Fri, 10 Aug 2018 13:16:24 -0400 remove todo
nemo [Fri, 10 Aug 2018 13:16:24 -0400] rev 13650
remove todo
Wed, 08 Aug 2018 18:36:12 +0200 Fix frontend crash when rapidly aborting many active video encodings. Fixes bug 595
Wuzzy <Wuzzy2@mail.ru> [Wed, 08 Aug 2018 18:36:12 +0200] rev 13649
Fix frontend crash when rapidly aborting many active video encodings. Fixes bug #595
Wed, 08 Aug 2018 15:22:34 +0200 Use capcolDefault in Lua scripts
Wuzzy <Wuzzy2@mail.ru> [Wed, 08 Aug 2018 15:22:34 +0200] rev 13648
Use capcolDefault in Lua scripts
Wed, 08 Aug 2018 14:38:54 +0200 Refactor text color variable names, export 2 color values to Lua
Wuzzy <Wuzzy2@mail.ru> [Wed, 08 Aug 2018 14:38:54 +0200] rev 13647
Refactor text color variable names, export 2 color values to Lua
Wed, 08 Aug 2018 14:10:32 +0200 Use light gray color for volume change, just like for the auto camera msgs
Wuzzy <Wuzzy2@mail.ru> [Wed, 08 Aug 2018 14:10:32 +0200] rev 13646
Use light gray color for volume change, just like for the auto camera msgs The idea is that these are "local" messages for local changes
Wed, 08 Aug 2018 13:34:39 +0200 Use full string for sidFuel and avoid string concatenation
Wuzzy <Wuzzy2@mail.ru> [Wed, 08 Aug 2018 13:34:39 +0200] rev 13645
Use full string for sidFuel and avoid string concatenation Fuel as in fuel for saucer, landgun, flamethrower, icegun. Old string was built with like this: sidFuel + ": " + fuel + "%". New string us built with proper format string instead
Wed, 08 Aug 2018 13:14:42 +0200 Make ammo count in ammo menu translatable, and replace “x” with “×”
Wuzzy <Wuzzy2@mail.ru> [Wed, 08 Aug 2018 13:14:42 +0200] rev 13644
Make ammo count in ammo menu translatable, and replace “x” with “×”
Wed, 08 Aug 2018 13:02:24 +0200 Fix slightly misplaced ammo count in ammo menu if count > 9
Wuzzy <Wuzzy2@mail.ru> [Wed, 08 Aug 2018 13:02:24 +0200] rev 13643
Fix slightly misplaced ammo count in ammo menu if count > 9
Wed, 08 Aug 2018 12:05:19 +0200 Fix attack bar render bugs: Invisible beyond world edge; rendered over GUI (e.g. mission panel)
Wuzzy <Wuzzy2@mail.ru> [Wed, 08 Aug 2018 12:05:19 +0200] rev 13642
Fix attack bar render bugs: Invisible beyond world edge; rendered over GUI (e.g. mission panel)
Wed, 08 Aug 2018 11:40:00 +0200 Replicate target sprite properly in world wrap
Wuzzy <Wuzzy2@mail.ru> [Wed, 08 Aug 2018 11:40:00 +0200] rev 13641
Replicate target sprite properly in world wrap
Wed, 08 Aug 2018 11:26:33 +0200 Replicate gear GUI overlays in world wrap
Wuzzy <Wuzzy2@mail.ru> [Wed, 08 Aug 2018 11:26:33 +0200] rev 13640
Replicate gear GUI overlays in world wrap
Wed, 08 Aug 2018 11:19:08 +0200 Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru> [Wed, 08 Aug 2018 11:19:08 +0200] rev 13639
Make sure gear fuel and alt weapon overlays are always drawn on top
Tue, 07 Aug 2018 19:32:33 +0200 Fix foreground flakes (layer 2+6) disappearing when moving camera in world wrap world
Wuzzy <Wuzzy2@mail.ru> [Tue, 07 Aug 2018 19:32:33 +0200] rev 13638
Fix foreground flakes (layer 2+6) disappearing when moving camera in world wrap world
Tue, 07 Aug 2018 16:23:51 +0200 Fix hard-to-read text on campaign and training page in frontend at October 31
Wuzzy <Wuzzy2@mail.ru> [Tue, 07 Aug 2018 16:23:51 +0200] rev 13637
Fix hard-to-read text on campaign and training page in frontend at October 31 The text was yellow against a white background (the moon in the Halloween background). This is fixed by darkening the critical area.
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