Wed, 15 Dec 2010 22:03:46 +0300 |
unc0rr |
Recieve and parse DRAWNMAP config
|
file |
diff |
annotate
|
Wed, 15 Dec 2010 21:40:16 +0300 |
unc0rr |
The Fix
|
file |
diff |
annotate
|
Tue, 14 Dec 2010 21:56:37 +0300 |
unc0rr |
Compess at highest ratio
|
file |
diff |
annotate
|
Tue, 14 Dec 2010 21:04:43 +0300 |
unc0rr |
Debug messages
|
file |
diff |
annotate
|
Tue, 14 Dec 2010 20:46:50 +0300 |
unc0rr |
Try to send drawn map data to net server
|
file |
diff |
annotate
|
Mon, 13 Dec 2010 04:52:23 +0100 |
Henek |
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
|
file |
diff |
annotate
|
Sun, 12 Dec 2010 21:47:55 +0300 |
unc0rr |
Pretension to switch to draw map page
|
file |
diff |
annotate
|
Thu, 09 Dec 2010 11:59:07 +0300 |
unc0rr |
Pass hardcoded drawn map from frontend into engine \o/
|
file |
diff |
annotate
|
Wed, 08 Dec 2010 22:18:50 +0300 |
unc0rr |
- Pass map drawing data to engine
|
file |
diff |
annotate
|
Tue, 07 Dec 2010 22:23:40 -0500 |
nemo |
Restore millisecond precision for mines time
|
file |
diff |
annotate
|
Mon, 22 Nov 2010 22:05:46 +0100 |
Henek |
adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
|
file |
diff |
annotate
|
Mon, 22 Nov 2010 00:34:53 +0100 |
Henek |
a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
|
file |
diff |
annotate
|
Sun, 21 Nov 2010 09:12:44 -0500 |
nemo |
After repeated requests, variable length rope. Intended for the infinite rope folks, but values less than 100 make rope more interesting IMO.
|
file |
diff |
annotate
|
Sun, 14 Nov 2010 15:06:02 -0500 |
nemo |
merge 0.9.14.1 to trunk
|
file |
diff |
annotate
|
Sun, 14 Nov 2010 12:25:50 -0500 |
nemo |
revert koda's bind button. seems to cause failures to switch weaponsets, and thus desyncs
0.9.14.1
|
file |
diff |
annotate
|
Sat, 13 Nov 2010 00:47:48 -0500 |
nemo |
check in frontend flag for more wind mode
|
file |
diff |
annotate
|
Fri, 12 Nov 2010 21:37:12 +0100 |
Henek |
fixed breakage of game schemes
|
file |
diff |
annotate
|
Fri, 12 Nov 2010 17:08:31 +0100 |
koda |
exposing Henek's no wind flag
|
file |
diff |
annotate
|
Fri, 12 Nov 2010 15:20:54 +0100 |
koda |
yay i'm free to break things again!
|
file |
diff |
annotate
|
Thu, 11 Nov 2010 00:38:12 +0100 |
koda |
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
|
file |
diff |
annotate
|
Mon, 08 Nov 2010 22:26:44 -0500 |
nemo |
Revert yet again for breaking stuff. No more chances on this. If there'd been a release, this would have been twice with serious breakage. P.S. - as per koda's complaint last time, only reverted the non-iphone, probably means iphone is now broken. Oh well.
|
file |
diff |
annotate
|
Mon, 08 Nov 2010 23:46:34 +0100 |
koda |
this time i got it right, i'm sure of it; TEST ANYWAYS
|
file |
diff |
annotate
|
Sun, 07 Nov 2010 18:35:21 -0500 |
nemo |
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
|
file |
diff |
annotate
|
Sun, 07 Nov 2010 23:47:29 +0100 |
koda |
revamp gamemodes section in the ifrontend and update ios game modes
|
file |
diff |
annotate
|
Sun, 07 Nov 2010 20:40:30 +0100 |
koda |
err better wait after relase for this one
|
file |
diff |
annotate
|
Sun, 07 Nov 2010 20:27:05 +0100 |
koda |
move turnstime and minestime * 1000 outside frontend and place it in engine
|
file |
diff |
annotate
|
Sat, 06 Nov 2010 17:56:24 -0400 |
henek |
2 more variables to control water rise and health loss during sudden death.
