hedgewars/uCollisions.pas
2015-09-10 sheepluva small code cleanup
2015-08-10 sheepluva more copyright fixes
2015-02-14 nemo Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
2014-12-08 nemo nil out CurrentHedgehog in FreeModule, add a test for nil'd CurrentHedgehog in DelCI since I'd still like to use DeleteGear for the other stuff it does. Move some variable initialiasations in AI Misc to hopefully avoid some uninit val errors.
2014-11-25 nemo Skip checkin on collision for frequently spammed gear types if collision gets huge instead of trying to delete mines.
2014-11-14 unC0Rr Fix warnings given by 32-bit fpc
2014-07-05 sheepluva WIP: weSea tweaks, functional and visual
2014-02-04 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2014-01-21 koda partial merge of the webgl branch
2014-01-17 sheepluva update copyright to 2014
2014-01-04 unc0rr merge default webgl
2013-12-02 sheepluva fix for: uCollisions.pas(63,50) Hint: Unit "uGearsList" not used in uCollisions
2013-12-01 nemo Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
2013-11-22 nemo gear deletion called inappropriately.
2013-11-20 nemo return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
2013-10-11 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
2013-07-01 nemo bug #668 + reorder conditions for kick slightly, to call the math last
2013-06-27 nemo Make add/delete consistent (this has bugged me for so long)
2013-06-18 koda BOM, pas2c only support ASCII webgl
2013-06-23 nemo poor AI thought he should avoid stepping on frozen crates, and jump for non-frozen ones
2013-05-29 unc0rr bump copyright year for Andrey entries
2013-05-22 nemo Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
2013-03-18 nemo More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
2013-03-17 nemo Add some flags for a few of the magic Land values
2012-10-18 nemo damn nots
2012-10-15 nemo Try to prevent a situation where hogs embedded in other hogs/barrels/cleavers get stuck, by checking for gears overlapping on Y
2012-10-14 nemo First pass at cleaver.
2012-08-05 nemo Also flag cases. Side effect might be some odd collision in rare cases w/ portals. Also, might cause unexpected collisions w/ cases in TestColl - although we could add a proximity check to the flag there, or simply switch to TestCollExcludingMe again. uCollisions seems mismatched w/ AI TestColl anyway. Possibly r+1+r vs r+r for gear diametre.
2012-06-27 nemo Extend TARDIS away time a bit (minimum, range) to make it a bit more useful. Remove a couple of unused variables.
2012-06-24 nemo Second part of the change. Make collision check use the new mask bit.
2012-06-24 nemo Step 1. Add current hedgehog as top bit of bottom byte.
2012-06-23 unc0rr - Fix cake bug introduced in r2ccfc93c6b5e
2012-05-02 koda marked a couple of functions as inline
2012-05-02 koda change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
2012-05-02 koda add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
2012-02-17 koda the most important commit of the year
2012-01-17 lovelacer A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
2011-12-30 unc0rr Fix build
2011-11-27 unc0rr Countless imporvements to the parser and countless help to the parser in sources.
2011-11-04 sheepluva I hope this helps...
2011-10-10 sheepluva something for nemo to play around with
2011-10-10 sheepluva make slope calcs skip small gaps
2011-10-02 nemo Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
2011-09-15 sheepluva TestRectForObstacle: areas outside map borders are not passable
2011-09-14 sheepluva lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
2011-09-10 sheepluva rollin' back my silly hack ( rea4d1fe665d7 )
2011-09-09 sheepluva move hedgehogs out of walls
2011-09-03 nemo Reenable a bunch of old portal play stuff, like dropping grenade into portal on hog, jumping through portal w/ hog on other end, collecting crate w/ portal etc. Also add cooldown to cake/portal interaction. It may still not do what you expect, but it probably shouldn't spin in place.
2011-08-15 unc0rr Why so suspicious?
2011-08-15 nemo suggestion of mikade's - delete old mines if the collision array shows signs of filling up. This is kind of an edge case, esp now that array is up to 1024, but should prevent (easiest) way to crash by collision array overflow (endless mines/minestrikes).
2011-08-15 nemo bump up max collision to 1024 entries
2011-06-22 nemo This can afford to be a bit larger. Does not impact performance.
2011-03-01 koda Happy 2011 :)
2010-12-31 sheepluva fix sticky rope issue
2010-12-26 nemo ok. restore old [r + 1 + r] for gear width for a moment, and reset snowballs.
2010-12-26 nemo +2 was intended to be consistent on diametre (1px + radius *2) but screws up bullet
2010-11-21 unc0rr uDebug
2010-11-18 unC0Rr Haven't found a better place than uIO for OutError
2010-11-17 unc0rr uLand isn't that important to them
2010-11-17 unC0Rr Move variables from uMisc to uVariables
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