Sun, 21 Oct 2012 00:31:48 +0400 Many bugfixes and features to FileEngine physfslayer
unc0rr [Sun, 21 Oct 2012 00:31:48 +0400] rev 7770
Many bugfixes and features to FileEngine
Sat, 20 Oct 2012 18:54:03 +0400 Don't need this button anymore
unc0rr [Sat, 20 Oct 2012 18:54:03 +0400] rev 7769
Don't need this button anymore
Sat, 20 Oct 2012 00:20:39 +0400 Try using PhysicsFS. physfslayer
unc0rr [Sat, 20 Oct 2012 00:20:39 +0400] rev 7768
Try using PhysicsFS. First step: break frontend.
Thu, 18 Oct 2012 14:04:24 -0400 damn nots
nemo [Thu, 18 Oct 2012 14:04:24 -0400] rev 7767
damn nots
Wed, 17 Oct 2012 23:50:28 +0400 Fix most of server warnings
unc0rr [Wed, 17 Oct 2012 23:50:28 +0400] rev 7766
Fix most of server warnings
Wed, 17 Oct 2012 23:33:33 +0400 'In game' client flag, both server and frontend support
unc0rr [Wed, 17 Oct 2012 23:33:33 +0400] rev 7765
'In game' client flag, both server and frontend support
Wed, 17 Oct 2012 23:09:16 +0400 - Show unready status in icon
unc0rr [Wed, 17 Oct 2012 23:09:16 +0400] rev 7764
- Show unready status in icon - Fix bug with search for player in model by nick performing "starts with" test
Tue, 16 Oct 2012 22:57:48 -0400 I like this condition for home run better
nemo [Tue, 16 Oct 2012 22:57:48 -0400] rev 7763
I like this condition for home run better
Tue, 16 Oct 2012 22:35:01 +0400 Better error handling
unc0rr [Tue, 16 Oct 2012 22:35:01 +0400] rev 7762
Better error handling
Tue, 16 Oct 2012 13:41:23 -0400 skip all dx/dy mod if Power is 0
nemo [Tue, 16 Oct 2012 13:41:23 -0400] rev 7761
skip all dx/dy mod if Power is 0
Tue, 16 Oct 2012 17:16:08 +0400 Tweak TestDesertEagle. Bots should prefer direct shots to shots through land now, but I didn't test that yet.
unc0rr [Tue, 16 Oct 2012 17:16:08 +0400] rev 7760
Tweak TestDesertEagle. Bots should prefer direct shots to shots through land now, but I didn't test that yet.
Mon, 15 Oct 2012 22:30:20 -0400 cut down on excessive checkins in some situations
nemo [Mon, 15 Oct 2012 22:30:20 -0400] rev 7759
cut down on excessive checkins in some situations
Mon, 15 Oct 2012 22:07:37 -0400 Remove slot overcrowding, disable angle detection which isn't doing what I want.
nemo [Mon, 15 Oct 2012 22:07:37 -0400] rev 7758
Remove slot overcrowding, disable angle detection which isn't doing what I want.
Tue, 16 Oct 2012 00:05:58 +0400 Don't accept ROUNDFINISHED message twice. Fixes game hangs when half of teams quit game.
unc0rr [Tue, 16 Oct 2012 00:05:58 +0400] rev 7757
Don't accept ROUNDFINISHED message twice. Fixes game hangs when half of teams quit game.
Mon, 15 Oct 2012 10:10:54 -0400 Try to prevent a situation where hogs embedded in other hogs/barrels/cleavers get stuck, by checking for gears overlapping on Y
nemo [Mon, 15 Oct 2012 10:10:54 -0400] rev 7756
Try to prevent a situation where hogs embedded in other hogs/barrels/cleavers get stuck, by checking for gears overlapping on Y
Sun, 14 Oct 2012 20:24:08 -0400 Also shove using shotgun, switch off hat when not active hog
nemo [Sun, 14 Oct 2012 20:24:08 -0400] rev 7755
Also shove using shotgun, switch off hat when not active hog
Sun, 14 Oct 2012 13:35:15 -0400 First pass at cleaver.
nemo [Sun, 14 Oct 2012 13:35:15 -0400] rev 7754
First pass at cleaver.
