Sat, 10 Feb 2018 06:07:24 +0100 |
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Refactor Construction Mode code (delete old comments, move code around. NO functional changes)
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Fri, 09 Feb 2018 19:58:55 +0100 |
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Construction Mode: Each team remembers its selections now
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Fri, 09 Feb 2018 19:01:52 +0100 |
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More Construction Mode refactoring
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Fri, 09 Feb 2018 18:14:05 +0100 |
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Construction Mode: Remember previous selection of pIndex
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Fri, 09 Feb 2018 16:27:32 +0100 |
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Construction Mode: Sort structure types roughly by importance and convenience
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Fri, 09 Feb 2018 16:12:54 +0100 |
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Add a few key shortcuts in Costruction Mode
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Fri, 09 Feb 2018 14:56:04 +0100 |
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HedgeEditor, Construction Mode: Refactor code by adding fake ammo type variables
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Fri, 09 Feb 2018 14:33:00 +0100 |
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Add healing visual effect + heal msg in scripts
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Mon, 13 Nov 2017 22:14:45 +0100 |
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Remove 2 unused number tags in Construction Mode GUI
0.9.23-release
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Tue, 10 Oct 2017 16:13:44 +0200 |
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Construction Mode: Fix Lua error spam when using time box with filters on map
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Thu, 04 May 2017 03:27:27 +0200 |
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Construction Mode: Move pick hammer and blow torch into weapon crates (game default)
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Wed, 26 Apr 2017 16:24:44 +0200 |
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Construction Mode: Mention teleportation restriction in tooltip
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Mon, 10 Apr 2017 18:42:50 +0200 |
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Increase duck cost in Construction Mode to 40
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Sun, 09 Apr 2017 20:54:33 +0200 |
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Add rubber duck to (Balanced) Random Weapon, Construction Mode, HedgeEditor
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Sun, 27 Nov 2016 06:32:00 +0100 |
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Construction Mode: Fix free girder/rubber placement near hog
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