Wed, 15 Dec 2010 22:03:46 +0300 |
unc0rr |
Recieve and parse DRAWNMAP config
|
file |
diff |
annotate
|
Wed, 15 Dec 2010 21:40:16 +0300 |
unc0rr |
The Fix
|
file |
diff |
annotate
|
Tue, 14 Dec 2010 21:56:37 +0300 |
unc0rr |
Compess at highest ratio
|
file |
diff |
annotate
|
Tue, 14 Dec 2010 21:04:43 +0300 |
unc0rr |
Debug messages
|
file |
diff |
annotate
|
Tue, 14 Dec 2010 20:46:50 +0300 |
unc0rr |
Try to send drawn map data to net server
|
file |
diff |
annotate
|
Mon, 13 Dec 2010 04:52:23 +0100 |
Henek |
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
|
file |
diff |
annotate
|
Sun, 12 Dec 2010 21:47:55 +0300 |
unc0rr |
Pretension to switch to draw map page
|
file |
diff |
annotate
|
Thu, 09 Dec 2010 11:59:07 +0300 |
unc0rr |
Pass hardcoded drawn map from frontend into engine \o/
|
file |
diff |
annotate
|
Wed, 08 Dec 2010 22:18:50 +0300 |
unc0rr |
- Pass map drawing data to engine
|
file |
diff |
annotate
|
Tue, 07 Dec 2010 22:23:40 -0500 |
nemo |
Restore millisecond precision for mines time
|
file |
diff |
annotate
|
Mon, 22 Nov 2010 22:05:46 +0100 |
Henek |
adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
|
file |
diff |
annotate
|
Mon, 22 Nov 2010 00:34:53 +0100 |
Henek |
a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
|
file |
diff |
annotate
|
Sun, 21 Nov 2010 09:12:44 -0500 |
nemo |
After repeated requests, variable length rope. Intended for the infinite rope folks, but values less than 100 make rope more interesting IMO.
|
file |
diff |
annotate
|
Sun, 14 Nov 2010 15:06:02 -0500 |
nemo |
merge 0.9.14.1 to trunk
|
file |
diff |
annotate
|
Sun, 14 Nov 2010 12:25:50 -0500 |
nemo |
revert koda's bind button. seems to cause failures to switch weaponsets, and thus desyncs
0.9.14.1
|
file |
diff |
annotate
|