Thu, 16 May 2019 20:31:41 +0200 |
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Add Lua callback onHogSwitch
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Thu, 16 May 2019 02:07:29 +0200 |
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Display current health in top right corner
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Wed, 15 May 2019 09:08:39 +0200 |
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Quick games are more random
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Wed, 15 May 2019 03:25:20 +0200 |
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Hide player ranks in training missions
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Tue, 14 May 2019 16:01:55 +0200 |
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Add taunt sndFlyAway when hog flies off the map
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Tue, 14 May 2019 02:29:29 +0200 |
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Fix parachute moving hog very fast or making it stuck when bumping into wall while facing the opposite direction (bug 742)
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Mon, 13 May 2019 23:13:53 +0200 |
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Enable automatic voicepack language selection for all missions
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Mon, 13 May 2019 22:51:31 +0200 |
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Don't agressively select voicepack language automatically, must be now enabled explicitly with _qau suffix
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Mon, 13 May 2019 21:23:25 +0200 |
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Add winner animation for missions that didn't have it
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Sun, 12 May 2019 04:16:40 +0200 |
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Fix Birdy being drawn behind hogs and other gears (bug 453)
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Sun, 12 May 2019 03:27:43 +0200 |
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Fix laser sight not working when it starts out of map bounds (bug 432)
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Sat, 11 May 2019 04:58:11 +0200 |
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Set default SD fallback music for themes: sdmusic.ogg
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Sat, 11 May 2019 00:08:50 +0200 |
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Change default demo speedup key from S to F
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Fri, 10 May 2019 22:51:43 +0200 |
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Teach frontend how to deal with official server replays (/watch)
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Tue, 07 May 2019 18:45:14 +0200 |
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Display a warning when the same key is used multiple times
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Tue, 07 May 2019 16:08:27 +0200 |
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Fix cut scenes not being skipped when pressing precise in enemy turn (bug 280)
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Tue, 07 May 2019 15:50:15 +0200 |
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Add Lua callback: onPreciseLocal
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Tue, 07 May 2019 14:17:09 +0200 |
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Precise + camera movement keys = move camera at slower
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Tue, 07 May 2019 13:15:00 +0200 |
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hwengine: Add missing default binds for camera movement and team chat
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Mon, 06 May 2019 00:43:27 +0200 |
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Move video thumbnails to VideoThumbnails/, fix video renaming not renaming the thumbnail as well
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Sun, 05 May 2019 17:23:59 +0200 |
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Play sndFirstBlood after first damage/kill/poisoning of enemy (instead of ANY damage)
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Sat, 04 May 2019 19:07:58 +0200 |
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ACF5, ACF9: Clear mines around cyborg when it appears
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Mon, 29 Apr 2019 21:23:50 +0200 |
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Frontend: Fix wrong keyboard key names being displayed with regard to keyboard layout
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Sat, 27 Apr 2019 15:13:33 +0200 |
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Add support for 4th and 5th mouse button
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Thu, 25 Apr 2019 23:01:05 +0200 |
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Prevent entering “/”, “\” and “:” in team and scheme names.
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Tue, 23 Apr 2019 15:32:04 +0200 |
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Change theme to Nature if changing from background-only or hidden theme to a generated map type
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Sat, 20 Apr 2019 16:53:58 +0200 |
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Space Invasion: Fix possibility to go over shield limit with param
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Sat, 20 Apr 2019 16:02:48 +0200 |
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Update changelog WRT sounds
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Fri, 19 Apr 2019 19:30:26 +0200 |
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Update changelog WRT translations
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Fri, 19 Apr 2019 15:58:42 +0200 |
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SimpleMission: Fix Lua error spam when a goal fails
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Fri, 19 Apr 2019 15:54:44 +0200 |
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Add integerSqrt and integerHypotenuse to Utils lib
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Mon, 15 Apr 2019 21:43:19 +0200 |
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Add extra button in main menu for opening credits page
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Tue, 09 Apr 2019 00:45:14 +0200 |
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Fix bugs when entering speech bubble commands during hog placement phase
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Mon, 08 Apr 2019 19:02:01 +0200 |
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WxW: Don't register wall touch if not gstHHDriven
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Mon, 08 Apr 2019 15:51:42 +0200 |
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New callback: onCaseDrop (called when engine MIGHT drop a crate)
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Mon, 08 Apr 2019 14:55:52 +0200 |
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Don't show hog health in gfInvulnerable mode
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Mon, 08 Apr 2019 00:59:08 +0200 |
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Fix floating pixels if wielding and rotating cleaver
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Sun, 07 Apr 2019 23:47:58 +0200 |
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Update changelog
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Wed, 03 Apr 2019 13:00:05 +0200 |
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Fix air mine not colliding with crates initially (bug 679)
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Mon, 01 Apr 2019 23:15:18 +0200 |