Sun, 14 Oct 2012 00:22:33 +0400 Two cavern templates which aren't horribly long to generate, produce pretty varying maps, and allow 48 hedgehogs gameplay
unc0rr [Sun, 14 Oct 2012 00:22:33 +0400] rev 7753
Two cavern templates which aren't horribly long to generate, produce pretty varying maps, and allow 48 hedgehogs gameplay
Sat, 13 Oct 2012 23:36:04 +0400 Fix crasher in TestCake
unc0rr [Sat, 13 Oct 2012 23:36:04 +0400] rev 7752
Fix crasher in TestCake
Sat, 13 Oct 2012 15:45:14 +0400 Switch to vector library for arrays
unc0rr [Sat, 13 Oct 2012 15:45:14 +0400] rev 7751
Switch to vector library for arrays
Sat, 13 Oct 2012 13:13:15 +0200 small tweak. (reverse mouse wheel directions for color change)
sheepluva [Sat, 13 Oct 2012 13:13:15 +0200] rev 7750
small tweak. (reverse mouse wheel directions for color change)
Sat, 13 Oct 2012 00:35:20 +0400 Convert ColorWidget from QWidget to QFrame and make use of The Box Model(tm) in stylesheet
unc0rr [Sat, 13 Oct 2012 00:35:20 +0400] rev 7749
Convert ColorWidget from QWidget to QFrame and make use of The Box Model(tm) in stylesheet
Sat, 13 Oct 2012 00:07:46 +0400 UNBAN implementation
unc0rr [Sat, 13 Oct 2012 00:07:46 +0400] rev 7748
UNBAN implementation
Fri, 12 Oct 2012 11:02:43 +0200 add Randy to extended credits
sheepluva [Fri, 12 Oct 2012 11:02:43 +0200] rev 7747
add Randy to extended credits
Thu, 11 Oct 2012 17:21:52 -0400 french translation. primarily of the campaign.
sphrix [Thu, 11 Oct 2012 17:21:52 -0400] rev 7746
french translation. primarily of the campaign.
Fri, 12 Oct 2012 00:10:28 +0400 Better use random number here
unc0rr [Fri, 12 Oct 2012 00:10:28 +0400] rev 7745
Better use random number here
Thu, 11 Oct 2012 21:17:56 +0400 - Nicks starting from not-letter char go to bottom of the list
unc0rr [Thu, 11 Oct 2012 21:17:56 +0400] rev 7744
- Nicks starting from not-letter char go to bottom of the list - Small fixes
Wed, 10 Oct 2012 23:58:23 +0400 Remove old signal-slot conenctions
unc0rr [Wed, 10 Oct 2012 23:58:23 +0400] rev 7743
Remove old signal-slot conenctions
Wed, 10 Oct 2012 23:55:09 +0400 - Finish conversion to nicks model
unc0rr [Wed, 10 Oct 2012 23:55:09 +0400] rev 7742
- Finish conversion to nicks model - Remove unneeded header includes in chatwidget.cpp
Wed, 10 Oct 2012 23:30:34 +0400 Get rid of deprecated chat widget stuff
unc0rr [Wed, 10 Oct 2012 23:30:34 +0400] rev 7741
Get rid of deprecated chat widget stuff
Wed, 10 Oct 2012 23:15:58 +0400 Restore old context menu behavior
unc0rr [Wed, 10 Oct 2012 23:15:58 +0400] rev 7740
Restore old context menu behavior
Wed, 10 Oct 2012 00:14:01 -0400 no. still doesn't work right
nemo [Wed, 10 Oct 2012 00:14:01 -0400] rev 7739
no. still doesn't work right
Wed, 10 Oct 2012 00:40:00 +0400 Please pas2c
unc0rr [Wed, 10 Oct 2012 00:40:00 +0400] rev 7738
Please pas2c
Wed, 10 Oct 2012 00:21:18 +0400 - Enable chat context menu actions
unc0rr [Wed, 10 Oct 2012 00:21:18 +0400] rev 7737
- Enable chat context menu actions - Load/save friends/ignore list
Wed, 10 Oct 2012 00:18:35 +0400 Don't ask for full rooms list on part/kick
unc0rr [Wed, 10 Oct 2012 00:18:35 +0400] rev 7736
Don't ask for full rooms list on part/kick
Tue, 09 Oct 2012 21:08:37 +0400 Reset nickname so it may be reused while old connection is still hanging
unc0rr [Tue, 09 Oct 2012 21:08:37 +0400] rev 7735
Reset nickname so it may be reused while old connection is still hanging
Mon, 08 Oct 2012 21:56:24 -0400 no. still doesn't work right.
nemo [Mon, 08 Oct 2012 21:56:24 -0400] rev 7734
no. still doesn't work right.
