Sun, 23 Feb 2014 17:31:00 +0100 |
sheepluva |
fix remaining alpha pixel issues (explosion landbacktex borders etc
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Thu, 13 Feb 2014 23:53:47 +0400 |
unc0rr |
Only check alpha channel like BlitImageAndGenerateCollisionInfo does
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Wed, 12 Feb 2014 00:50:15 +0400 |
unc0rr |
- pas2c recognizes typecasts in initialization expressions
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Tue, 04 Feb 2014 19:45:22 +0100 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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Mon, 03 Feb 2014 14:06:11 +0100 |
sheepluva |
fix for Issue 777 (IceGun: Segfault when freezing water, with rqBlurryLand enabled)
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Tue, 21 Jan 2014 22:53:15 +0100 |
koda |
merge
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Sun, 19 Jan 2014 22:39:06 +0100 |
sheepluva |
fix despeckle mutilating blurry land
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Tue, 21 Jan 2014 22:38:13 +0100 |
koda |
partial merge of the webgl branch
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Fri, 17 Jan 2014 01:06:54 +0100 |
sheepluva |
update copyright to 2014
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Sun, 05 Jan 2014 10:54:03 +0400 |
unc0rr |
- Fix build via pas2c
webgl
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Sat, 04 Jan 2014 23:55:54 +0400 |
unc0rr |
merge default
webgl
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Sun, 29 Dec 2013 12:37:05 +0100 |
koda |
merge
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Sun, 29 Dec 2013 15:08:52 +0400 |
unc0rr |
Uberfix. TODO: ask fpc guys wtf.
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Sun, 29 Dec 2013 15:07:51 +0400 |
unc0rr |
A bit of formatting
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Sun, 29 Dec 2013 12:32:36 +0400 |
unc0rr |
Be friendly with pas2c
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