diff -r ccf4854df294 -r 02875b1145b7 project_files/HedgewarsMobile/Classes/GameSetup.m --- a/project_files/HedgewarsMobile/Classes/GameSetup.m Wed Jun 23 21:49:19 2010 +0200 +++ b/project_files/HedgewarsMobile/Classes/GameSetup.m Wed Jun 23 22:03:56 2010 +0200 @@ -0,0 +1,445 @@ +// +// gameSetup.m +// hwengine +// +// Created by Vittorio on 10/01/10. +// Copyright 2010 __MyCompanyName__. All rights reserved. +// + +#include +#include + +#import "GameSetup.h" +#import "SDL_uikitappdelegate.h" +#import "SDL_net.h" +#import "PascalImports.h" +#import "CommodityFunctions.h" + +#define BUFFER_SIZE 256 +#define debug(format, ...) CFShow([NSString stringWithFormat:format, ## __VA_ARGS__]); + +@implementation GameSetup + +@synthesize systemSettings, gameConfig; + +-(id) init { + if (self = [super init]) { + ipcPort = randomPort(); + + // should check they exist and throw and exection if not + NSDictionary *dictSett = [[NSDictionary alloc] initWithContentsOfFile:SETTINGS_FILE()]; + self.systemSettings = dictSett; + [dictSett release]; + + NSDictionary *dictGame = [[NSDictionary alloc] initWithContentsOfFile:GAMECONFIG_FILE()]; + self.gameConfig = dictGame; + [dictGame release]; + } + return self; +} + +-(NSString *)description { + return [NSString stringWithFormat:@"ipcport: %d\nsockets: %d,%d\n teams: %@\n systemSettings: %@",ipcPort,sd,csd,gameConfig,systemSettings]; +} + +-(void) dealloc { + [gameConfig release]; + [systemSettings release]; + [super dealloc]; +} + +#pragma mark - +#pragma mark Provider functions +// unpacks team data from the selected team.plist to a sequence of engine commands +-(void) provideTeamData:(NSString *)teamName forHogs:(NSInteger) numberOfPlayingHogs withHealth:(NSInteger) initialHealth ofColor:(NSNumber *)teamColor { + /* + addteam <32charsMD5hash> + addhh + is 0 for human, 1-5 for bots (5 is the most stupid) + */ + + NSString *teamFile = [[NSString alloc] initWithFormat:@"%@/%@", TEAMS_DIRECTORY(), teamName]; + NSDictionary *teamData = [[NSDictionary alloc] initWithContentsOfFile:teamFile]; + [teamFile release]; + + NSString *teamHashColorAndName = [[NSString alloc] initWithFormat:@"eaddteam %@ %@ %@", + [teamData objectForKey:@"hash"], [teamColor stringValue], [teamData objectForKey:@"teamname"]]; + [self sendToEngine: teamHashColorAndName]; + [teamHashColorAndName release]; + + NSString *grave = [[NSString alloc] initWithFormat:@"egrave %@", [teamData objectForKey:@"grave"]]; + [self sendToEngine: grave]; + [grave release]; + + NSString *fort = [[NSString alloc] initWithFormat:@"efort %@", [teamData objectForKey:@"fort"]]; + [self sendToEngine: fort]; + [fort release]; + + NSString *voicepack = [[NSString alloc] initWithFormat:@"evoicepack %@", [teamData objectForKey:@"voicepack"]]; + [self sendToEngine: voicepack]; + [voicepack release]; + + NSString *flag = [[NSString alloc] initWithFormat:@"eflag %@", [teamData objectForKey:@"flag"]]; + [self sendToEngine: flag]; + [flag release]; + + NSArray *hogs = [teamData objectForKey:@"hedgehogs"]; + for (int i = 0; i < numberOfPlayingHogs; i++) { + NSDictionary *hog = [hogs objectAtIndex:i]; + + NSString *hogLevelHealthAndName = [[NSString alloc] initWithFormat:@"eaddhh %@ %d %@", + [hog objectForKey:@"level"], initialHealth, [hog objectForKey:@"hogname"]]; + [self sendToEngine: hogLevelHealthAndName]; + [hogLevelHealthAndName release]; + + NSString *hogHat = [[NSString alloc] initWithFormat:@"ehat %@", [hog objectForKey:@"hat"]]; + [self sendToEngine: hogHat]; + [hogHat release]; + } + + [teamData release]; +} + +// unpacks ammostore data from the selected ammo.plist to a sequence of engine commands +-(void) provideAmmoData:(NSString *)ammostoreName forPlayingTeams:(NSInteger) numberOfTeams { + NSString *weaponPath = [[NSString alloc] initWithFormat:@"%@/%@",WEAPONS_DIRECTORY(),ammostoreName]; + NSDictionary *ammoData = [[NSDictionary