Mon, 08 Oct 2012 21:07:18 -0400 Knife is still broken, but so koda can fix it...
nemo [Mon, 08 Oct 2012 21:07:18 -0400] rev 7733
Knife is still broken, but so koda can fix it...
Tue, 09 Oct 2012 00:38:17 +0400 Load friends/ignored nicks from file
unc0rr [Tue, 09 Oct 2012 00:38:17 +0400] rev 7732
Load friends/ignored nicks from file
Mon, 08 Oct 2012 23:57:17 +0400 Room players list
unc0rr [Mon, 08 Oct 2012 23:57:17 +0400] rev 7731
Room players list
Mon, 08 Oct 2012 13:27:46 -0400 A bit more on the knife. Also add missing files to CMakeLists
nemo [Mon, 08 Oct 2012 13:27:46 -0400] rev 7730
A bit more on the knife. Also add missing files to CMakeLists
Sun, 07 Oct 2012 16:44:16 -0400 Data for copying throwing knife to Land once it hits.
nemo [Sun, 07 Oct 2012 16:44:16 -0400] rev 7729
Data for copying throwing knife to Land once it hits.
Sun, 07 Oct 2012 23:59:55 +0400 Bring back sorting
unc0rr [Sun, 07 Oct 2012 23:59:55 +0400] rev 7728
Bring back sorting
Sun, 07 Oct 2012 23:33:09 +0400 Bring icons back
unc0rr [Sun, 07 Oct 2012 23:33:09 +0400] rev 7727
Bring icons back
Sun, 07 Oct 2012 11:59:42 -0400 Set default collision mask for gears at currenthedgehog X/Y to FF7F, expose mask to scripting as well. This should resolve the collision part of bug #420
nemo [Sun, 07 Oct 2012 11:59:42 -0400] rev 7726
Set default collision mask for gears at currenthedgehog X/Y to FF7F, expose mask to scripting as well. This should resolve the collision part of bug #420
Sun, 07 Oct 2012 00:12:46 +0400 Further work on moving to players list model
unc0rr [Sun, 07 Oct 2012 00:12:46 +0400] rev 7725
Further work on moving to players list model
Sat, 06 Oct 2012 23:36:43 +0400 Simplify file loading procedure
unc0rr [Sat, 06 Oct 2012 23:36:43 +0400] rev 7724
Simplify file loading procedure
Sat, 06 Oct 2012 01:09:41 +0400 Start moving to players list model.
unc0rr [Sat, 06 Oct 2012 01:09:41 +0400] rev 7723
Start moving to players list model.
Wed, 03 Oct 2012 12:04:29 +0400 No commit message
unc0rr [Wed, 03 Oct 2012 12:04:29 +0400] rev 7722
No commit message
Mon, 01 Oct 2012 12:01:39 +0400 - Fix warnings and hints
unc0rr [Mon, 01 Oct 2012 12:01:39 +0400] rev 7721
- Fix warnings and hints - Hide "Converting the operands to Int64 before doing the add could prevent overflow errors" kind of hints as pretty useless and annoying
Mon, 01 Oct 2012 00:31:38 +0400 Show more statuses in icons.
