Tue, 19 Nov 2013 22:15:40 -0500 |
nemo |
return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
|
file |
diff |
annotate
|
Sun, 09 Jun 2013 12:22:53 +0200 |
koda |
update with default
webgl
|
file |
diff |
annotate
|
Wed, 05 Jun 2013 16:28:30 +0200 |
sheepluva |
fixed all engine compilation hints and notes (that I could see)
|
file |
diff |
annotate
|
Tue, 04 Jun 2013 23:56:17 +0200 |
koda |
parsing ok, stops at uGears
webgl
|
file |
diff |
annotate
|
Tue, 04 Jun 2013 22:28:12 +0200 |
koda |
update branch
webgl
|
file |
diff |
annotate
|
Wed, 29 May 2013 15:12:06 -0400 |
unc0rr |
bump copyright year for Andrey entries
|
file |
diff |
annotate
|
Thu, 09 May 2013 23:21:06 -0400 |
nemo |
I was using this to test firepunching likely duds, but most of the time that would probably just make him bazooka them
|
file |
diff |
annotate
|
Thu, 09 May 2013 23:11:56 -0400 |
nemo |
Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
|
file |
diff |
annotate
|
Thu, 09 May 2013 18:19:17 -0400 |
nemo |
oops
|
file |
diff |
annotate
|
Thu, 09 May 2013 09:02:06 -0400 |
nemo |
*sigh* freakin "with"
|
file |
diff |
annotate
|
Tue, 07 May 2013 15:43:34 -0400 |
nemo |
remove redundant abs, and some incorrect 1+ to damage
|
file |
diff |
annotate
|
Tue, 07 May 2013 15:34:36 -0400 |
nemo |
☹
|
file |
diff |
annotate
|
Tue, 07 May 2013 14:59:30 -0400 |
nemo |
Apply radius consistently. Still doesn't explain AI fail I think, although I can't run it right now.
|
file |
diff |
annotate
|
Sun, 05 May 2013 22:50:17 -0400 |
nemo |
So. This at least should make the math more accurate, even if it still doesn't appear to resolve prob w/ AI attacks
|
file |
diff |
annotate
|
Sat, 04 May 2013 21:58:42 -0400 |
nemo |
*sigh*
|
file |
diff |
annotate
|