diff -r 8eed495fd8da -r 15f722e0b96f project_files/frontlib/test.c.nocompile --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/project_files/frontlib/test.c.nocompile Wed Jun 27 18:02:45 2012 +0200 @@ -0,0 +1,319 @@ +#include "frontlib.h" +#include "util/logging.h" +#include "util/buffer.h" +#include "util/util.h" +#include "util/list.h" +#include "model/map.h" +#include "model/weapon.h" +#include "model/schemelist.h" +#include "ipc/mapconn.h" +#include "ipc/gameconn.h" +#include "net/netconn.h" + +#include +#include +#include +#include + +// Callback function that will be called when the map is rendered +static void handleMapSuccess(void *context, const uint8_t *bitmap, int numHedgehogs) { + printf("Drawing map for %i brave little hogs...", numHedgehogs); + + // Draw the map as ASCII art + for(int y=0; y>3] & (1<<(7-(pixelnum&7))); + printf(pixel ? "#" : " "); + } + printf("\n"); + } + + // Destroy the connection object (this will end the "tick" loop below) + flib_mapconn **connptr = context; + flib_mapconn_destroy(*connptr); + *connptr = NULL; +} + +static void onDisconnect(void *context, int reason) { + flib_log_i("Connection closed. Reason: %i", reason); + flib_gameconn **connptr = context; + flib_gameconn_destroy(*connptr); + *connptr = NULL; +} + +static void onGameRecorded(void *context, const uint8_t *record, int size, bool isSavegame) { + flib_log_i("Writing %s (%i bytes)...", isSavegame ? "savegame" : "demo", size); + FILE *file = fopen(isSavegame ? "testsave.42.hws" : "testdemo.42.hwd", "wb"); + fwrite(record, 1, size, file); + fclose(file); +} + +// Callback function that will be called on error +static void handleMapFailure(void *context, const char *errormessage) { + flib_log_e("Map rendering failed: %s", errormessage); + + // Destroy the connection object (this will end the "tick" loop below) + flib_mapconn **connptr = context; + flib_mapconn_destroy(*connptr); + *connptr = NULL; +} + +static void startEngineMap(int port) { + char commandbuffer[255]; + const char *enginePath = "C:\\Programmieren\\Hedgewars\\bin"; + const char *configPath = "C:\\Programmieren\\Hedgewars\\share\\hedgewars"; + snprintf(commandbuffer, 255, "start %s\\hwengine.exe %s %i landpreview", enginePath, configPath, port); + system(commandbuffer); +} + +static void startEngineGame(int port) { + char commandbuffer[255]; + const char *enginePath = "C:\\Programmieren\\Hedgewars\\bin"; + const char *configPath = "C:\\Programmieren\\Hedgewars\\share\\hedgewars"; + const char *dataPath = "C:\\Programmieren\\Hedgewars\\share\\hedgewars\\Data"; + snprintf(commandbuffer, 255, "start %s\\hwengine.exe %s 1024 768 32 %i 0 0 0 10 10 %s 0 0 TWVkbzQy 0 0 en.txt", enginePath, configPath, port, dataPath); + flib_log_d("Starting engine with CMD: %s", commandbuffer); + system(commandbuffer); +} + +void testMapPreview() { + // Create a map description and check that there was no error + flib_map *map = flib_map_create_maze("This is the seed value", "Jungle", MAZE_SIZE_SMALL_TUNNELS); + assert(map); + + // Create a new connection to the engine and check that there was no error + flib_mapconn *mapConnection = flib_mapconn_create(map); + assert(mapConnection); + + // We don't need the map description anymore + flib_map_release(map); + map = NULL; + + // Register the callback functions + flib_mapconn_onFailure(mapConnection, &handleMapFailure, &mapConnection); + flib_mapconn_onSuccess(mapConnection, &handleMapSuccess, &mapConnection); + + // Start the engine process and tell it which port the frontlib is listening on + startEngineMap(flib_mapconn_getport(mapConnection)); + + // Usually, flib_mapconn_tick will be called in an event loop that runs several + // times per second. It handles I/O operations and progress, and calls + // callbacks when something