unc0rr [Mon, 01 Oct 2012 00:31:38 +0400] rev 7720
Show more statuses in icons. Need further work: - Better icons (specially registered vs unregistered) - Share information between chat widgets (now room widget can't show registered status because recieves events for users when user list is empty)
Sat, 29 Sep 2012 19:26:18 +0400 Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr [Sat, 29 Sep 2012 19:26:18 +0400] rev 7719
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
Fri, 28 Sep 2012 18:03:32 +0100 use cmake OPTION for arguments and further cleanup on CMakeFiles
koda [Fri, 28 Sep 2012 18:03:32 +0100] rev 7718
use cmake OPTION for arguments and further cleanup on CMakeFiles
Thu, 27 Sep 2012 13:37:10 -0400 revert since I didn't quite get this working smoothly enough. was close though. perhaps some other time. Shame because calling game tick less frequently can save a lot of CPU
nemo [Thu, 27 Sep 2012 13:37:10 -0400] rev 7717
revert since I didn't quite get this working smoothly enough. was close though. perhaps some other time. Shame because calling game tick less frequently can save a lot of CPU
Fri, 28 Sep 2012 00:51:04 +0400 Fix some hints
unc0rr [Fri, 28 Sep 2012 00:51:04 +0400] rev 7716
Fix some hints
Fri, 28 Sep 2012 00:39:20 +0400 Shutup pas2c
unc0rr [Fri, 28 Sep 2012 00:39:20 +0400] rev 7715
Shutup pas2c
Fri, 28 Sep 2012 00:18:07 +0400 vector2Angle function which converts vector to angle from -2048 to 2048
unc0rr [Fri, 28 Sep 2012 00:18:07 +0400] rev 7714
vector2Angle function which converts vector to angle from -2048 to 2048
Thu, 27 Sep 2012 23:24:01 +0400 Always run simple game on medium maps
unc0rr [Thu, 27 Sep 2012 23:24:01 +0400] rev 7713
Always run simple game on medium maps
Thu, 27 Sep 2012 19:15:49 +0400 Oops
unc0rr [Thu, 27 Sep 2012 19:15:49 +0400] rev 7712
Oops
Wed, 26 Sep 2012 11:36:41 +0400 Fix framing
unc0rr [Wed, 26 Sep 2012 11:36:41 +0400] rev 7711
Fix framing
Tue, 25 Sep 2012 22:45:40 +0400 - Keep track of room name so correct name is displayed when you become room admin
unc0rr [Tue, 25 Sep 2012 22:45:40 +0400] rev 7710
- Keep track of room name so correct name is displayed when you become room admin - Don't rename rooms if client is > 0.9.17
Tue, 25 Sep 2012 02:57:03 +0200 only accept RELASE and DEBUG build type configuration
koda [Tue, 25 Sep 2012 02:57:03 +0200] rev 7709
only accept RELASE and DEBUG build type configuration
Tue, 25 Sep 2012 02:35:21 +0200 another little tweak
koda [Tue, 25 Sep 2012 02:35:21 +0200] rev 7708
another little tweak
Tue, 25 Sep 2012 02:25:22 +0200 sdl_extras updated/fixed (is this file still needed?)
koda [Tue, 25 Sep 2012 02:25:22 +0200] rev 7707
sdl_extras updated/fixed (is this file still needed?)
Tue, 25 Sep 2012 01:27:26 +0200 forgot a few checks from rev f40c65ae3eab
koda [Tue, 25 Sep 2012 01:27:26 +0200] rev 7706
forgot a few checks from rev f40c65ae3eab
Tue, 25 Sep 2012 01:02:21 +0200 force a DEBUG build when HW_DEV is true, some CMakeLists.txt cleanup/commenting
koda [Tue, 25 Sep 2012 01:02:21 +0200] rev 7705
force a DEBUG build when HW_DEV is true, some CMakeLists.txt cleanup/commenting
Tue, 25 Sep 2012 00:35:49 +0200 slight tweak to lua linking (that will break everything, i'm sure)
koda [Tue, 25 Sep 2012 00:35:49 +0200] rev 7704
slight tweak to lua linking (that will break everything, i'm sure)
Sat, 22 Sep 2012 19:14:58 +0400 Make sheepluva happy
unc0rr [Sat, 22 Sep 2012 19:14:58 +0400] rev 7703
Make sheepluva happy
Sat, 22 Sep 2012 19:01:39 +0400 Allow using system proxy settings
unc0rr [Sat, 22 Sep 2012 19:01:39 +0400] rev 7702
Allow using system proxy settings
Fri, 21 Sep 2012 23:33:34 +0400 - Small fix
unc0rr [Fri, 21 Sep 2012 23:33:34 +0400] rev 7701
- Small fix - Update russian translation
Fri, 21 Sep 2012 23:29:57 +0400 Support for proxies (not tested)
unc0rr [Fri, 21 Sep 2012 23:29:57 +0400] rev 7700
