its own unit separate from store, but, don't close the gl context before anything that might still want to do gl operations
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2017-10-25 |
nemo |
checksum immediately after loading because surface2tex does surface manipulation. also add some FIXMEs
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2017-10-24 |
nemo |
w is in pixels, so presumably this needs to be *4
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2017-10-24 |
nemo |
use pitch for surfaces, land_width x2 since 16 bit
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2017-10-19 |
nemo |
extend land digest to all surfaces that could possibly be loaded into Land[] - i.e. ones that impact sync
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2017-10-13 |
nemo |
mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
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2017-09-30 |
sheepluva |
fix some fpc hints
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2017-09-29 |
sheepluva |
fix some things that annoy pas2c and whitespaces
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2017-09-29 |
sheepluva |
rename ifTransparent to ifColorKey
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2017-09-29 |
sheepluva |
currently irrelevant sdl call adjustment
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2017-09-20 |
Wuzzy |
Fix ammo tooltip icon being white
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2017-04-25 |
nemo |
turn hwp Ammos overrides into overlays. untested.
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2017-04-08 |
KoBeWi |
Water can now be animated
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2017-04-08 |
Wuzzy |
Load screen: Move “LOADING” from image into text box
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2017-04-06 |
Wuzzy |
Fix time box tooltip saying it is not *yet* available in SD
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2016-10-09 |
KoBeWi |
added CloudsL and FlakeL
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2016-05-09 |
Wuzzy |
Add SetAmmoDescriptionAppendix to Lua API, see issue 82
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2016-05-09 |
Wuzzy |
Add Lua API function SetAmmoTexts (see issue 82)
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2016-11-16 |
nemo |
Make sd-tint a theme variable so cophernue can tweak his sky tinting
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2016-05-15 |
unc0rr |
- Use IntToStr() in preference to Str()
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2016-02-09 |
unC0Rr |
Fix possible crashes/hangs due to recent changes
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2016-01-31 |
unc0rr |
Bye-bye TryDo
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2016-01-19 |
sheepluva |
SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
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2016-01-09 |
unc0rr |
SDLTry doesn't halt engine no more
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2015-11-17 |
antonc27 |
- Removed SDLTry from call to SDL_GL_SetSwapInterval
ios-revival
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2015-11-17 |
antonc27 |
- Workaround for problems with SDL_GL_SetSwapInterval on iOS
ios-revival
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2015-11-13 |
sheepluva |
set engine window icon in sdl2
sdl2transition
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2015-11-11 |
sheepluva |
add pchar casts to make pas2c happy
sdl2transition
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2015-11-10 |
sheepluva |
merge default
sdl2transition
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2015-11-10 |
sheepluva |
drop support for SDL 1.2
sdl2transition
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2015-11-07 |
sheepluva |
merge orphan head (while discarding all its changes) to make koda and his hg-git happy
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2015-09-10 |
sheepluva |
merge branch ios-revival into default
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2015-08-10 |
antonc27 |
- Actually fix for rendering on iOS ]:->
ios-revival
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2015-08-09 |
antonc27 |
- Resolves problem with wrong path to chef hat on iOS
ios-revival
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2015-08-08 |
antonc27 |
- Another fix for uRender.pas
ios-revival
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2015-08-10 |
sheepluva |
more copyright fixes
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2015-03-24 |
sheepluva |
rendering tweaks cont.
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2015-03-24 |
sheepluva |
rendering tweaks/cleanup cont.
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2015-01-02 |
unc0rr |
Fix crash in case of critical image missing
0.9.21
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2014-12-08 |
sheepluva |
make sure view limits are updated at start of game
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2014-12-08 |
sheepluva |
clean up fonts
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2014-12-08 |
nemo |
Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
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2014-12-05 |
sheepluva |
adjust position of world edges (at 150 px away from outmost land collision, or less if land array ends earlier)
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2014-11-22 |
nemo |
Avoid promoting violence to hedgehogs. At least once a year.
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2014-11-17 |
sheepluva |
some whitespace fixes
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2014-10-25 |
nemo |
Remove switching of hog's hat to chef. do it in draw instead.
