2014-01-04 |
unc0rr |
merge default
webgl
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2013-12-16 |
unc0rr |
merge default here
sdl2transition
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2013-12-10 |
unc0rr |
Better diagnostic message when failing to load theme.cfg
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2013-12-08 |
nemo |
Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
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2013-11-29 |
nemo |
Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
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2013-11-07 |
unc0rr |
- Fix TryPut, so really large maps could load
sdl2transition
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2013-11-07 |
unc0rr |
Provide more information to SDLTry
sdl2transition
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2013-10-11 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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2013-06-28 |
nemo |
Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
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2013-06-04 |
koda |
update branch
webgl
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2013-05-29 |
unc0rr |
bump copyright year for Andrey entries
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2013-04-04 |
nemo |
So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
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2013-04-02 |
koda |
update webgl branch
webgl
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2013-03-18 |
nemo |
More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
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2012-12-25 |
koda |
update branch with default
webgl
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2012-11-30 |
Joe Doyle (Ginto8) |
Move global variables to units that use them
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2012-11-21 |
koda |
updated branch
webgl
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2012-11-14 |
unc0rr |
Engine loads fine with basic config
physfslayer
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2012-11-11 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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2012-11-14 |
unc0rr |
Get rid of Pathz and UserPathz
physfslayer
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2012-08-31 |
sheepluva |
clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
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2012-08-18 |
nemo |
byte order
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2012-08-17 |
nemo |
This union hasn't been needed for 5 years, and makes using other headers harder.
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2012-08-15 |
nemo |
Poor visual gear value in theme now bears little resemblance to the number of gears actually spawned. But, it certainly shouldn't be related to LAND_WIDTH.
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2012-05-12 |
unc0rr |
pas2c stuff again
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2012-05-11 |
unc0rr |
sysutils -> SysUtils
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2012-05-11 |
unc0rr |
Make pas2c happier with uSound
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2012-05-09 |
nemo |
Reflects change in previous revision to uTypes
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2012-05-05 |
koda |
adjust the scope of a few uSound variables and functions
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2012-05-02 |
koda |
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
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2012-05-02 |
koda |
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
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2012-05-01 |
koda |
breaking news, we don't support typed consts anymore
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2012-02-17 |
koda |
the most important commit of the year
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2012-01-17 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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2011-12-27 |
nemo |
Experiment in eliminating transparent white from LandPixels - I think it messes up on some graphics cards. Noticed a curious white border on a girder in a theme Randy is working on. At the very least it is slightly more efficient in the blit.
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2011-12-03 |
unc0rr |
No more nested functions in code
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2011-11-27 |
unc0rr |
Countless imporvements to the parser and countless help to the parser in sources.
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2011-11-06 |
nemo |
Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
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2011-11-06 |
nemo |
Add missing grayscale conversions
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2011-11-06 |
nemo |
Spread flakes out over 5 layers now (far back, mid distance, just behind land, just in front of lands and hog, near distance). Spread clouds out over 3 layers (far back, mid distance, just behind land). Add a flatten clouds option, use
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2011-11-05 |
nemo |
Flatten flakes for halloween theme, based on feedback from sheepluva
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2011-10-09 |
nemo |
oops
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2011-10-09 |
nemo |
Restrict slipperiness to girders and bridges. Make girders more obviously ice.
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2011-10-02 |
nemo |
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
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2011-09-09 |
nemo |
Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
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2011-08-27 |
nemo |
Fix rounding error in sky colour causing visible lines
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2011-08-22 |
nemo |
Free land texture, reset sky colour.
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2011-07-24 |
nemo |
Add grayscale option for 3d, helps with colour clashing
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2011-06-14 |
nemo |
Oops. Forgot an assignment.
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2011-06-13 |
nemo |
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
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2011-06-02 |
nemo |
Don't need to check for this case
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2011-06-02 |
nemo |
Experiment in making the land less jagg-y
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2011-04-27 |
unc0rr |
Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
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2011-04-20 |
koda |
and now for something completely different, overlay refactoring!
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2011-03-16 |
Henek |
should probably fix broken flakes, my bad
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2011-03-01 |
koda |
Happy 2011 :)
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2011-01-17 |
koda |
code cleanup
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2011-01-12 |
Henek |
added rq-sky to themes so it can set sky color for low quality. also added tint of sky on sudden death. underwater theme is an example of this
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2011-01-01 |
Henek |
added flake configuration also in sudden death and SDClouds for underwater
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2010-12-31 |
Henek |
sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
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