Support for proxies (not tested)
Fri, 21 Sep 2012 01:29:33 +0200 blindly trying to fix the android build
koda [Fri, 21 Sep 2012 01:29:33 +0200] rev 7699
blindly trying to fix the android build
Fri, 21 Sep 2012 01:07:56 +0200 nicer debug log visuals on ios
koda [Fri, 21 Sep 2012 01:07:56 +0200] rev 7698
nicer debug log visuals on ios
Fri, 21 Sep 2012 00:50:04 +0200 switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda [Fri, 21 Sep 2012 00:50:04 +0200] rev 7697
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
Thu, 20 Sep 2012 23:04:10 +0200 update ios project file again to reflect SDL2 renaming
koda [Thu, 20 Sep 2012 23:04:10 +0200] rev 7696
update ios project file again to reflect SDL2 renaming
Sun, 16 Sep 2012 23:52:36 +0200 Hedgeroid: Updated base locale
Medo <smaxein@googlemail.com> [Sun, 16 Sep 2012 23:52:36 +0200] rev 7695
Hedgeroid: Updated base locale
Thu, 20 Sep 2012 22:17:02 +0200 issue ENGINECLEAN only when fpc < 2.6
koda [Thu, 20 Sep 2012 22:17:02 +0200] rev 7694
issue ENGINECLEAN only when fpc < 2.6
Sun, 16 Sep 2012 22:41:58 +0200 Hedgeroid: Update to new NDK toolchain (requires NDK r8b)
Medo <smaxein@googlemail.com> [Sun, 16 Sep 2012 22:41:58 +0200] rev 7693
Hedgeroid: Update to new NDK toolchain (requires NDK r8b)
Thu, 20 Sep 2012 22:10:32 +0200 updated ios project file
koda [Thu, 20 Sep 2012 22:10:32 +0200] rev 7692
updated ios project file
Sun, 16 Sep 2012 22:31:34 +0200 frontlib+Hedgeroid: Added support for the new client flags (chief, admin, reg)
Medo <smaxein@googlemail.com> [Sun, 16 Sep 2012 22:31:34 +0200] rev 7691
frontlib+Hedgeroid: Added support for the new client flags (chief, admin, reg)
Sun, 16 Sep 2012 23:30:55 +0400 Treat init expression in parens as just expression instead of array initializer when there's only one entry in expressions list
unc0rr [Sun, 16 Sep 2012 23:30:55 +0400] rev 7690
Treat init expression in parens as just expression instead of array initializer when there's only one entry in expressions list
Sun, 16 Sep 2012 17:42:48 +0200 frontlib: Add/change comments to correspond to recent changes in QtFrontend and server
Medo <smaxein@googlemail.com> [Sun, 16 Sep 2012 17:42:48 +0200] rev 7689
frontlib: Add/change comments to correspond to recent changes in QtFrontend and server
Sun, 16 Sep 2012 22:55:33 +0400 New hwSqrt which is up to 8.7% more efficient than old one on synthetic tests
unc0rr [Sun, 16 Sep 2012 22:55:33 +0400] rev 7688
New hwSqrt which is up to 8.7% more efficient than old one on synthetic tests
Sun, 16 Sep 2012 16:54:51 +0200 Merge
Medo <smaxein@googlemail.com> [Sun, 16 Sep 2012 16:54:51 +0200] rev 7687
Merge
Sun, 16 Sep 2012 09:33:57 +0400 Italian translation update
ChipHome [Sun, 16 Sep 2012 09:33:57 +0400] rev 7686
Italian translation update
Tue, 11 Sep 2012 22:19:23 +0400 Italian engine translation update
ChipHome [Tue, 11 Sep 2012 22:19:23 +0400] rev 7685
Italian engine translation update
Sun, 09 Sep 2012 20:58:45 +0200 recognize client-flags h and u, ROOM_CONTROL_ACCESS will be ignored from here on
sheepluva [Sun, 09 Sep 2012 20:58:45 +0200] rev 7684
recognize client-flags h and u, ROOM_CONTROL_ACCESS will be ignored from here on
Sun, 09 Sep 2012 20:11:07 +0200 client-flags: make code easier to read/prettier; add parsing of flag 'a'; add warning in console on unknown flag; ignore ADMIN_ACCESS
sheepluva [Sun, 09 Sep 2012 20:11:07 +0200] rev 7683
client-flags: make code easier to read/prettier; add parsing of flag 'a'; add warning in console on unknown flag; ignore ADMIN_ACCESS
Sun, 09 Sep 2012 19:57:13 +0400 'h' status for room admins
unc0rr [Sun, 09 Sep 2012 19:57:13 +0400] rev 7682
'h' status for room admins
Sun, 09 Sep 2012 15:37:10 +0400 Reset to default colors button
unc0rr [Sun, 09 Sep 2012 15:37:10 +0400] rev 7681
Reset to default colors button
Sun, 09 Sep 2012 14:45:21 +0400 - Some improvements to tr() calls