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2014-06-15 |
sheepluva |
fix videorec build
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2014-06-14 |
sheepluva |
fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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2014-06-14 |
sheepluva |
huh? me? nono, don't mind me. I'm just here to clean up.
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2014-06-11 |
sheepluva |
fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
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2014-06-10 |
sheepluva |
RAR: cleaning up a bit of the IFDEF-clusterf*ck
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2014-06-10 |
sheepluva |
some minor tweaks and stuff
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2014-06-09 |
sheepluva |
small hat loading tweak
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2014-06-09 |
sheepluva |
clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
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2014-04-25 |
unc0rr |
Fix typo leading to crashes
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2014-02-14 |
unc0rr |
In stats-only mode:
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2014-02-12 |
unc0rr |
- Remove few PAS2C ifdef's
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2014-02-11 |
unc0rr |
- pas2c recognizes typecasts in initialization expressions
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2014-02-11 |
unc0rr |
Small fix which makes pas2c engine successfully replay demos
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2014-02-10 |
unc0rr |
- Pas2C: make use of 'external' function decorator
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2014-02-10 |
unc0rr |
Implement needed rtl functions
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2014-02-09 |
unc0rr |
It compiles \o/
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2014-02-08 |
unc0rr |
Implicit type casts to help pas2c
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2014-02-07 |
unc0rr |
Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
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2014-02-07 |
unc0rr |
Pas2C recognizes ansistrings
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2014-02-06 |
sheepluva |
rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
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2014-02-04 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2014-02-04 |
sheepluva |
yo dawg, I herd you like PChar...
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2014-02-04 |
sheepluva |
remove obsolete type conversions that messed with pas2c
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2014-02-04 |
sheepluva |
fix some string related pas2c issues
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2014-01-21 |
koda |
partial merge of the webgl branch
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2014-01-17 |
unc0rr |
Convert some ansistrings to pchars
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2014-01-17 |
sheepluva |
update copyright to 2014
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2014-01-16 |
sheepluva |
* allow telling cmake where to find required fonts in system when user supplies the paths, as suggested by unC0Rr, e.g. -DFONTS_DIRS='/usr/share/fonts/truetype/wqy;/usr/share/fonts/truetype/dejavu'
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2014-01-16 |
sheepluva |
allow engine to use symlinked fonts. disallow packages to "overwrite" fonts
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2014-01-05 |
unc0rr |
- Fix build via pas2c
webgl
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2014-01-04 |
unc0rr |
merge default
webgl
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2014-01-04 |
nemo |
I'd meant for this to match the frontend
0.9.20
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2013-12-18 |
nemo |
christmas eve too (matches frontend)
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2013-12-16 |
unc0rr |
merge default here
sdl2transition
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2013-12-13 |
unc0rr |
Display team owner in teams widget (addresses issue 174)
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2013-12-10 |
nemo |
clear hat if load fails
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2013-12-10 |
cairo |
set holiday hats for nohat hogs
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2013-12-08 |
nemo |
Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
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2013-11-07 |
unc0rr |
Fix SDL_GL_SwapWindow, engine renders graphics now
sdl2transition
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2013-11-07 |
unc0rr |
Provide more information to SDLTry
sdl2transition
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2013-11-05 |
unc0rr |
- Use USESDL12 for old SDL
sdl2transition
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2013-11-03 |
unc0rr |
Quick and simple implementation of afk mode (toggled by /pause)
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2013-10-29 |
unc0rr |
- More HealthTex to clan structure
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2013-10-29 |
unc0rr |
Tinted crosshair (without that cool white dot in the middle)
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2013-10-13 |
nemo |
fix driver logging
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2013-10-11 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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2013-07-06 |
koda |
use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
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2013-06-28 |
nemo |
Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
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2013-06-04 |
koda |
update branch
webgl
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2013-05-29 |
unc0rr |
bump copyright year for Andrey entries
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2013-04-04 |
nemo |
So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
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2013-04-03 |
koda |
update branch again
webgl
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2013-04-03 |
koda |
strip PAS2C, old WEB symbols and outdated pas2c sources from default branch, all c-related development is done on the webgl branch
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2013-02-19 |
unc0rr |
Fix sources so pas2c written in haskell could render them again
webgl
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