|
file |
diff |
annotate
|
Fri, 05 Nov 2010 22:32:00 -0400 |
henek |
Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
|
file |
diff |
annotate
|
Fri, 29 Oct 2010 00:24:17 +0200 |
koda |
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
|
file |
diff |
annotate
|
Wed, 27 Oct 2010 01:33:25 +0200 |
koda |
engine: reorder GameFlags and update files, frontend and other stuff
|
file |
diff |
annotate
|
Sun, 10 Oct 2010 12:08:16 -0400 |
nemo |
Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
|
file |
diff |
annotate
|
Thu, 30 Sep 2010 18:38:45 +0200 |
smaxx |
Engine/Frontend:
|
file |
diff |
annotate
|
Fri, 20 Aug 2010 11:26:27 -0400 |
nemo |
Flag for AI survival mode
|
file |
diff |
annotate
|
Sat, 31 Jul 2010 11:24:53 +0200 |
koda |
remove trailing spaces from end of line
|
file |
diff |
annotate
|
Sat, 03 Apr 2010 14:49:45 +0000 |
unc0rr |
Fix last minute patch bug
|
file |
diff |
annotate
|
Sat, 03 Apr 2010 13:55:39 +0000 |
nemo |
New game scheme option to turn off land objects
|
file |
diff |
annotate
|
Thu, 01 Apr 2010 16:08:09 +0000 |
nemo |
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
|
file |
diff |
annotate
|
Sun, 28 Mar 2010 02:49:39 +0000 |
nemo |
prg's maze generator
|
file |
diff |
annotate
|
Mon, 22 Mar 2010 13:44:35 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Wed, 17 Mar 2010 11:02:08 +0000 |
smxx |
Frontend:
|
file |
diff |
annotate
|
Wed, 17 Mar 2010 10:55:12 +0000 |
smxx |
Frontend:
|
file |
diff |
annotate
|
Wed, 17 Mar 2010 10:48:00 +0000 |
smxx |
Frontend:
|
file |
diff |
annotate
|
Mon, 15 Mar 2010 11:53:32 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Sat, 06 Mar 2010 10:59:20 +0000 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
|
file |
diff |
annotate
|
Wed, 03 Mar 2010 02:56:18 +0000 |
nemo |
Add spinner for explosives, add dust on crate impact, crank up explosives a bit
|
file |
diff |
annotate
|
Mon, 01 Mar 2010 00:23:29 +0000 |
nemo |
another fix to MrMFS' patch
|
file |
diff |
annotate
|
Mon, 01 Mar 2010 00:02:55 +0000 |
nemo |
Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
|
file |
diff |
annotate
|
Sun, 28 Feb 2010 17:51:38 +0000 |
nemo |
Graphic for dead mines
|
file |
diff |
annotate
|
Sun, 28 Feb 2010 16:03:33 +0000 |
nemo |
Dude mine probability spinner
|
file |
diff |
annotate
|
Sun, 28 Feb 2010 15:41:42 +0000 |
nemo |
Flag the sharing of ammo between clan teams.
|
file |
diff |
annotate
|
Mon, 08 Feb 2010 03:03:18 +0000 |
nemo |
Mode to place hogs at start of game. Will probably need a bit more testing.
|
file |
diff |
annotate
|
Mon, 01 Feb 2010 22:01:35 +0000 |
smxx |
Frontend:
|
file |
diff |
annotate
|
Sun, 31 Jan 2010 16:20:53 +0000 |
nemo |
Update translation files, add "King Mode"
|
file |
diff |
annotate
|
Sun, 24 Jan 2010 07:26:03 +0000 |
nemo |
Randomise order of play.
|
file |
diff |
annotate
|
Sun, 13 Sep 2009 17:51:25 +0000 |
unc0rr |
- Fix join/leave messages color
|
file |
diff |
annotate
|
Thu, 10 Sep 2009 15:30:11 +0000 |
nemo |
And in frontend
|
file |
diff |
annotate
|
Wed, 20 May 2009 16:43:19 +0000 |
unc0rr |
This should resend scheme info to net server when scheme got edited (not tested)
|
file |
diff |
annotate
|
Thu, 07 May 2009 02:04:07 +0000 |
nemo |
david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
|
file |
diff |
annotate
|
Sun, 03 May 2009 17:35:10 +0000 |
nemo |
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
|
file |
diff |
annotate
|
Thu, 30 Apr 2009 20:13:44 +0000 |
unc0rr |
nemo's great patch:
|
file |
diff |
annotate
|