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hedgewars/uCollisions.pas
Sat, 10 Sep 2011 03:27:47 +0200
sheepluva
rollin' back my silly hack ( rea4d1fe665d7 )
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Fri, 09 Sep 2011 20:17:50 +0200
sheepluva
move hedgehogs out of walls
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Sat, 03 Sep 2011 18:04:19 -0400
nemo
Reenable a bunch of old portal play stuff, like dropping grenade into portal on hog, jumping through portal w/ hog on other end, collecting crate w/ portal etc. Also add cooldown to cake/portal interaction. It may still not do what you expect, but it probably shouldn't spin in place.
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Mon, 15 Aug 2011 20:18:18 +0400
unc0rr
Why so suspicious?
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Sun, 14 Aug 2011 23:52:45 -0400
nemo
suggestion of mikade's - delete old mines if the collision array shows signs of filling up. This is kind of an edge case, esp now that array is up to 1024, but should prevent (easiest) way to crash by collision array overflow (endless mines/minestrikes).
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Sun, 14 Aug 2011 23:06:00 -0400
nemo
bump up max collision to 1024 entries
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Wed, 22 Jun 2011 18:55:58 -0400
nemo
This can afford to be a bit larger. Does not impact performance.
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