alloc] initWithContentsOfFile:weaponPath]; + [weaponPath release]; + + NSString *ammloadt = [[NSString alloc] initWithFormat:@"eammloadt %@", [ammoData objectForKey:@"ammostore_initialqt"]]; + [self sendToEngine: ammloadt]; + [ammloadt release]; + + NSString *ammprob = [[NSString alloc] initWithFormat:@"eammprob %@", [ammoData objectForKey:@"ammostore_probability"]]; + [self sendToEngine: ammprob]; + [ammprob release]; + + NSString *ammdelay = [[NSString alloc] initWithFormat:@"eammdelay %@", [ammoData objectForKey:@"ammostore_delay"]]; + [self sendToEngine: ammdelay]; + [ammdelay release]; + + NSString *ammreinf = [[NSString alloc] initWithFormat:@"eammreinf %@", [ammoData objectForKey:@"ammostore_crate"]]; + [self sendToEngine: ammreinf]; + [ammreinf release]; + + // sent twice so it applies to both teams + NSString *ammstore = [[NSString alloc] initWithString:@"eammstore"]; + for (int i = 0; i < numberOfTeams; i++) + [self sendToEngine: ammstore]; + [ammstore release]; + + [ammoData release]; +} + +// unpacks scheme data from the selected scheme.plist to a sequence of engine commands +-(NSInteger) provideScheme:(NSString *)schemeName { + NSString *schemePath = [[NSString alloc] initWithFormat:@"%@/%@",SCHEMES_DIRECTORY(),schemeName]; + NSArray *scheme = [[NSArray alloc] initWithContentsOfFile:schemePath]; + [schemePath release]; + int result = 0; + int i = 0; + + if ([[scheme objectAtIndex:i++] boolValue]) + result |= 0x01; + if ([[scheme objectAtIndex:i++] boolValue]) + result |= 0x10; + if ([[scheme objectAtIndex:i++] boolValue]) + result |= 0x04; + if ([[scheme objectAtIndex:i++] boolValue]) + result |= 0x08; + if ([[scheme objectAtIndex:i++] boolValue]) + result |= 0x20; + if ([[scheme objectAtIndex:i++] boolValue]) + result |= 0x40; + if ([[scheme objectAtIndex:i++] boolValue]) + result |= 0x80; + if ([[scheme objectAtIndex:i++] boolValue]) + result |= 0x100; + if ([[scheme objectAtIndex:i++] boolValue]) + result |= 0x200; + if ([[scheme objectAtIndex:i++] boolValue]) + result |= 0x400; + if ([[scheme objectAtIndex:i++] boolValue]) + result |= 0x800; + if ([[scheme objectAtIndex:i++] boolValue]) + result |= 0x2000; + if ([[scheme objectAtIndex:i++] boolValue]) + result |= 0x4000; + if ([[scheme objectAtIndex:i++] boolValue]) + result |= 0x8000; + if ([[scheme objectAtIndex:i++] boolValue]) + result |= 0x10000; + if ([[scheme objectAtIndex:i++] boolValue]) + result |= 0x20000; + if ([[scheme objectAtIndex:i++] boolValue]) + result |= 0x80000; + + NSString *flags = [[NSString alloc] initWithFormat:@"e$gmflags %d",result]; + [self sendToEngine:flags]; + [flags release]; + + NSString *dmgMod = [[NSString alloc] initWithFormat:@"e$damagepct %d",[[scheme objectAtIndex:i++] intValue]]; + [self sendToEngine:dmgMod]; + [dmgMod release]; + + NSString *turnTime = [[NSString alloc] initWithFormat:@"e$turntime %d",[[scheme objectAtIndex:i++] intValue] * 1000]; + [self sendToEngine:turnTime]; + [turnTime release]; + + result = [[scheme objectAtIndex:i++] intValue]; // initial health + + NSString *sdTime = [[NSString alloc] initWithFormat:@"e$sd_turns %d",[[scheme objectAtIndex:i++] intValue]]; + [self sendToEngine:sdTime]; + [sdTime release]; + + NSString *crateDrops = [[NSString alloc] initWithFormat:@"e$casefreq %d",[[scheme objectAtIndex:i++] intValue]]; + [self sendToEngine:crateDrops]; + [crateDrops release]; + + NSString *minesTime = [[NSString alloc] initWithFormat:@"e$minestime %d",[[scheme objectAtIndex:i++] intValue] * 1000]; + [self sendToEngine:minesTime]; + [minesTime release]; + + NSString *minesNumber = [[NSString alloc] initWithFormat:@"e$landadds %d",[[scheme objectAtIndex:i++] intValue]]; + [self sendToEngine:minesNumber]; + [minesNumber release]; + + NSString *dudMines = [[NSString alloc] initWithFormat:@"e$minedudpct %d",[[scheme objectAtIndex:i++] intValue]]; + [self