diff -r 606acf1f80be -r 0a4c88935902 project_files/HedgewarsMobile/Classes/PascalImports.h --- a/project_files/HedgewarsMobile/Classes/PascalImports.h Thu May 10 22:15:31 2012 +0200 +++ b/project_files/HedgewarsMobile/Classes/PascalImports.h Thu May 10 23:21:56 2012 +0200 @@ -25,7 +25,7 @@ #endif /* add C declarations below for all exported Pascal functions/procedure - * that you want to use + * that you want to use in your non-Pascal code */ void Game(const char *args[]); @@ -33,68 +33,13 @@ void LoadLocaleWrapper(const char *filename); void HW_versionInfo(int *protoNum, char **versionStr); - - void HW_click(void); - void HW_ammoMenu(void); - - void HW_zoomSet(float value); - void HW_zoomIn(void); - void HW_zoomOut(void); - void HW_zoomReset(void); - float HW_zoomFactor(void); - int HW_zoomLevel(void); - - void HW_walkingKeysUp(void); - void HW_otherKeysUp(void); - void HW_allKeysUp(void); - - void HW_walkLeft(void); - void HW_walkRight(void); - void HW_aimUp(void); - void HW_aimDown(void); - void HW_preciseSet(BOOL status); - - void HW_shoot(void); - void HW_jump(void); - void HW_backjump(void); - - void HW_chat(void); - void HW_chatEnd(void); - void HW_tab(void); - void HW_screenshot(void); - - void HW_pause(void); - void HW_pauseToggle(void); - BOOL HW_isPaused(void); - void *HW_getSDLWindow(void); void HW_terminate(BOOL andCloseFrontend); - void HW_setCursor(int x, int y); - void HW_getCursor(int *x, int *y); - - BOOL HW_isAmmoMenuOpen(void); - BOOL HW_isAmmoMenuNotAllowed(void); - BOOL HW_isWeaponRequiringClick(void); - BOOL HW_isWeaponTimerable(void); - BOOL HW_isWeaponSwitch(void); - BOOL HW_isWeaponRope(void); - - void HW_setGrenadeTime(int time); - int HW_getGrenadeTime(void); - - void HW_setPianoSound(int snd); - void HW_setWeapon(int whichone); - BOOL HW_isWeaponAnEffect(int whichone); char *HW_getWeaponNameByIndex(int whichone); - char *HW_getWeaponCaptionByIndex(int whichone); - char *HW_getWeaponDescriptionByIndex(int whichone); - - void HW_getAmmoDelays(unsigned char *pointer); - int HW_getAmmoCounts(int *pointer); - + //char *HW_getWeaponCaptionByIndex(int whichone); + //char *HW_getWeaponDescriptionByIndex(int whichone); int HW_getNumberOfWeapons(void); - int HW_getTurnsForCurrentTeam(void); int HW_getMaxNumberOfHogs(void); int HW_getMaxNumberOfTeams(void);