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Make dark clan colors visible in stats screen
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Tue, 05 Feb 2019 02:46:41 +0100 |
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Precise+zoom/volume change makes changes in smaller steps
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Tue, 05 Feb 2019 02:13:04 +0100 |
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Add setting to set default/initial zoom
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Tue, 22 Jan 2019 07:15:55 +0100 |
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HedgeEditor: More efficient gear info tag handling
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Mon, 21 Jan 2019 23:50:56 +0100 |
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Hide hog GUI extras in scripted cinematic, also suppress some voices
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Mon, 21 Jan 2019 19:28:39 +0100 |
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Tweak hog spawn height and facing direction in challenges
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Mon, 21 Jan 2019 06:16:01 +0100 |
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ASA fruit02: Change Captain Lime clan color when he turns evil
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Mon, 21 Jan 2019 05:57:01 +0100 |
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SetClanColor: Accept negative color argument to select user color
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Mon, 21 Jan 2019 05:51:35 +0100 |
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Fix SetClanColor causing crashes and rendering bugs
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Mon, 21 Jan 2019 02:09:30 +0100 |
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ACF5: Register is as "spare traitor" if player walks too far away
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Thu, 17 Jan 2019 01:35:43 +0100 |
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Animate lib: AnimOutOfNowhere's 2nd and 3rd args are now optional
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Thu, 17 Jan 2019 00:10:24 +0100 |
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Update changelog
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Wed, 16 Jan 2019 23:50:35 +0100 |
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Lua: Fix SetAmmoDelay not working properly when called after initialization
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Wed, 16 Jan 2019 15:40:11 +0100 |
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Add SetTeamPassive. Passive teams are treated like frozen teams
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Wed, 16 Jan 2019 03:40:05 +0100 |
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Campaign: Select next unfinished mission after completing one
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Wed, 16 Jan 2019 00:37:26 +0100 |
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Make game engine load the user's locale correctly (bug 688)
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Tue, 15 Jan 2019 00:48:57 +0100 |
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Highlight next target for most target practices
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Mon, 14 Jan 2019 00:34:56 +0100 |
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Reverse order of visual gears linked list
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Mon, 14 Jan 2019 17:59:32 +0100 |
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Update changelog for campaign updates
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Mon, 14 Jan 2019 07:14:18 +0100 |
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Outsource commonly used words in siPointType to QTfrontend
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Sun, 13 Jan 2019 22:22:40 +0100 |
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Fix airplane line being drawn in front of many HUD elements
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Sun, 13 Jan 2019 17:28:33 +0100 |
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Disallow placement of piano beyond bounce world edge
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Sat, 12 Jan 2019 23:26:33 +0100 |
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Fix wrong ice beam angle if it goes diagonally up out of map thru world wrap (bug 718)
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Fri, 11 Jan 2019 03:50:06 +0100 |
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Render contour of flying saucer is in (mostly) opaque
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Thu, 10 Jan 2019 23:10:20 +0100 |
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Fix Racer ghost not resetting properly after a skip (bug 565)
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Thu, 10 Jan 2019 19:21:08 +0100 |
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Fix wind bar animation not looping properly
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Thu, 10 Jan 2019 03:14:02 +0100 |
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Use player team's control scheme for all teams if there's a mission team
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Thu, 10 Jan 2019 00:41:31 +0100 |
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Restructure changelog
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Wed, 09 Jan 2019 22:19:46 +0100 |
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Remove default keybinding for unselecting weapon
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Wed, 09 Jan 2019 19:39:48 +0100 |
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Add control (default: X) to unselect current weapon
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Wed, 09 Jan 2019 19:10:11 +0100 |
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Send and display owner name of own teams in online games (fixes bug 468)
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Tue, 08 Jan 2019 03:03:21 +0100 |
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Suppress “<team> is gone message on game end
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Sat, 05 Jan 2019 23:15:13 +0100 |
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BRW: Fix Lua error after using timebox
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Sat, 05 Jan 2019 22:05:20 +0100 |
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Lua: Add InitHealth, read-only variable containing the initial hog health setting
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Sat, 05 Jan 2019 21:52:15 +0100 |
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TS: Improve configurability by game scheme
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Sat, 05 Jan 2019 20:58:12 +0100 |
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TS: Add script param to set specialists for all teams at once
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Thu, 03 Jan 2019 19:46:48 +0100 |
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Fix bee targeting fail across wrap world edge
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Thu, 03 Jan 2019 17:57:31 +0100 |
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Fix force-locked schemes getting unlocked when changing map types (bug 378)
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Fri, 21 Dec 2018 06:33:33 +0100 |
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Update ASA campaign to use player chosen team identity
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Thu, 20 Dec 2018 19:03:34 +0100 |
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Change AddTeam/AddMissionTeam to return real team name and index (in that order)