sendToEngine:dudMines]; + [dudMines release]; + + NSString *explosives = [[NSString alloc] initWithFormat:@"e$explosives %d",[[scheme objectAtIndex:i++] intValue]]; + [self sendToEngine:explosives]; + [explosives release]; + + [scheme release]; + return result; +} + +#pragma mark - +#pragma mark Thread/Network relevant code +// select one of GameSetup method and execute it in a seprate thread +-(void) startThread: (NSString *) selector { + SEL usage = NSSelectorFromString(selector); + [NSThread detachNewThreadSelector:usage toTarget:self withObject:nil]; +} + +// wrapper that computes the length of the message and then sends the command string +-(int) sendToEngine: (NSString *)string { + uint8_t length = [string length]; + + SDLNet_TCP_Send(csd, &length , 1); + return SDLNet_TCP_Send(csd, [string UTF8String], length); +} + +// method that handles net setup with engine and keeps connection alive +-(void) engineProtocol { + NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; + IPaddress ip; + int eProto; + BOOL clientQuit, serverQuit; + char buffer[BUFFER_SIZE], string[BUFFER_SIZE]; + uint8_t msgSize; + uint16_t gameTicks; + + serverQuit = NO; + + if (SDLNet_Init() < 0) { + DLog(@"SDLNet_Init: %s", SDLNet_GetError()); + serverQuit = YES; + } + + // Resolving the host using NULL make network interface to listen + if (SDLNet_ResolveHost(&ip, NULL, ipcPort) < 0) { + DLog(@"SDLNet_ResolveHost: %s\n", SDLNet_GetError()); + serverQuit = YES; + } + + // Open a connection with the IP provided (listen on the host's port) + if (!(sd = SDLNet_TCP_Open(&ip))) { + DLog(@"SDLNet_TCP_Open: %s %\n", SDLNet_GetError(), ipcPort); + serverQuit = YES; + } + + DLog(@"Waiting for a client on port %d", ipcPort); + while (!serverQuit) { + // This check the sd if there is a pending connection. + // If there is one, accept that, and open a new socket for communicating + csd = SDLNet_TCP_Accept(sd); + if (NULL != csd) { + // Now we can communicate with the client using csd socket + // sd will remain opened waiting other connections + DLog(@"client found"); + + //first byte of the command alwayas contain the size of the command + SDLNet_TCP_Recv(csd, &msgSize, sizeof(uint8_t)); + + SDLNet_TCP_Recv(csd, buffer, msgSize); + gameTicks = SDLNet_Read16 (&buffer[msgSize - 2]); + //DLog(@"engineProtocol - %d: received [%s]", gameTicks, buffer); + + if ('C' == buffer[0]) { + DLog(@"sending game config"); + + // local game + [self sendToEngine:@"TL"]; + + // seed info + [self sendToEngine:[self.gameConfig objectForKey:@"seed_command"]]; + + // dimension of the map + [self sendToEngine:[self.gameConfig objectForKey:@"templatefilter_command"]]; + [self sendToEngine:[self.gameConfig objectForKey:@"mapgen_command"]]; + [self sendToEngine:[self.gameConfig objectForKey:@"mazesize_command"]]; + + // theme info + [self sendToEngine:[self.gameConfig objectForKey:@"theme_command"]]; + + // scheme (returns initial health) + NSInteger health = [self provideScheme:[self.gameConfig objectForKey:@"scheme"]]; + + NSArray *teamsConfig = [self.gameConfig objectForKey:@"teams_list"]; + for (NSDictionary *teamData in teamsConfig) { + [self provideTeamData:[teamData objectForKey:@"team"] + forHogs:[[teamData objectForKey:@"number"] intValue] + withHealth:health + ofColor:[teamData objectForKey:@"color"]]; + } + + [self provideAmmoData:@"Default.plist" forPlayingTeams:[teamsConfig count]]; + + clientQuit = NO; + } else { + DLog(@"wrong message or client closed connection"); + clientQuit = YES; + } + + while (!clientQuit){ + msgSize = 0; + memset(buffer, 0, BUFFER_SIZE); + memset(string, 0, BUFFER_SIZE); + if (SDLNet_TCP_Recv(csd, &msgSize, sizeof(uint8_t)) <= 0) + clientQuit = YES; + if (SDLNet_TCP_Recv(csd, buffer, msgSize) <=0) + clientQuit = YES; + + gameTicks = SDLNet_Read16(&buffer[msgSize - 2]); + //DLog(@"engineProtocolThread - %d: received [%s]", gameTicks, buffer); + + switch (buffer[0]) { + case '?': + DLog(@"Ping? Pong!"); + [self sendToEngine:@"!"]; + break; + case 'E': + DLog(@"ERROR - last console line: [%s]", buffer); + clientQuit = YES; + break; + case 'e': + sscanf(buffer, "%*s %d", &eProto); + short int netProto = 0; + char *versionStr; + + HW_versionInfo(&netProto, &versionStr); + if (netProto == eProto) { + DLog(@"Setting protocol version %d (%s)", eProto, versionStr); + } else { + DLog(@"ERROR - wrong protocol number: [%s] - expecting %d", buffer, eProto); + clientQuit = YES; + } + + break; + case 'i': + switch (buffer[1]) { + case 'r': + NSLog(@"Winning team: %s", &buffer[2]); + break; + case 'k': + NSLog(@"Best Hedgehog: %s", &buffer[2]); + break; + } + break; + default: + // empty packet or just statistics + break; + // missing case for exiting right away + } + } + DLog(@"Engine exited, closing server"); + // wait a little to let the client close cleanly + [NSThread sleepForTimeInterval:2]; + // Close the client socket + SDLNet_TCP_Close(csd); + serverQuit = YES; + } + } + + SDLNet_TCP_Close(sd); + SDLNet_Quit(); + + [[NSFileManager defaultManager] removeItemAtPath:GAMECONFIG_FILE() error:NULL]; + + [pool release]; + //Invoking this method should be avoided as it does not give your thread a chance to clean up any resources it allocated during its execution. + //[NSThread exit]; +} + +#pragma mark - +#pragma mark Setting methods +// returns an array of c-strings that are read by engine at startup +-(const char **)getSettings { + NSString *ipcString = [[NSString alloc] initWithFormat:@"%d", ipcPort]; + NSString *localeString = [[NSString alloc] initWithFormat:@"%@.txt", [[NSLocale currentLocale] objectForKey:NSLocaleLanguageCode]]; + CGRect screenBounds = [[UIScreen mainScreen] bounds]; + NSString *wSize = [[NSString alloc] initWithFormat:@"%d", (int) screenBounds.size.width]; + NSString *hSize = [[NSString alloc] initWithFormat:@"%d", (int) screenBounds.size.height]; + const char **gameArgs = (const char**) malloc(sizeof(char *) * 9); + + /* + size_t size; + // Set 'oldp' parameter to NULL to get the size of the data returned so we can allocate appropriate amount of space + sysctlbyname("hw.machine", NULL, &size, NULL, 0); + char *name = malloc(size); + // Get the platform name + sysctlbyname("hw.machine", name, &size, NULL, 0); + NSString *machine = [[NSString alloc] initWithUTF8String:name]; + free(name); + + const char **gameArgs = (const char**) malloc(sizeof(char*) * 9); + + // if the machine is less than iphone 3gs or less than ipod touch 3g use reduced graphics (land array) + if ([machine hasPrefix:@"iPhone1"] || ([machine hasPrefix:@"iPod"] && ([machine hasSuffix:@"1,1"] || [machine hasSuffix:@"2,1"]))) + gameArgs[8] = "1"; + else + gameArgs[8] = "0"; + [machine release]; + */ + + // prevents using an empty nickname + NSString *username; + NSString *originalUsername = [self.systemSettings objectForKey:@"username"]; + if ([originalUsername length] == 0) + username = [[NSString alloc] initWithFormat:@"MobileUser-%@",ipcString]; + else + username = [[NSString alloc] initWithString:originalUsername]; + + gameArgs[0] = [username UTF8String]; //UserNick + gameArgs[1] = [ipcString UTF8String]; //ipcPort + gameArgs[2] = [[[self.systemSettings objectForKey:@"sound"] stringValue] UTF8String]; //isSoundEnabled + gameArgs[3] = [[[self.systemSettings objectForKey:@"music"] stringValue] UTF8String]; //isMusicEnabled + gameArgs[4] = [localeString UTF8String]; //cLocaleFName + gameArgs[5] = [[[self.systemSettings objectForKey:@"alternate"] stringValue] UTF8String]; //cAltDamage + gameArgs[6] = [wSize UTF8String]; //cScreenHeight + gameArgs[7] = [hSize UTF8String]; //cScreenWidth + gameArgs[8] = NULL; //recordFileName + + [wSize release]; + [hSize release]; + [localeString release]; + [ipcString release]; + [username release]; + return gameArgs; +} + + +@end