unc0rr [Sun, 09 Sep 2012 14:45:21 +0400] rev 7680
- Some improvements to tr() calls - Translate some entries in russian and english translations
Sun, 09 Sep 2012 13:40:02 +0400 - Fix some warnings in frontend
unc0rr [Sun, 09 Sep 2012 13:40:02 +0400] rev 7679
- Fix some warnings in frontend - lupdate
Sun, 09 Sep 2012 11:50:34 +0400 Polish settings page a bit
unc0rr [Sun, 09 Sep 2012 11:50:34 +0400] rev 7678
Polish settings page a bit
Sat, 08 Sep 2012 10:30:16 +0400 More consistency in terminology
unc0rr [Sat, 08 Sep 2012 10:30:16 +0400] rev 7677
More consistency in terminology
Fri, 07 Sep 2012 12:13:38 +0200 merging in campaign updates - please test
sheepluva [Fri, 07 Sep 2012 12:13:38 +0200] rev 7676
merging in campaign updates - please test
Wed, 05 Sep 2012 16:54:13 +0300 Fixed grammar/vocabulary and improved balance
belphegorr <szabibibi@gmail.com> [Wed, 05 Sep 2012 16:54:13 +0300] rev 7675
Fixed grammar/vocabulary and improved balance Mission 7: Added more pickhammers so that it's harder to run out of them, added more weapons to the AI Mission 6: Removed reset possibility, added sticky mines, more weapons for AI every six turns Enter commit message. Lines beginning with 'HG:' are removed.
Thu, 06 Sep 2012 15:47:52 +0200 fix for issue 293 : "rope stuck after picking crate"
sheepluva [Thu, 06 Sep 2012 15:47:52 +0200] rev 7674
fix for issue #293 : "rope stuck after picking crate"
Wed, 05 Sep 2012 12:36:47 +0200 fix a segfault related to tcp servers deleting themselves without removing themselves from the internal server list first.
sheepluva [Wed, 05 Sep 2012 12:36:47 +0200] rev 7673
fix a segfault related to tcp servers deleting themselves without removing themselves from the internal server list first. (e.g. happens if game fails to start due to missing hwengine binary. a second start attempt will lead to a segfault, even if you correctly install the binary.)
Tue, 04 Sep 2012 18:40:53 -0400 retain frontend effects setting exiting/leaving settings
nemo [Tue, 04 Sep 2012 18:40:53 -0400] rev 7672
retain frontend effects setting exiting/leaving settings
Wed, 05 Sep 2012 02:17:04 +0400 Fix some warnings
unc0rr [Wed, 05 Sep 2012 02:17:04 +0400] rev 7671
Fix some warnings
Wed, 05 Sep 2012 02:11:51 +0400 Stop messages without possible desync on load from save
unc0rr [Wed, 05 Sep 2012 02:11:51 +0400] rev 7670
Stop messages without possible desync on load from save
Tue, 04 Sep 2012 13:18:26 +0200 I didn't want to do this since it seems less clean, but...
sheepluva [Tue, 04 Sep 2012 13:18:26 +0200] rev 7669
I didn't want to do this since it seems less clean, but... moving the stats-fix into CheckForWin, since that function is the one sending the damage stats (whyyyy?) therefore it's not sufficient to update stats after calling it, some of the stats won't be transfered to frontend then
Tue, 04 Sep 2012 15:18:22 +0400 Show who is the room admin on join (no tested, also I don't like how it is done via server warnings, but it seems there's no other solution compatible with .17)
unc0rr [Tue, 04 Sep 2012 15:18:22 +0400] rev 7668
Show who is the room admin on join (no tested, also I don't like how it is done via server warnings, but it seems there's no other solution compatible with .17)
Tue, 04 Sep 2012 12:43:55 +0200 skip second CheckForWin if water wasn't raised after first one
sheepluva [Tue, 04 Sep 2012 12:43:55 +0200] rev 7667
skip second CheckForWin if water wasn't raised after first one
Tue, 04 Sep 2012 12:34:00 +0200 fix multi-shot related game ends leading to incomplete stats, fixes issue 372
sheepluva [Tue, 04 Sep 2012 12:34:00 +0200] rev 7666
fix multi-shot related game ends leading to incomplete stats, fixes issue #372
Tue, 04 Sep 2012 12:25:55 +0400 More Qt-ish code, fix couple warnings.
unc0rr [Tue, 04 Sep 2012 12:25:55 +0400] rev 7665
More Qt-ish code, fix couple warnings.
