Sun, 14 Aug 2011 17:42:26 -0400 |
nemo |
Use same visual gear for health tags and hearts.
|
file |
diff |
annotate
|
Sun, 07 Aug 2011 14:41:47 -0400 |
nemo |
remove offset in seduction gear creation
|
file |
diff |
annotate
|
Sun, 07 Aug 2011 12:06:53 -0400 |
nemo |
make a special case for teleport instead. also allows teleporting off of a parachute
|
file |
diff |
annotate
|
Sun, 07 Aug 2011 11:52:06 -0400 |
nemo |
prevent attempting to teleport in mid-air during inf attack
|
file |
diff |
annotate
|
Sun, 07 Aug 2011 11:18:49 -0400 |
nemo |
This should make bee/airstrikes play nicer with infinite attack mode
|
file |
diff |
annotate
|
Sat, 23 Jul 2011 16:07:43 -0400 |
nemo |
test on i should be first condition
|
file |
diff |
annotate
|
Sun, 03 Jul 2011 11:24:53 -0400 |
nemo |
Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
|
file |
diff |
annotate
|
Tue, 28 Jun 2011 21:28:13 +0200 |
Henek |
fake crates now with complementary poison
|
file |
diff |
annotate
|
Sun, 26 Jun 2011 16:34:31 -0400 |
nemo |
add missing nil check, increase despeckling of background too
|
file |
diff |
annotate
|
Sun, 26 Jun 2011 15:23:45 -0400 |
nemo |
bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
|
file |
diff |
annotate
|
Sun, 26 Jun 2011 13:38:47 -0400 |
nemo |
Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
|
file |
diff |
annotate
|
Sun, 26 Jun 2011 02:47:36 +0200 |
Henek |
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
|
file |
diff |
annotate
|
Wed, 22 Jun 2011 01:04:38 +0200 |
Henek |
fixed gfInfAttack preventing ending of turn while placing hedgehogs
|
file |
diff |
annotate
|
Tue, 21 Jun 2011 22:47:12 +0200 |
Henek |
remove theme.cfg from CMakeLists too
|
file |
diff |
annotate
|
Mon, 02 May 2011 01:55:14 -0400 |
nemo |
Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
|
file |
diff |
annotate
|