hedgewars/hwengine.pas
Tue, 06 Aug 2019 19:00:51 +0200 Wuzzy Remember maximized state of game window
Tue, 07 May 2019 14:17:09 +0200 Wuzzy Precise + camera movement keys = move camera at slower
Tue, 30 Apr 2019 17:00:23 +0200 Wuzzy Fix Pas2C failing to include SysUtils
Thu, 18 Apr 2019 19:44:25 +0200 Wuzzy Refactor mouse movement handling
Mon, 08 Apr 2019 03:15:34 +0200 Wuzzy Fix map preview not matching actual map
Thu, 17 Jan 2019 22:48:14 +0100 Wuzzy Initialize newGameTicks/newRealTicks
Wed, 16 Jan 2019 00:37:26 +0100 Wuzzy Make game engine load the user's locale correctly (bug 688)
Wed, 16 Jan 2019 00:01:29 +0100 Wuzzy Refactor hwengine: Rename cLocale to cLanguage
Mon, 14 Jan 2019 03:52:09 +0100 Wuzzy Remove a bunch of dead out-commented code
Thu, 13 Dec 2018 11:03:15 -0500 nemo Backed out changeset 1ffa8bfc5c58 0.9.25
Thu, 13 Dec 2018 10:49:30 -0500 nemo Disable screenshoting in pas2c due to unimplemented function. bug #719 0.9.25
Wed, 05 Dec 2018 09:50:25 -0500 nemo Add log note just in case pas2c does anything odd. 0.9.25
Mon, 12 Nov 2018 20:30:06 +0300 alfadur make engine windows checks work for 64bit builds
Tue, 02 Oct 2018 21:26:25 +0200 Wuzzy IFNDEF custom exception handlung away in pas2c builds
Wed, 01 Aug 2018 21:30:33 +0200 Wuzzy Load default clan colors from settings file
Mon, 16 Jul 2018 04:50:23 +0200 Wuzzy When hwengine crashes w/ error 217, write backtrace in log, too
Sun, 15 Jul 2018 19:49:31 +0200 Wuzzy Fix hwengine --help returning with exit code 51
Sun, 04 Mar 2018 00:13:38 +0100 unc0rr Having chat mode as game state was a mistake
Tue, 20 Feb 2018 19:07:32 +0100 Wuzzy VideoRec: Fix many effects not being recorded
Sun, 07 Jan 2018 01:21:42 +0100 unc0rr - ResizeWindow function to pass engine new window size qmlfrontend
Tue, 02 Jan 2018 23:45:18 +0100 unc0rr Break engine completely and make it render in frontend window (no actual rendering yet, just white screen) qmlfrontend
Mon, 25 Dec 2017 00:58:47 +0100 unc0rr Preview rendering seems to work now qmlfrontend
Sun, 17 Dec 2017 00:09:24 +0100 unc0rr Merge default. This branch is up-to-date and code is working. qmlfrontend
Sat, 25 Nov 2017 09:40:43 -0500 nemo Should probably have gl context stuff in its own unit separate from store, but, don't close the gl context before anything that might still want to do gl operations
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