Tue, 04 Sep 2012 12:16:36 +0400 Unset room restrictions on player/team joins when changing room admin
unc0rr [Tue, 04 Sep 2012 12:16:36 +0400] rev 7664
Unset room restrictions on player/team joins when changing room admin
Tue, 04 Sep 2012 11:09:23 +0400 More precision
unc0rr [Tue, 04 Sep 2012 11:09:23 +0400] rev 7663
More precision
Mon, 03 Sep 2012 14:50:26 -0400 forgot to add back c96ff1a053d0
nemo [Mon, 03 Sep 2012 14:50:26 -0400] rev 7662
forgot to add back c96ff1a053d0
Mon, 03 Sep 2012 20:46:34 +0200 fix for issue 376 (embedding barrels in ceiling)
sheepluva [Mon, 03 Sep 2012 20:46:34 +0200] rev 7661
fix for issue #376 (embedding barrels in ceiling)
Mon, 03 Sep 2012 14:08:01 -0400 Fix line endings, add missing amMine entry
nemo [Mon, 03 Sep 2012 14:08:01 -0400] rev 7660
Fix line endings, add missing amMine entry
Mon, 03 Sep 2012 20:04:42 +0200 teleport hack fixes:
sheepluva [Mon, 03 Sep 2012 20:04:42 +0200] rev 7659
teleport hack fixes: * don't let hogs fall into other hogs, barrels or other gears * stop animation on damage (doesn't work with invul, sadly) * don't force waiting for ground-contact in inf attack mode * fix initially placing hog right next to instant-mine causing bugs
Mon, 03 Sep 2012 13:52:35 -0400 adjust velocity when entering/exiting the 4x routine
nemo [Mon, 03 Sep 2012 13:52:35 -0400] rev 7658
adjust velocity when entering/exiting the 4x routine
Mon, 03 Sep 2012 12:35:51 -0400 Let's try *4 instead. Not nearly as much of a win, but might be usable.
nemo [Mon, 03 Sep 2012 12:35:51 -0400] rev 7657
Let's try *4 instead. Not nearly as much of a win, but might be usable.
Mon, 03 Sep 2012 00:00:54 -0400 So, unc0rr won't let me revert to pre-e496587db93e, but reverting db731c523653 makes the rope less-sticky-enough to actually be usable in an ordinary game without my screaming at the monitor as I drown for the nth time...
nemo [Mon, 03 Sep 2012 00:00:54 -0400] rev 7656
So, unc0rr won't let me revert to pre-e496587db93e, but reverting db731c523653 makes the rope less-sticky-enough to actually be usable in an ordinary game without my screaming at the monitor as I drown for the nth time...
Sun, 02 Sep 2012 22:27:01 +0200 if this doesn't work I shall cry like a lady
sheepluva [Sun, 02 Sep 2012 22:27:01 +0200] rev 7655
if this doesn't work I shall cry like a lady
Sun, 02 Sep 2012 22:09:06 +0200 I assumed NO_VIDEOREC would be set if ${FFMPEG_FOUND} was false. doesn't seem to be the case.
sheepluva [Sun, 02 Sep 2012 22:09:06 +0200] rev 7654
I assumed NO_VIDEOREC would be set if ${FFMPEG_FOUND} was false. doesn't seem to be the case.
Sun, 02 Sep 2012 21:55:56 +0200 engineclean returns
sheepluva [Sun, 02 Sep 2012 21:55:56 +0200] rev 7653
engineclean returns
Sun, 02 Sep 2012 19:58:56 +0400 Not sticky rope
unc0rr [Sun, 02 Sep 2012 19:58:56 +0400] rev 7652
Not sticky rope
Sun, 02 Sep 2012 11:44:59 -0400 perf tweak
nemo [Sun, 02 Sep 2012 11:44:59 -0400] rev 7651
perf tweak
(0) -3000 -1000 -120 +120 +1000 +3000 tip