interesting happens. + while(mapConnection) { + flib_mapconn_tick(mapConnection); + } +} + +/*void testGame() { + flib_cfg_meta *metaconf = flib_cfg_meta_from_ini("metasettings.ini"); + assert(metaconf); + flib_weaponset *weapons = flib_weaponset_create("Defaultweaps"); + flib_schemelist *schemelist = flib_schemelist_from_ini(metaconf, "schemes.ini"); + + flib_gamesetup setup; + setup.gamescheme = flib_schemelist_find(schemelist, "Default"); + setup.map = flib_map_create_maze("asparagus", "Jungle", MAZE_SIZE_MEDIUM_TUNNELS); + setup.script = NULL; + setup.teamCount = 2; + setup.teams = calloc(2, sizeof(flib_team*)); + setup.teams[0] = calloc(1, sizeof(flib_team)); + setup.teams[0]->color = 0xffff0000; + setup.teams[0]->flag = "australia"; + setup.teams[0]->fort = "Plane"; + setup.teams[0]->grave = "Bone"; + setup.teams[0]->hogsInGame = 2; + setup.teams[0]->name = "Team Awesome"; + setup.teams[0]->voicepack = "British"; + setup.teams[0]->hogs[0].difficulty = 2; + setup.teams[0]->hogs[0].hat = "NoHat"; + setup.teams[0]->hogs[0].initialHealth = 100; + setup.teams[0]->hogs[0].name = "Harry 120"; + setup.teams[0]->hogs[1].difficulty = 2; + setup.teams[0]->hogs[1].hat = "chef"; + setup.teams[0]->hogs[1].initialHealth = 100; + setup.teams[0]->hogs[1].name = "Chefkoch"; + setup.teams[1] = flib_team_from_ini("Cave Dwellers.hwt"); + setup.teams[1]->color = 0xFF0000F0; + setup.teams[1]->hogsInGame = 8; + flib_team_set_weaponset(setup.teams[0], weapons); + flib_team_set_weaponset(setup.teams[1], weapons); + flib_weaponset_release(weapons); + + flib_gameconn *gameconn = flib_gameconn_create("Medo42", &setup, false); + assert(gameconn); + + flib_gameconn_onDisconnect(gameconn, &onDisconnect, &gameconn); + //flib_gameconn_onGameRecorded(gameconn, &onGameRecorded, &gameconn); + + startEngineGame(flib_gameconn_getport(gameconn)); + + while(gameconn) { + flib_gameconn_tick(gameconn); + } +}*/ + +void testDemo() { + FILE *demofile = fopen("testdemo.42.hwd", "rb"); + assert(demofile); + flib_vector *vec = flib_vector_create(); + uint8_t demobuf[512]; + int len; + while((len=fread(demobuf, 1, 512, demofile))>0) { + flib_vector_append(vec, demobuf, len); + } + fclose(demofile); + flib_constbuffer constbuf = flib_vector_as_constbuffer(vec); + flib_gameconn *gameconn = flib_gameconn_create_playdemo(constbuf.data, constbuf.size); + flib_vector_destroy(vec); + assert(gameconn); + flib_gameconn_onDisconnect(gameconn, &onDisconnect, &gameconn); + flib_gameconn_onGameRecorded(gameconn, &onGameRecorded, &gameconn); + startEngineGame(flib_gameconn_getport(gameconn)); + + while(gameconn) { + flib_gameconn_tick(gameconn); + } +} + +void testSave() { + FILE *demofile = fopen("testsave.42.hws", "rb"); + assert(demofile); + flib_vector *vec = flib_vector_create(); + uint8_t demobuf[512]; + int len; + while((len=fread(demobuf, 1, 512, demofile))>0) { + flib_vector_append(vec, demobuf, len); + } + fclose(demofile); + flib_constbuffer constbuf = flib_vector_as_constbuffer(vec); + flib_gameconn *gameconn = flib_gameconn_create_loadgame("Medo42", constbuf.data, constbuf.size); + flib_vector_destroy(vec); + assert(gameconn); + flib_gameconn_onDisconnect(gameconn, &onDisconnect, &gameconn); + flib_gameconn_onGameRecorded(gameconn, &onGameRecorded, &gameconn); + startEngineGame(flib_gameconn_getport(gameconn)); + + while(gameconn) { + flib_gameconn_tick(gameconn); + } +} + +void handleNetDisconnect(void *context, int reason, const char *message) { + flib_log_i("Disconnected: %s", message); + flib_netconn_destroy(*(flib_netconn**)context); + *(flib_netconn**)context = NULL; +} + +void handleNetConnected(void *context) { + const flib_roomlist *roomlist = flib_netconn_get_roomlist(*(flib_netconn**)context); + flib_log_i("List of rooms:"); + for(int i=0; iroomCount; i++) { + flib_roomlist_room *room = roomlist->rooms[i]; + flib_log_i("%1s %20s %20s %2i %2i %20s %20s %20s", room->inProgress ? "X" : " ", room->name, room->owner, room->playerCount, room->teamCount, room->map, room->scheme, room->weapons); + } + flib_netconn_send_joinRoom(*(flib_netconn**)context, "frontlib test"); +} + +void handleLobbyJoin(void *context, const char *nick) { + flib_log_i("%s joined", nick); +} + +void handleChat(void *context, const char *nick, const char *msg) { + flib_log_i("%s: %s", nick, msg); + if(!memcmp("frontbot ", msg, strlen("frontbot "))) { + const char *command = msg+strlen("frontbot "); + if(!memcmp("quit", command, strlen("quit"))) { + flib_netconn_send_quit(*(flib_netconn**)context, "Yeth Mathter"); + } else if(!memcmp("describe ", command, strlen("describe "))) { + const char *roomname = command+strlen("describe "); + const flib_roomlist *roomlist = flib_netconn_get_roomlist(*(flib_netconn**)context); + flib_roomlist_room *room = flib_roomlist_find((flib_roomlist*)roomlist, roomname); + if(!room) { + flib_netconn_send_chat(*(flib_netconn**)context, "Unknown room."); + } else { + char *text = flib_asprintf( + "%s is a room created by %s, where %i players (%i teams) are %s on %s%s, using the %s scheme and %s weaponset.", + room->name, + room->owner, + room->playerCount, + room->teamCount, + room->inProgress ? "fighting" : "preparing to fight", + room->map[0]=='+' ? "" : "the map ", + !strcmp("+rnd+", room->map) ? "a random map" : + !strcmp("+maze+", room->map) ? "a random maze" : + !strcmp("+drawn+", room->map) ? "a hand-drawn map" : + room->map, + room->scheme, + room->weapons); + if(text) { + flib_netconn_send_chat(*(flib_netconn**)context, text); + } + free(text); + } + } else if(!memcmp("join ", command, strlen("join "))) { + const char *roomname = command+strlen("join "); + flib_netconn_send_joinRoom(*(flib_netconn**)context, roomname); + } else if(!memcmp("ready", command, strlen("ready"))) { + flib_netconn_send_toggleReady(*(flib_netconn**)context); + } + } +} + +void handleEnterRoom(void *context, bool isChief) { + flib_netconn_send_toggleReady(*(flib_netconn**)context); +} + +flib_gameconn *gameconn = NULL; + +void emFromNetHandler(void *context, const char *em, int size) { + flib_gameconn_send_enginemsg(gameconn, (const uint8_t*)em, size); +} + +void emFromEngineHandler(void *context, const uint8_t *em, int size) { + flib_netconn_send_engineMessage((flib_netconn*)context, em, size); +} + +void handleRunGame(void *context) { + flib_gamesetup *gamesetup = flib_netconn_create_gameSetup((flib_netconn*)context); + if(gamesetup) { + gameconn = flib_gameconn_create("frontbot", gamesetup, true); + flib_gameconn_onEngineMessage(gameconn, emFromEngineHandler, context); + flib_gameconn_onDisconnect(gameconn, onDisconnect, &gameconn); + startEngineGame(flib_gameconn_getport(gameconn)); + } +} + +int main(int argc, char *argv[]) { + flib_init(0); + flib_log_setLevel(FLIB_LOGLEVEL_ALL); + + //testMapPreview(); + //testDemo(); + //testSave(); + //testGame(); + + flib_cfg_meta *meta = flib_cfg_meta_from_ini("metasettings.ini"); + assert(meta); + flib_netconn *conn = flib_netconn_create("frontbot", meta, "140.247.62.101", 46631); + assert(conn); + flib_cfg_meta_release(meta); + + flib_netconn_onConnected(conn, handleNetConnected, &conn); + flib_netconn_onDisconnected(conn, handleNetDisconnect, &conn); + flib_netconn_onLobbyJoin(conn, handleLobbyJoin, &conn); + flib_netconn_onChat(conn, handleChat, &conn); + flib_netconn_onEnterRoom(conn, handleEnterRoom, conn); + flib_netconn_onRunGame(conn, handleRunGame, conn); + flib_netconn_onEngineMessage(conn, emFromNetHandler, NULL); + + while(conn) { + flib_netconn_tick(conn); + if(gameconn) { + flib_gameconn_tick(gameconn); + } + } + + flib_quit(); + return 0; +}