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Thu, 20 Dec 2018 18:23:13 +0100 |
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Use player's team identity for SimpleMission-based mission
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Wed, 19 Dec 2018 20:56:10 +0100 |
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Use player-chosen team identity for training and a few challenges
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Wed, 19 Dec 2018 20:34:07 +0100 |
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Lua: AddTeam / AddMissionTeam now return team index
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Wed, 19 Dec 2018 19:10:42 +0100 |
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Lua API: Add functions to add team selected in campaign/mission page
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Wed, 19 Dec 2018 05:50:02 +0100 |
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Keep track of singleplayer high scores in challenges
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Wed, 19 Dec 2018 01:02:06 +0100 |
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Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
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Wed, 19 Dec 2018 00:17:14 +0100 |
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Tweak training menu spacing
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Tue, 18 Dec 2018 18:26:13 +0100 |
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Add Lua callback: onGameResult
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Tue, 18 Dec 2018 15:21:23 +0100 |
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Add Lua functions to save/get mission variables
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Fri, 14 Dec 2018 16:06:33 +0100 |
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Update changelog
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Fri, 14 Dec 2018 14:33:18 +0100 |
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Update changelog and README
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Fri, 14 Dec 2018 00:47:23 +0100 |
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Append -dev to version string if built in non-release mode
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Mon, 10 Dec 2018 21:04:37 +0100 |
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Ammo menu: Show number instead F1, etc. if slot keys differ from default or in Touch interface
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Mon, 10 Dec 2018 19:07:12 +0100 |
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Skip ammo menu open animation if playing with TurnTime <= 10s
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Mon, 10 Dec 2018 08:00:45 +0100 |
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Fix poison damage not working in first round
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Mon, 10 Dec 2018 07:35:29 +0100 |
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Longer delays between turns for better readability
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Mon, 10 Dec 2018 02:30:14 +0100 |
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Fix some King Mode bugs causing minions not always being properly killed
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Sun, 09 Dec 2018 22:28:46 +0100 |
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Hide most HUD elements in cinematic mode
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Sun, 09 Dec 2018 21:13:38 +0100 |
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Colorize switching arrows, pointing arrow and target cross in clan color
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Sun, 09 Dec 2018 17:12:47 +0100 |
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Lua API: SetTurnTimePaused/GetTurnTimePaused
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Sun, 09 Dec 2018 16:54:22 +0100 |
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Lua API: Make the last 2 params optional in the SpawnFake*Crate functions
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Sat, 08 Dec 2018 14:10:42 +0100 |
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Add chat command "/help room" to show room help in game
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Fri, 30 Nov 2018 17:09:08 +0100 |
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Don't reduce InitialHealth below 1
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Thu, 29 Nov 2018 03:26:35 +0100 |
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Construction Mode: Fix girder/rubber cost not being updated correctly after selection
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Wed, 28 Nov 2018 01:48:14 +0100 |
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Update changelog
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Mon, 26 Nov 2018 14:31:36 +0100 |
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Lua API: Change PLATFORM to INTERFACE
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Mon, 26 Nov 2018 01:13:10 +0100 |
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Highlander: Fix hogs receiving air strikes in maps with border
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Wed, 21 Nov 2018 22:19:58 +0100 |
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Add Mutant game scheme, and adapt Mutant for the newly unlocked settings
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Tue, 20 Nov 2018 22:08:12 +0100 |
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Clean up 0.9.25 changelog a bit
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Sun, 18 Nov 2018 21:01:16 +0100 |
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Update changelog
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Thu, 01 Nov 2018 20:29:42 +0100 |
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Fix game window width/height setting being broken when using Arabic locale
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Wed, 31 Oct 2018 16:50:34 +0100 |
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Fix critical Lua syntax errors in lt.lua
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Wed, 31 Oct 2018 14:33:43 +0100 |
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Enemy/AI hogs now say “Hmm” on turn start. Use IllGetYou/JustYouWait for hit after attack
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Wed, 31 Oct 2018 13:35:53 +0100 |
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Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
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Sun, 28 Oct 2018 04:21:13 +0100 |
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Add taunts: Leavemealone, Cutitout (when attacked many times)
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Sun, 28 Oct 2018 02:24:06 +0200 |
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Add revenge taunt
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Sun, 28 Oct 2018 00:24:27 +0200 |
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Only play sndThisOneIsMine if crate drops close to hog
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Sat, 27 Oct 2018 08:15:45 +0300 |
alfadur |
update changelog
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Sat, 27 Oct 2018 04:21:35 +0300 |
alfadur |
Update changelog
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Sat, 27 Oct 2018 03:06:28 +0200 |
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Add credits for shoryuken_hit.ogg
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Fri, 26 Oct 2018 22:46:37 +0200 |
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Fix seduction not stopping if hog took damage before attack was complete
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